Theorylytics

Celestial Clash

Used by Sirius & Orion

Ability4
Energy100Shared ultimate (either son)

Celestial Clash

Sirius & Orion take to the skies in a cosmic duel. Each attack consumes a Constellation Star to inflict colossal collateral Blast damage. Match the star's color to the Warframes color to gain increased Critical Chance. a bonus Sirius attacks a bonus Orion attacks Generate Constellation Stars by using abilities. No more than two stars of the same color can be added in a row.

Introduced in Update 43.0 (2026-06-17)

Ability stats

Strength
  • 7,000 / 8,000 / 9,000 / 10,000 Blast damage
Range
  • 20 / 22 / 24 / 26 m
Duration
  • N/A
Misc
  • 100 energy
  • Consumes Constellation Stars (max 7; ≤2 same color in a row)
  • Match star color for +crit chance; LMB Sirius / RMB Orion

Info

  • Celestial Clash is Sirius & Orion ability 4 on the Sirius & Orion dual kit.
  • Sirius & Orion take to the skies in a cosmic duel.
  • Holding most 1–3 abilities swaps control to the other son and casts their paired ability instead.
  • Constellation Stars from casts feed Celestial Clash — build stars before you need the nuke.

Tips & Tricks

  • Bank stars before the room clumps — Clash needs at least one star to start.
  • Match LMB/RMB to the lit star color for crit chance and the escalating damage bonus.
  • Cancel with 4 if the reticle is bad; you keep stars you haven’t spent.
  • Infusing over Clash on either son disables the ult for both.

Ability dossier · Celestial Clash

Verified 2026-07-23

Synergies

  • Any non-ult castCelestial Clash

    Abilities generate the Constellation Stars you spend here.

  • Match star color on LMB (Sirius) / RMB (Orion) for crit chance and stacking damage.
  • ClashLight's Sanctuary

    Drop a well before or after for safer objective holds.

Mod Scaling

Strength

Strength scales Celestial Clash’s damage and key effect values — mandatory on nuke/strip/heal paths.

Duration

Duration matters on Celestial Clash when the ability is timed (buffs, zones, black hole, motes).

Range

Range grows Celestial Clash’s hit radius, vacuum, or explosion — high priority for tile clear.

Efficiency

Base cost 100 energy — Efficiency plus swap passive keeps dual casting cheap.

Priority

Strength and Range first for clear; Duration for zones/shell/motes; Efficiency for long missions.

Mission Use Cases

MissionHow to Use It
Steel Path Survival / Defense / DisruptionTest whether Celestial Clash still clears or enables clear when enemies are dense and overlevelled.
Mobile Defense / ExcavationUse Celestial Clash to control or delete the swarm on the objective, then reposition.
Exterminate / Capture Speed RunsCast Celestial Clash only when it saves time — skip it on empty tiles.
Spy / Rescue / Quiet RoutesIf Celestial Clash is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe.

Comparisons

  • VS

    Vs similar tools on other frames — Celestial Clash is tuned for Sirius & Orion’s loop — don’t judge it as a standalone subsume without the rest of the kit.

Other Sirius & Orion abilities