Theorylytics

Warding Halo

Used by Nezha

Ability3
Energy25

Warding Halo

Create a protective ring of fire, that also stuns and damages enemies who get too close.

Introduced in Update 18.1 (2015-12-16)

Ability stats

Strength
  • See in-game / wiki ability card for rank values
Duration
  • See in-game / wiki ability card for rank values
Range
  • See in-game / wiki ability card for rank values
Misc
  • Create a protective ring of fire, that also stuns and damages enemies who get too close.

Info

  • Warding Halo is Nezha’s ability 3.
  • Create a protective ring of fire, that also stuns and damages enemies who get too close.
  • Use it with the rest of the kit — especially Fire Walker, Blazing Chakram — instead of casting it in isolation.
  • Ability Strength, Duration, Range, and Efficiency each matter differently; check Mod Scaling below before dumping all four.

Augment

9

Safeguard

Warding Halo Augment: Can now be cast on allies with 50% effectiveness.

Nezha
Open augment →
Safeguard

Warding Halo Augment: Can now be cast on allies with 50% effectiveness.

Max rank drain ~9; see rank table on the augment page.

Open full augment page →

Cast Changes

  1. Modifies Warding Halo with: Warding Halo Augment: Can now be cast on allies with 50% effectiveness.
  2. Rank up the augment to unlock the full effect values.
  3. Costs a mod slot (and capacity) — only equip it when the change matters for your loop.

Worth the Slot?

  1. Worth it when the augment’s change is central to how you play Nezha.
  2. Skip it if the base Warding Halo already does what you need and you’d rather keep the slot for survivability or strength.

Tips & Tricks

  • Read the battlefield first — cast Warding Halo when it actually solves the room, not on cooldown habit.
  • Pair Warding Halo with movement and energy economy so you’re not stranded after a big spend.
  • On Steel Path, confirm whether Warding Halo still carries without strip, Viral, or a squad buff.
  • If you never press 3, it’s the first Helminth candidate on Nezha.

Ability dossier · Warding Halo

Verified 2026-07-22

Synergies

  • Warding HaloFire Walker

    Use Warding Halo to set up Fire Walker, or follow Fire Walker with Warding Halo while enemies are vulnerable.

  • Warding HaloBlazing Chakram

    Use Warding Halo to set up Blazing Chakram, or follow Blazing Chakram with Warding Halo while enemies are vulnerable.

  • Warding HaloDivine Spears

    Use Warding Halo to set up Divine Spears, or follow Divine Spears with Warding Halo while enemies are vulnerable.

Mod Scaling

Strength

Improves Warding Halo’s damage or effect potency where Strength is listed on the ability.

Duration

Duration is low priority on Warding Halo unless an augment or lingering effect needs it.

Range

Range is usually dumpable on Warding Halo unless you feel the hitbox is too tight.

Efficiency

Warding Halo costs energy each cast — Efficiency (or strong regen) keeps the loop comfortable on long missions.

Priority

Stack the stats that actually move this ability’s needle, then Efficiency for uptime.

Mission Use Cases

MissionHow to Use It
Steel Path Survival / Defense / DisruptionTest whether Warding Halo still clears or enables clear when enemies are dense and overlevelled.
Mobile Defense / ExcavationUse Warding Halo to control or delete the swarm on the objective, then reposition.
Exterminate / Capture Speed RunsCast Warding Halo only when it saves time — skip it on empty tiles.
Spy / Rescue / Quiet RoutesIf Warding Halo is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe.

Comparisons

  • VS

    Vs similar tools on other frames — Warding Halo is tuned for Nezha’s loop — don’t judge it as a standalone subsume without the rest of the kit.

Other Nezha abilities