Theorylytics

Sound Quake

Used by Banshee

Ability4
Energy25

Sound Quake

Channeling all of her acoustic energy into the environment, Banshee uses ultrasonic reverberations to violently shake the ground.

Introduced in Update 7.0 (2013-03-18)

Ability stats

Strength
  • See in-game / wiki ability card for rank values
Duration
  • See in-game / wiki ability card for rank values
Range
  • See in-game / wiki ability card for rank values
Misc
  • Channeling all of her acoustic energy into the environment, Banshee uses ultrasonic reverberations to violently shake the ground.

Info

  • Sound Quake is Banshee’s ability 4.
  • Channeling all of her acoustic energy into the environment, Banshee uses ultrasonic reverberations to violently shake the ground.
  • Use it with the rest of the kit — especially Sonic Boom, Sonar — instead of casting it in isolation.
  • Ability Strength, Duration, Range, and Efficiency each matter differently; check Mod Scaling below before dumping all four.

Augment

9

Resonating Quake

Sound Quake Augment: Forgoes channeling to create a shockwave that deals 20x Damage at the epicenter, gradually weakening as it expands out.

Banshee
Open augment →
Resonating Quake

Sound Quake Augment: Forgoes channeling to create a shockwave that deals 20x Damage at the epicenter, gradually weakening as it expands out.

Max rank drain ~9; see rank table on the augment page.

Open full augment page →

Cast Changes

  1. Modifies Sound Quake with: Sound Quake Augment: Forgoes channeling to create a shockwave that deals 20x Damage at the epicenter, gradually weakening as it expands out.
  2. Rank up the augment to unlock the full effect values.
  3. Costs a mod slot (and capacity) — only equip it when the change matters for your loop.

Worth the Slot?

  1. Worth it when the augment’s change is central to how you play Banshee.
  2. Skip it if the base Sound Quake already does what you need and you’d rather keep the slot for survivability or strength.

Tips & Tricks

  • Read the battlefield first — cast Sound Quake when it actually solves the room, not on cooldown habit.
  • Pair Sound Quake with movement and energy economy so you’re not stranded after a big spend.
  • On Steel Path, confirm whether Sound Quake still carries without strip, Viral, or a squad buff.
  • If you never press 4, it’s the first Helminth candidate on Banshee.

Ability dossier · Sound Quake

Verified 2026-07-22

Synergies

  • Sound QuakeSonic Boom

    Use Sound Quake to set up Sonic Boom, or follow Sonic Boom with Sound Quake while enemies are vulnerable.

  • Sound QuakeSonar

    Use Sound Quake to set up Sonar, or follow Sonar with Sound Quake while enemies are vulnerable.

  • Sound QuakeSilence

    Use Sound Quake to set up Silence, or follow Silence with Sound Quake while enemies are vulnerable.

Mod Scaling

Strength

Strength matters if Sound Quake scales effect power; otherwise dump it for other stats.

Duration

Duration is low priority on Sound Quake unless an augment or lingering effect needs it.

Range

Range is usually dumpable on Sound Quake unless you feel the hitbox is too tight.

Efficiency

Sound Quake costs energy each cast — Efficiency (or strong regen) keeps the loop comfortable on long missions.

Priority

Stack the stats that actually move this ability’s needle, then Efficiency for uptime.

Mission Use Cases

MissionHow to Use It
Steel Path Survival / Defense / DisruptionTest whether Sound Quake still clears or enables clear when enemies are dense and overlevelled.
Mobile Defense / ExcavationUse Sound Quake to control or delete the swarm on the objective, then reposition.
Exterminate / Capture Speed RunsCast Sound Quake only when it saves time — skip it on empty tiles.
Spy / Rescue / Quiet RoutesIf Sound Quake is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe.

Comparisons

  • VS

    Vs similar tools on other frames — Sound Quake is tuned for Banshee’s loop — don’t judge it as a standalone subsume without the rest of the kit.

Other Banshee abilities