Theorylytics
Beidou
ElectroClaymoreLiyue★★★★

Beidou

Published Jul 14, 2025 · Updated v5.5
Content Tier List
Spiral AbyssS
Imag. TheaterA
OverworldA
Should You Pull?SITUATIONAL

Beidou is one of the best off-field Electro Sub-DPS characters in the game, especially at C2. Her Stormbreaker lightning discharges stack multiplicatively with rapid-hit drivers like Ayato, enabling enormous Taser damage. She also provides meaningful DMG reduction. Pull if you run Taser, Electro-Charged, or Quicken teams.

Beidou is a 4-star Electro Claymore character in Genshin Impact who provides consistent off-field Electro damage with her Burst. Learn about Beidou’s best builds, best weapons, best artifacts, and best teams in this quick guide.

Off-Field ElectroSub-DPSStormbreakerTaserPerfect ParryC2 Power Spike

Overview

Quick Build

Weapon

Wolf's Gravestone

5★ · High Base ATK + team ATK buff

Artifacts

Emblem of Severed Fate

4-Piece · ER → Burst DMG

Sands

ATK% or ER%

Main stat

Goblet

Electro DMG%

Main stat

Circlet

CRIT Rate / DMG

Substats

CRIT Rate ≥ CRIT DMG > ATK% > ER% (until 150%)

Strengths

  • Near-mandatory C2 in Taser teams — Stormbreaker discharge stacks with rapid Normal Attacks
  • Perfect counter Skill generates strong Geo/Cryo shield equivalent DMG reduction on top of damage
  • Stormbreaker's 15s duration is one of the longest off-field Bursts in the game
  • DMG reduction from Stormbreaker (+20–24% at high level) is valuable survivability bonus

Weaknesses

  • C0 is underwhelming compared to C2 — a noticeable power gap between the constellations
  • High ER requirement (150–180% at C0) without Sacrificial Greatsword or Raiden
  • Stormbreaker only activates on Normal/Charged Attacks — doesn't benefit Catalyst or off-field Sub-DPS drivers
  • Burst cost of 80 Energy means rotation gaps if ER isn't high enough

Talent Priority

1
Lv. 90 (Quicken)Priority: Max (10)

Main source of damage or utility. Level to 10.

2
Elemental BurstPriority: High (6–8)

Level to 6–8 for meaningful gains.

3
Elemental SkillPriority: Low (1–6)

Level minimally or skip.

Substat Priority

1CRIT Rate
2CRIT DMG
3ATK%
4Electro DMG%
5Energy Recharge
Energy Recharge Requirements
Taser (Ayato/Kokomi driver)

Electro Particles from Fischl and double Electro resonance help. Sacrificial Greatsword drops requirement further.

~160% (C0), ~150% (C2)
Electro-Charged (Fischl battery)

Fischl's Oz generates ample Electro Particles. With Sacrificial Greatsword on Beidou, ~140% is achievable.

~155% (C0), ~145% (C2)
Solo Electro (no Fischl)

No Electro battery means higher ER dependency. Use Sacrificial Greatsword or run a Raiden variant.

~180%

C2 allows Beidou to generate more value per rotation, partially justifying higher ER investment.

Weapons

5-star Weapons

1
Wolf's Gravestone

ATK% 49.6% · Base ATK 608

2
Skyward Pride

Energy Recharge 36.8% · Base ATK 674

4-star Weapons

3
Serpent Spine

CRIT Rate 27.6% · Base ATK 510

4
Luxurious Sea-Lord

ATK% 55.1% · Base ATK 454

5
Sacrificial Greatsword

Energy Recharge 30.6% · Base ATK 565

Artifact Sets

Emblem of Severed Fate
SEmblem of Severed FateBest in SlotFarmable
ERBurst DMGElectroFarmable
2pcEnergy Recharge +20%
4pcIncreases Elemental Burst DMG by 25% of Energy Recharge. A maximum of 75% bonus DMG can be obtained in this way.
Beidou's Burst is her primary damage source and costs 80 Energy. ER → Burst DMG conversion is ideal: stack ER on Sands to ensure Burst availability every rotation while boosting its damage by up to 75%.

Sands

ATK% or ER%

Goblet

Electro DMG%

Circlet

CRIT Rate / DMG

Thundering Fury
BThundering Fury
Electro DMGReaction CD
2pcElectro DMG Bonus +15%
4pcIncreases the DMG caused by Overloaded, Electro-Charged, Superconduct, and Hyperbloom by 40%, the DMG Bonus conferred by Aggravate by 20%, and the DMG caused by Lunar-Charged and Stellar-Conduct by 20%. When Quicken or the aforementioned Elemental Reactions are triggered, Elemental Skill CD is decreased by 1s. Can only occur once every 0.8s.
Electro DMG% + reaction buffs. The 4pc Skill CD reduction is wasted (Beidou's counter has no CD), but the Electro DMG bonus and reaction damage are legitimate. Second-best when Emblem pieces are poorly rolled.

Sands

ATK%

Goblet

Electro DMG%

Circlet

CRIT Rate / DMG

Noblesse Oblige
BNoblesse Oblige
Burst DMGTeam ATK
2pcElemental Burst DMG +20%
4pcUsing an Elemental Burst increases all party members' ATK by 20% for 12s. This effect cannot stack.
Team ATK buff when no one else runs Noblesse. Beidou's 80-cost Burst is infrequent, so the ATK buff has shorter uptime — purely a team-utility option.

Sands

ATK%

Goblet

Electro DMG%

Circlet

CRIT Rate / DMG

Team Compositions

Beidou

Beidou

Sub-DPS

Ayato

Ayato

Main DPS

Fischl

Fischl

Sub-DPS

Kazuha

Kazuha

Support

The quintessential Beidou team. Ayato drives with rapid Shunsuiken hits, each triggering Beidou's Stormbreaker lightning and Fischl's Oz. Kazuha groups enemies and provides elemental DMG buffs. At C2, Beidou gets 2 lightning discharges per Ayato hit, creating enormous off-field Electro damage.

Character Synergy
Beidou
BeidouSub-DPS

Stormbreaker provides off-field Electro discharges on every Ayato Shunsuiken hit. At C2, 2 discharges per hit combined with Ayato's high hit frequency creates massive sustained Electro DMG. Also provides +20% DMG reduction.

Ayato
AyatoMain DPS

On-field driver. Rapid Shunsuiken hits trigger Beidou's lightning and Electro-Charged reactions with high frequency. Kamisato Art: Suiyuu Burst also boosts Normal Attack SPD, further increasing hit frequency.

Fischl
FischlSub-DPS

Oz provides persistent off-field Electro. Double Electro resonance with Beidou grants +35 EM to both. Additional Oz hits proc off-field Electro-Charged without consuming Beidou's limited discharge count.

Kazuha
KazuhaSupport

Groups enemies for AoE efficiency. EM-based Hydro or Electro DMG Bonus amplifies all reactions. Swirl provides additional elemental damage procs.

Talents & Constellations

Talents

Normal AttackOceanborne

5-hit Claymore combo. Beidou rarely uses Normal Attacks — she's an off-field unit. Only relevant if she's the active character during her own Burst window (uncommon).

Skip in Rotation
Elemental SkillTidecaller

Press: Beidou swings and deals Electro DMG, generating particles. Hold: enters parry stance for up to 3 seconds. If hit during parry, performs a perfect counter dealing massive Electro DMG in an AoE and generates 4 Particles (max power). Counter DMG scales with enemy hit count (max 2). The shield from the parry stance absorbs DMG based on Beidou's Max HP.

Perfect ParryElectro AoE4 ParticlesHP Scaling Shield
Elemental BurstStormbreaker

Summons the Thunderbeast for 15 seconds. While active: the active character deals Electro lightning discharges on Normal and Charged Attacks (1 discharge per attack at C0, 2 at C2); party members gain +20% DMG reduction (scales with Burst level). The discharge DMG scales with Beidou's ATK and is the primary source of her off-field value. Also grants interruption resistance to the active character.

Off-Field ElectroDMG Reduction15s DurationDischarge on Normal/Charged ATK
Ascension 1Retribution

Performing a perfect counter with Tidecaller (i.e., counterattacking an incoming hit) gives a 100% chance to refund the Skill's cooldown time. In practice, any perfect counter gives Beidou a free Skill reset for rapid ER-neutral on-field damage.

PassiveSkill CD Refund on Perfect Counter
Ascension 4Lightning Storm

Stormbreaker's DMG reduction bonus also grants the active character +15% Normal and Charged Attack DMG. This is a persistent buff for as long as Stormbreaker is active, making Beidou's Burst directly buff the on-field DPS beyond just discharges.

Passive+15% Normal/Charged ATK DMG+Electro RES Reduction -15%

Constellations

1
C1
2
C2
3
C3
4
C4
5
C5
6
C6
C1Sea Beast's Scourge

When Beidou's Stormbreaker is active, using an Elemental Burst or Elemental Skill creates a shield on the character equal to 16% of Beidou's Max HP for 15s. Moderate defensive upgrade.

Is it worth getting?

Minor defensive bonus. Not a reason to pull.

C2Upon the Turbulent Sea, the Thunder ArisesPull Target

Stormbreaker can now be triggered by Charged Attacks in addition to Normal Attacks. More importantly, the maximum number of discharges per Normal/Charged Attack sequence increases from 1 to 2. This effectively doubles Stormbreaker's damage output in rapid-hit compositions.

Is it worth getting?

The pull target. C2 is what makes Beidou S-tier. The 2-discharge cap combined with rapid drivers like Ayato or Tartaglia creates some of the highest off-field Electro damage in the game. If you're investing in Beidou, C2 is mandatory.

C3Summoner of Storm

Increases Tidecaller level by 3, boosting counter DMG and particle generation.

Is it worth getting?

Incremental improvement to an already-good Skill.

C4Stunning Revenge

After a perfect counter, Beidou's Normal Attacks gain +15% Electro DMG for 10 seconds. Only relevant in the rare case where Beidou stays on-field after a perfect counter.

Is it worth getting?

Niche. Only applies to on-field Beidou which is uncommon in standard rotations.

C5Crimson Tidewalker

Increases Stormbreaker level by 3, boosting discharge DMG and DMG reduction.

Is it worth getting?

Direct Stormbreaker damage increase. Welcome on the path to C6.

C6Bane of Evil

Stormbreaker additionally provides +15% Normal and Charged Attack DMG to the active character and discharge DMG penetrates 15% Electro RES. Significant overall DPS improvement in endgame teams.

Is it worth getting?

Strong endgame constellation. Between C2 doubling discharges and C6 adding penetration and Normal ATK DMG, fully invested Beidou reaches an impressive ceiling.

C0 is usable but noticeably weaker. First and most important stop: C2. Endgame target: C6. First stop: C2. Endgame target: C6.

Alternatives to Beidou

Not sure Beidou is right for you? Compare against other characters to find your best pull.

Fischl
FischlElectroSub-DPS

Better at C0; Oz provides consistent single-target Electro without Burst dependency.

Read Comparison
Raiden Shogun
Raiden ShogunElectroMain DPS / Support

Provides team energy restoration and on-field burst DPS; different archetype.

Read Comparison
Yae Miko
Yae MikoElectroSub-DPS

Better off-field DMG at C0 in Aggravate/Spread teams; no rapid-hit synergy requirement.

Read Comparison
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