Theorylytics
Sirius & Orion

Sirius & Orion

Nuker / AoE DPS

Wield the power of the stars in a constant battle for supremacy. The dueling sons, Sirius & Orion, occupy the space of a single Warframe, jockeying for position to rain cosmic destruction upon foes.

Role
Nuker / AoE DPS
Aura
Vazarin (Sirius) · Naramon (Orion)
Polarities
VazarinVazarinMaduraiMaduraiAnyAny
Mastery
0
Introduced
Update 43.0 (2026-06-17)

Stats

Type
Warframe
Category
Warframes
Mastery
0
Health
475
Shield
355
Armor
160
Energy
200
Sprint Speed
1.15
Orion Health
350
Orion Shield
270
Orion Armor
300
Orion Energy
200
Orion Sprint Speed
1.15
Orion Aura
Naramon
Introduced
Update 43.0 (2026-06-17)
Build Cost
25,000 Credits
Build Time
72h 0m
Rush
50 Platinum

Warframe dossier

Verified 2026-07-23

Playstyle

Sirius & Orion are Jade and Stalker’s dueling sons — one Warframe slot, two separately moddable bodies, and a specter ally that fights beside you. Swap on hold-cast to juggle Sirius’s Jade Light support and Orion’s gravity strip, then spend Constellation Stars on Celestial Clash for radial Blast nukes.

Passive

Swapping between them grants Ability Efficiency for the next few casts. When below 50 energy, Sirius & Orion steal energy from each other. Ability casts generate Constellation Stars (max 7; no more than two of the same color in a row) that fuel Celestial Clash. Both sons’ Aura slots are active at once (duplicate Auras do not stack).

When to Pick

  • You want a dual-body clear kit that strips, groups, heals, and nukes from one Warframe slot.
  • The squad needs objective sustain (Light’s Sanctuary) without giving up Armor strip (Gravitic Slash).
  • You’re comfortable managing two mod configs, swap timing, and Constellation Star banking for Celestial Clash.

Kit Overview

  • Coronal Ejection (Sirius 1): Heat scythe that vacuums pickups; hold swaps to Gravitic Slash.
  • Jade Stars (Sirius 2): Seven regenerating Heat motes that launch on attacks; Helminth export.
  • Light's Sanctuary (Sirius 3): Expanding heal / damage-reduction well that can revive allies.
  • Celestial Clash (Shared 4): Star-fueled aerial duel dealing massive radial Blast damage.
  • Gravitic Slash (Orion 1): Slash cone with permanent armor & shield strip; hold swaps to Coronal Ejection.
  • Astral Shell (Orion 2): Hit-negation shell that spawns an invulnerable taunt decoy; Helminth export.
  • Event Horizon (Orion 3): Drifting black hole that pulls enemies, then collapses for Heat.

Abilities & Augments

  • 1
    Coronal Ejection

    Energy 15 · Sirius ability

    Hurl Sirius' Jade Light infused scythe, dealing Heat Damage while collecting any pickups in its path. (HOLD) Swap to Orion and use Gravitic Slash.

    No augment

  • 2
    Jade Stars

    Energy 50 · Sirius ability

    Sirius conjures Jade Light motes that slowly regenerate over time. Attacking enemies launches the motes, dealing Heat Damage and Status Effect. (HOLD) Swap to Orion and use Astral Shell.

    No augment

  • 3
    Light's Sanctuary

    Energy 50 · Sirius ability

    Sirius creates a well of light that heals and revives allies, while reducing incoming damage. The well slowly grows in size and power. (HOLD) Swap to Orion and use Event Horizon.

    No augment

  • 4
    Celestial Clash

    Energy 100 · Shared ultimate (either son)

    Sirius & Orion take to the skies in a cosmic duel. Each attack consumes a Constellation Star to inflict colossal collateral Blast damage. Match the star's color to the Warframes color to gain increased Critical Chance. a bonus Sirius attacks a bonus Orion attacks Generate Constellation Stars by using abilities. No more than two stars of the same color can be added in a row.

    No augment

  • 5
    Gravitic Slash

    Energy 15 · Orion ability

    Repel enemies with Orion's sinister scythe, dealing Slash Damage and Status Effect while reducing shields and armor. (HOLD) Swap to Sirius and use Coronal Ejection.

    No augment

  • 6
    Astral Shell

    Energy 50 · Orion ability

    Envelop Orion in an Astral Shell. Upon taking damage the shell becomes a decoy that draws fire until it's destroyed. (HOLD) Swap to Sirius and use Jade Stars.

    No augment

  • 7
    Event Horizon

    Energy 50 · Orion ability

    Orion forms a drifting black hole, trapping enemies within its gravity. Hitting the black hole with Gravitic Slash or Coronal Ejection will extend its duration and change its trajectory: Gravitic Slash will direct it away from Orion, and Coronal Ejection will pull it towards Sirius. (HOLD) Swap to Sirius and use Light's Sanctuary.

    No augment

Ability Priority

  1. 1
    Gravitic Slash

    Permanent strip opens Steel Path packs for Clash and guns.

  2. 2
    Event Horizon

    Group the room, then redirect the hole with slash/ejection hits.

  3. 3
    Celestial Clash

    Spend banked Constellation Stars for the radial Blast finisher.

  4. 4
    Jade Stars

    Mote crown adds constant Heat pressure while you shoot and cast.

  5. 5
    Light's Sanctuary

    Plant on the objective for heal, DR ramp, and bleedout revives.

  6. 6
    Astral Shell

    Negate a hit into a taunt decoy when the tile turns ugly.

  7. 7
    Coronal Ejection

    Heat scythe + orb vacuum; primary hold-swap bridge into Orion.

Helminth / Subsume

  • Helminth offers Astral Shell and Jade Stars (and their future augments) — subsumed versions cannot swap forms.
  • Community Overframe nuke configs often replace Sirius 2 (Jade Stars) with a damage buff such as Roar when the mote crown isn’t carrying.
  • Never subsume Celestial Clash on either son — infusing over the ult disables it for both.
  • Keep Gravitic Slash / Event Horizon / Light’s Sanctuary unless your mission truly doesn’t need strip, group, or sustain.

Mod Scaling

Strength

Strength raises Heat/Slash/Blast damage, Gravitic Slash’s strip percent, Sanctuary heal/DR, and Clash payload — the main nuke/strip stat on both sons.

Duration

Duration extends Jade Stars, Astral Shell, Light’s Sanctuary, and Event Horizon. Orion’s Duration controls black-hole extensions from scythe hits.

Range

Range grows slash cones, Sanctuary/black-hole radii, Clash AoE, and pickup vacuum — high value for tile clear and objective holds.

Efficiency

Swap passive already refunds Efficiency on the next casts; still stack Efficiency so 15/50/100 energy costs stay comfortable on long Steel Path runs.

Priority

Strength → Range → Duration → Efficiency for nuke/strip builds. Cast-speed shards help bank Constellation Stars faster for Clash.

Mission Usefulness

Mission / ContextRatingWhy
Steel Path Survival / Defense / DisruptionExcellentStrip with Gravitic Slash, clump with Event Horizon, then Celestial Clash the tile — Sanctuary keeps the objective alive between nukes.
Mobile Defense / ExcavationExcellentPark Light’s Sanctuary on the target, let Orion group and strip waves, Clash when stars are banked.
Exterminate / Capture Speed RunsStrongSkip slow setup on empty tiles; use slash + Clash (or motes) when packs are already clustered.
Spy / Rescue / NightmareSituationalLoud dual-body clear — bring them when combat rooms matter more than silent vaults.
Open World / BountiesStrongCamp nukes shred clustered camps; travel stretches feel slower than pure mobile frames.
Long-Range Gunplay / Eidolon-Style ContentWeakKit is built for mid-range packs and Clash radii, not long-sightline Amp hunting.

Crafting

How to Get

SourceDrop rate
  • Uranus/Scoria's Angel (Skirmish)14.29%
  • Uranus/The Kuva Wytch (Skirmish)14.29%

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