Theorylytics

Desolate Hands

Used by Baruuk

Ability3
Energy25

Desolate Hands

Summon a bevy of orbiting daggers to seek out enemy guns, destroying them with a small explosion. Combine with Elude to double the range.

Introduced in Update 24.2 (2018-12-18)

Ability stats

Strength
  • See in-game / wiki ability card for rank values
Duration
  • See in-game / wiki ability card for rank values
Range
  • See in-game / wiki ability card for rank values
Misc
  • Summon a bevy of orbiting daggers to seek out enemy guns, destroying them with a small explosion.

Info

  • Desolate Hands is Baruuk’s ability 3.
  • Summon a bevy of orbiting daggers to seek out enemy guns, destroying them with a small explosion.
  • Use it with the rest of the kit — especially Elude, Lull — instead of casting it in isolation.
  • Ability Strength, Duration, Range, and Efficiency each matter differently; check Mod Scaling below before dumping all four.

Tips & Tricks

  • Read the battlefield first — cast Desolate Hands when it actually solves the room, not on cooldown habit.
  • Pair Desolate Hands with movement and energy economy so you’re not stranded after a big spend.
  • On Steel Path, confirm whether Desolate Hands still carries without strip, Viral, or a squad buff.
  • If you never press 3, it’s the first Helminth candidate on Baruuk.

Ability dossier · Desolate Hands

Verified 2026-07-22

Synergies

  • Desolate HandsElude

    Use Desolate Hands to set up Elude, or follow Elude with Desolate Hands while enemies are vulnerable.

  • Desolate HandsLull

    Use Desolate Hands to set up Lull, or follow Lull with Desolate Hands while enemies are vulnerable.

  • Desolate HandsSerene Storm

    Use Desolate Hands to set up Serene Storm, or follow Serene Storm with Desolate Hands while enemies are vulnerable.

Mod Scaling

Strength

Strength matters if Desolate Hands scales effect power; otherwise dump it for other stats.

Duration

Duration is low priority on Desolate Hands unless an augment or lingering effect needs it.

Range

Increases Desolate Hands’s reach, radius, or targeting distance.

Efficiency

Desolate Hands costs energy each cast — Efficiency (or strong regen) keeps the loop comfortable on long missions.

Priority

Stack the stats that actually move this ability’s needle, then Efficiency for uptime.

Mission Use Cases

MissionHow to Use It
Steel Path Survival / Defense / DisruptionTest whether Desolate Hands still clears or enables clear when enemies are dense and overlevelled.
Mobile Defense / ExcavationUse Desolate Hands to control or delete the swarm on the objective, then reposition.
Exterminate / Capture Speed RunsCast Desolate Hands only when it saves time — skip it on empty tiles.
Spy / Rescue / Quiet RoutesIf Desolate Hands is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe.

Comparisons

  • VS

    Vs similar tools on other frames — Desolate Hands is tuned for Baruuk’s loop — don’t judge it as a standalone subsume without the rest of the kit.

Other Baruuk abilities