Theorylytics

Turbulence

Used by Zephyr

Ability3
Energy25

Turbulence

Creates a wind shield around Zephyr, redirecting all incoming projectiles.

Introduced in Update 12.0 (2014-02-05)

Ability stats

Strength
  • See in-game / wiki ability card for rank values
Duration
  • See in-game / wiki ability card for rank values
Range
  • See in-game / wiki ability card for rank values
Misc
  • Creates a wind shield around Zephyr, redirecting all incoming projectiles.

Info

  • Turbulence is Zephyr’s ability 3.
  • Creates a wind shield around Zephyr, redirecting all incoming projectiles.
  • Use it with the rest of the kit — especially Tail Wind, Airburst — instead of casting it in isolation.
  • Ability Strength, Duration, Range, and Efficiency each matter differently; check Mod Scaling below before dumping all four.

Augment

9

Jet Stream

Turbulence Augment: Turbulence increases Movement Speed by 40% and Projectile Speed by 100% for Zephyr and her allies.

Zephyr
Open augment →
Jet Stream

Turbulence Augment: Turbulence increases Movement Speed by 40% and Projectile Speed by 100% for Zephyr and her allies.

Max rank drain ~9; see rank table on the augment page.

Open full augment page →

Cast Changes

  1. Modifies Turbulence with: Turbulence Augment: Turbulence increases Movement Speed by 40% and Projectile Speed by 100% for Zephyr and her allies.
  2. Rank up the augment to unlock the full effect values.
  3. Costs a mod slot (and capacity) — only equip it when the change matters for your loop.

Worth the Slot?

  1. Worth it when the augment’s change is central to how you play Zephyr.
  2. Skip it if the base Turbulence already does what you need and you’d rather keep the slot for survivability or strength.

Tips & Tricks

  • Read the battlefield first — cast Turbulence when it actually solves the room, not on cooldown habit.
  • Pair Turbulence with movement and energy economy so you’re not stranded after a big spend.
  • On Steel Path, confirm whether Turbulence still carries without strip, Viral, or a squad buff.
  • If you never press 3, it’s the first Helminth candidate on Zephyr.

Ability dossier · Turbulence

Verified 2026-07-22

Synergies

  • TurbulenceTail Wind

    Use Turbulence to set up Tail Wind, or follow Tail Wind with Turbulence while enemies are vulnerable.

  • TurbulenceAirburst

    Use Turbulence to set up Airburst, or follow Airburst with Turbulence while enemies are vulnerable.

  • TurbulenceTornado

    Use Turbulence to set up Tornado, or follow Tornado with Turbulence while enemies are vulnerable.

Mod Scaling

Strength

Improves Turbulence’s damage or effect potency where Strength is listed on the ability.

Duration

Duration is low priority on Turbulence unless an augment or lingering effect needs it.

Range

Increases Turbulence’s reach, radius, or targeting distance.

Efficiency

Turbulence costs energy each cast — Efficiency (or strong regen) keeps the loop comfortable on long missions.

Priority

Stack the stats that actually move this ability’s needle, then Efficiency for uptime.

Mission Use Cases

MissionHow to Use It
Steel Path Survival / Defense / DisruptionTest whether Turbulence still clears or enables clear when enemies are dense and overlevelled.
Mobile Defense / ExcavationUse Turbulence to control or delete the swarm on the objective, then reposition.
Exterminate / Capture Speed RunsCast Turbulence only when it saves time — skip it on empty tiles.
Spy / Rescue / Quiet RoutesIf Turbulence is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe.

Comparisons

  • VS

    Vs similar tools on other frames — Turbulence is tuned for Zephyr’s loop — don’t judge it as a standalone subsume without the rest of the kit.

Other Zephyr abilities