Used by Zephyr

Airburst
Launch a burst of massively dense air. Hold to send enemies flying, tap to pull them toward the burst. Damage increases per enemy hit.
Introduced in Update 12.0 (2014-02-05)

Airburst Rounds
Airburst Augment: Each enemy hit by Airburst increases secondary damage by 40% for 14s.
ZephyrAirburst Augment: Each enemy hit by Airburst increases secondary damage by 40% for 14s.
Max rank drain ~9; see rank table on the augment page.
Ability dossier · Airburst
Use Airburst to set up Tail Wind, or follow Tail Wind with Airburst while enemies are vulnerable.
Use Airburst to set up Turbulence, or follow Turbulence with Airburst while enemies are vulnerable.
Use Airburst to set up Tornado, or follow Tornado with Airburst while enemies are vulnerable.
Stack the stats that actually move this ability’s needle, then Efficiency for uptime.
| Mission | How to Use It |
|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Airburst still clears or enables clear when enemies are dense and overlevelled. |
| Mobile Defense / Excavation | Use Airburst to control or delete the swarm on the objective, then reposition. |
| Exterminate / Capture Speed Runs | Cast Airburst only when it saves time — skip it on empty tiles. |
| Spy / Rescue / Quiet Routes | If Airburst is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe. |
Vs similar tools on other frames — Airburst is tuned for Zephyr’s loop — don’t judge it as a standalone subsume without the rest of the kit.