Used by Banshee

Sound Quake
Channeling all of her acoustic energy into the environment, Banshee uses ultrasonic reverberations to violently shake the ground.
Introduced in Update 7.0 (2013-03-18)

Resonating Quake
Sound Quake Augment: Forgoes channeling to create a shockwave that deals 20x Damage at the epicenter, gradually weakening as it expands out.
BansheeSound Quake Augment: Forgoes channeling to create a shockwave that deals 20x Damage at the epicenter, gradually weakening as it expands out.
Max rank drain ~9; see rank table on the augment page.
Ability dossier · Sound Quake
Use Sound Quake to set up Sonic Boom, or follow Sonic Boom with Sound Quake while enemies are vulnerable.
Use Sound Quake to set up Sonar, or follow Sonar with Sound Quake while enemies are vulnerable.
Use Sound Quake to set up Silence, or follow Silence with Sound Quake while enemies are vulnerable.
Stack the stats that actually move this ability’s needle, then Efficiency for uptime.
| Mission | How to Use It |
|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Sound Quake still clears or enables clear when enemies are dense and overlevelled. |
| Mobile Defense / Excavation | Use Sound Quake to control or delete the swarm on the objective, then reposition. |
| Exterminate / Capture Speed Runs | Cast Sound Quake only when it saves time — skip it on empty tiles. |
| Spy / Rescue / Quiet Routes | If Sound Quake is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe. |
Vs similar tools on other frames — Sound Quake is tuned for Banshee’s loop — don’t judge it as a standalone subsume without the rest of the kit.