Theorylytics

Airburst

Used by Zephyr

Ability2
Energy25

Airburst

Launch a burst of massively dense air. Hold to send enemies flying, tap to pull them toward the burst. Damage increases per enemy hit.

Introduced in Update 12.0 (2014-02-05)

Ability stats

Strength
  • See in-game / wiki ability card for rank values
Duration
  • See in-game / wiki ability card for rank values
Range
  • See in-game / wiki ability card for rank values
Misc
  • Launch a burst of massively dense air.

Info

  • Airburst is Zephyr’s ability 2.
  • Launch a burst of massively dense air.
  • Use it with the rest of the kit — especially Tail Wind, Turbulence — instead of casting it in isolation.
  • Ability Strength, Duration, Range, and Efficiency each matter differently; check Mod Scaling below before dumping all four.

Augment

9

Airburst Rounds

Airburst Augment: Each enemy hit by Airburst increases secondary damage by 40% for 14s.

Zephyr
Open augment →
Airburst Rounds

Airburst Augment: Each enemy hit by Airburst increases secondary damage by 40% for 14s.

Max rank drain ~9; see rank table on the augment page.

Open full augment page →

Cast Changes

  1. Modifies Airburst with: Airburst Augment: Each enemy hit by Airburst increases secondary damage by 40% for 14s.
  2. Rank up the augment to unlock the full effect values.
  3. Costs a mod slot (and capacity) — only equip it when the change matters for your loop.

Worth the Slot?

  1. Worth it when the augment’s change is central to how you play Zephyr.
  2. Skip it if the base Airburst already does what you need and you’d rather keep the slot for survivability or strength.

Tips & Tricks

  • Read the battlefield first — cast Airburst when it actually solves the room, not on cooldown habit.
  • Pair Airburst with movement and energy economy so you’re not stranded after a big spend.
  • On Steel Path, confirm whether Airburst still carries without strip, Viral, or a squad buff.
  • If you never press 2, it’s the first Helminth candidate on Zephyr.

Ability dossier · Airburst

Verified 2026-07-22

Synergies

  • AirburstTail Wind

    Use Airburst to set up Tail Wind, or follow Tail Wind with Airburst while enemies are vulnerable.

  • AirburstTurbulence

    Use Airburst to set up Turbulence, or follow Turbulence with Airburst while enemies are vulnerable.

  • AirburstTornado

    Use Airburst to set up Tornado, or follow Tornado with Airburst while enemies are vulnerable.

Mod Scaling

Strength

Improves Airburst’s damage or effect potency where Strength is listed on the ability.

Duration

Duration is low priority on Airburst unless an augment or lingering effect needs it.

Range

Range is usually dumpable on Airburst unless you feel the hitbox is too tight.

Efficiency

Airburst costs energy each cast — Efficiency (or strong regen) keeps the loop comfortable on long missions.

Priority

Stack the stats that actually move this ability’s needle, then Efficiency for uptime.

Mission Use Cases

MissionHow to Use It
Steel Path Survival / Defense / DisruptionTest whether Airburst still clears or enables clear when enemies are dense and overlevelled.
Mobile Defense / ExcavationUse Airburst to control or delete the swarm on the objective, then reposition.
Exterminate / Capture Speed RunsCast Airburst only when it saves time — skip it on empty tiles.
Spy / Rescue / Quiet RoutesIf Airburst is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe.

Comparisons

  • VS

    Vs similar tools on other frames — Airburst is tuned for Zephyr’s loop — don’t judge it as a standalone subsume without the rest of the kit.

Other Zephyr abilities