Used by Baruuk

Lull
A calming wave slows enemies until they fall into a slumber. Enemies woken by damage will be confused and disoriented. Short-term amnesia means all waking enemies forget anything that happened before the lull.
Introduced in Update 24.2 (2018-12-18)

Endless Lullaby
Lull Augment: Performing a finisher on or killing a sleeping enemy will retrigger Lull for 100% of the remaining duration. Passive: +50%…
BaruukLull Augment: Performing a finisher on or killing a sleeping enemy will retrigger Lull for 100% of the remaining duration. Passive: +50% Lull Duration.
Max rank drain ~9; see rank table on the augment page.
Ability dossier · Lull
Use Lull to set up Elude, or follow Elude with Lull while enemies are vulnerable.
Use Lull to set up Desolate Hands, or follow Desolate Hands with Lull while enemies are vulnerable.
Use Lull to set up Serene Storm, or follow Serene Storm with Lull while enemies are vulnerable.
Stack the stats that actually move this ability’s needle, then Efficiency for uptime.
| Mission | How to Use It |
|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Lull still clears or enables clear when enemies are dense and overlevelled. |
| Mobile Defense / Excavation | Use Lull to control or delete the swarm on the objective, then reposition. |
| Exterminate / Capture Speed Runs | Cast Lull only when it saves time — skip it on empty tiles. |
| Spy / Rescue / Quiet Routes | If Lull is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe. |
Vs similar tools on other frames — Lull is tuned for Baruuk’s loop — don’t judge it as a standalone subsume without the rest of the kit.