Theorylytics

Fire Walker

Used by Nezha

Ability1
Energy25

Fire Walker

Blaze a trail of flames, scorching enemies and cleansing allies. Teleporting blasts the landing area with a ring of fire.

Introduced in Update 18.1 (2015-12-16)

Ability stats

Strength
  • See in-game / wiki ability card for rank values
Duration
  • See in-game / wiki ability card for rank values
Range
  • See in-game / wiki ability card for rank values
Misc
  • Blaze a trail of flames, scorching enemies and cleansing allies.

Info

  • Fire Walker is Nezha’s ability 1.
  • Blaze a trail of flames, scorching enemies and cleansing allies.
  • Use it with the rest of the kit — especially Blazing Chakram, Warding Halo — instead of casting it in isolation.
  • Ability Strength, Duration, Range, and Efficiency each matter differently; check Mod Scaling below before dumping all four.

Augment

9

Controlled Slide

Disable Nezha's passive ability. Increase Ability Strength by 15%.

Nezha
Open augment →
Controlled Slide

Disable Nezha's passive ability. Increase Ability Strength by 15%.

Max rank drain ~7; see rank table on the augment page.

Open full augment page →

Cast Changes

  1. Modifies Fire Walker with: Disable Nezha's passive ability.
  2. Rank up the augment to unlock the full effect values.
  3. Costs a mod slot (and capacity) — only equip it when the change matters for your loop.

Worth the Slot?

  1. Worth it when the augment’s change is central to how you play Nezha.
  2. Skip it if the base Fire Walker already does what you need and you’d rather keep the slot for survivability or strength.

Tips & Tricks

  • Read the battlefield first — cast Fire Walker when it actually solves the room, not on cooldown habit.
  • Pair Fire Walker with movement and energy economy so you’re not stranded after a big spend.
  • On Steel Path, confirm whether Fire Walker still carries without strip, Viral, or a squad buff.
  • If you never press 1, it’s the first Helminth candidate on Nezha.

Ability dossier · Fire Walker

Verified 2026-07-22

Synergies

  • Fire WalkerBlazing Chakram

    Use Fire Walker to set up Blazing Chakram, or follow Blazing Chakram with Fire Walker while enemies are vulnerable.

  • Fire WalkerWarding Halo

    Use Fire Walker to set up Warding Halo, or follow Warding Halo with Fire Walker while enemies are vulnerable.

  • Fire WalkerDivine Spears

    Use Fire Walker to set up Divine Spears, or follow Divine Spears with Fire Walker while enemies are vulnerable.

Mod Scaling

Strength

Strength matters if Fire Walker scales effect power; otherwise dump it for other stats.

Duration

Duration is low priority on Fire Walker unless an augment or lingering effect needs it.

Range

Increases Fire Walker’s reach, radius, or targeting distance.

Efficiency

Fire Walker costs energy each cast — Efficiency (or strong regen) keeps the loop comfortable on long missions.

Priority

Stack the stats that actually move this ability’s needle, then Efficiency for uptime.

Mission Use Cases

MissionHow to Use It
Steel Path Survival / Defense / DisruptionTest whether Fire Walker still clears or enables clear when enemies are dense and overlevelled.
Mobile Defense / ExcavationUse Fire Walker to control or delete the swarm on the objective, then reposition.
Exterminate / Capture Speed RunsCast Fire Walker only when it saves time — skip it on empty tiles.
Spy / Rescue / Quiet RoutesIf Fire Walker is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe.

Comparisons

  • VS

    Vs similar tools on other frames — Fire Walker is tuned for Nezha’s loop — don’t judge it as a standalone subsume without the rest of the kit.

Other Nezha abilities