Theorylytics

Arcane Enhancements

Warframe, weapon, operator, amp, zaw, and kitgun arcanes — rank tables, effects, and drop sources.

Rarity
Slot

168 arcanes · showing 48

RareAmp

Eternal Eradicate

On Operator Ability: +60% Damage to Amps for 8s

RareAmp

Eternal Logistics

On Void Sling: +72% Amp Ammo Efficiency for 8s

RareAmp

Eternal Onslaught

On Energy Depleted: 180% Critical Chance for 8s

UncommonAmp

Virtuos Forge

On Hit: Converts 98% Void Damage to Heat Damage.

UncommonAmp

Virtuos Fury

On Status Effect: 20% chance for +30% Damage for 4s

RareAmp

Virtuos Ghost

On Headshot: 40% chance for +60% Status Chance for 12s

CommonAmp

Virtuos Null

On Kill: +20% Amp Energy Regeneration for 4s

RareAmp

Virtuos Shadow

On Headshot: 40% chance for +60% Critical Chance for 12s

CommonAmp

Virtuos Spike

On Hit: Converts 98% Void Damage to Puncture Damage.

UncommonAmp

Virtuos Strike

On Critical Hit: 20% chance for +80% Critical Damage for 4s

CommonAmp

Virtuos Surge

On Hit: Converts 98% Void Damage to Electricity Damage.

CommonAmp

Virtuos Tempo

On Kill: 60% chance for +60% Fire Rate for 8s

UncommonAmp

Virtuos Trojan

On Hit: Converts 98% Void Damage to Viral Damage.

RareKitgun

Pax Bolt

On Headshot Kill: +30% Ability Efficiency and +30% Ability Strength on the next Ability used within 4s.

RareKitgun

Pax Charge

Battery Recharge Delay is reduced by +50%

RareKitgun

Pax Seeker

On Headshot Kill: 4 projectiles burst from the target and seek the heads of nearby enemies.

RareKitgun

Pax Soar

+50% Accuracy while Airborne · -50% Weapon Recoil while Airborne · +5s Aim Glide/Wall Latch Duration

RareKitgun

Residual Boils

On Kitgun Kill: 20% chance to spawn volatile hives for 12s that explode when enemies approach for 80 Heat Damage in 10m. Standing in the area applies Heat Damage type to Theorem Arcanes.

RareKitgun

Residual Malodor

On Kitgun Kill: 20% chance to create a frigid mist for 12s, dealing 40 Cold Damage/s. Standing in the area applies Cold Damage to Theorem Arcanes.

RareKitgun

Residual Shock

On Kitgun Kill: 20% chance to spawn an electrified spike for 12s, dealing 200 Electricity Damage to enemies within 10m. Standing in the area applies Electricity Damage to Theorem Arcanes.

RareKitgun

Residual Viremia

On Kitgun Kill: 20% chance to create pool of toxic blood for 12s, dealing 40 Toxin Damage/s. Standing in the area applies the Toxin Damage to Theorem Arcanes.

RareMelee

Melee Afflictions

Enemies affected by Status Effects gain 6 additional stacks when they're knocked down or flung by melee attacks.

RareMelee

Melee Animosity

On Melee Hit: Gain 42% Critical Chance on your next Heavy Attack, up to 420%

RareMelee

Melee Assimilation

On Shield Break: +150% Melee Damage on Heavy Attack and Heavy Attack kills restore +30% of max Shields for 20s.

RareMelee

Melee Careen

x2.50 Melee Damage against Frozen enemies. On Roll: Freeze enemies in a 5.5m radius with a 2s Cooldown.

LegendaryMelee

Melee Crescendo

On Finisher Kill: Gain 6 Initial Combo for the rest of your mission

RareMelee

Melee Doughty

Gain 1.0x Critical Damage for every 10% Puncture Status chance on your Melee Weapon.

LegendaryMelee

Melee Duplicate

On Base Critical Hits: 100% chance for your attack to strike a second time

RareMelee

Melee Exposure

On Ability Cast: Gain 60% Corrosive Damage on Melee strikes for 25s. Stacks up to 240%.

UncommonMelee

Melee Fortification

On Melee Kill: +210 Armor for 10s

RareMelee

Melee Influence

On Melee Electricity Status: 20% chance for elemental Melee Status Effects to apply to enemies within 20m for 18s. Cannot refresh while active.

UncommonMelee

Melee Retaliation

Gain 30% Melee Damage for every 200 current Shields, up to 420%. Bonus halved for Overshields.

RareMelee

Melee Vortex

Kill an enemy affected by Magnetic Status for a 45% chance to pull in enemies within 18m radius

RareOperator

Emergence Dissipate

WHILE IN VOID SLING: Press to dissipate the endpoint in a 10m radius. Enemies hit create a short lived Void Mote that replenishes 10 Energy on pick up.

RareOperator

Emergence Renewed

On Energy Depleted: Increase Energy Regeneration by 300% over 5s. Cooldown: 30s

RareOperator

Emergence Savior

On Lethal Damage: Become invulnerable for 5s and recover 60% Health. Cooldown: 90s

CommonOperator

Magus Accelerant

On Void Sling: Reduce Enemy Resistance to Heat Damage by 65%.

UncommonOperator

Magus Aggress

On Warframe Melee Transference: Heavy Blades deal +300% Critical Damage for 4 consecutive attacks. Cooldown 20s.

CommonOperator

Magus Anomaly

On Transference In: Enemies within 30m are pulled towards Warframe.

UncommonOperator

Magus Cadence

On Void Sling: +90% Sprint Speed for 12s

UncommonOperator

Magus Cloud

On Void Mode: +300% Void Sling Radius for 6s

RareOperator

Magus Destruct

On Void Sling: Reduce Enemy Resistance to Puncture Damage by 65%.

CommonOperator

Magus Drive

On Transference In: Increase K-Drive Speed by 150% for 30s.

RareOperator

Magus Elevate

On Transference In: 95% chance to restore 300 Health to Warframe

CommonOperator

Magus Firewall

On Void Mode: Generate Void Particles every 1s up to 6 particles, each granting 12.5% Damage Reduction for 60s. Taking damage consumes a particle.

UncommonOperator

Magus Glitch

On Transference Static: 102% chance to negate Transference Static.

CommonOperator

Magus Husk

On Transference Out: +300 Armor

RareOperator

Magus Lockdown

On Void Sling: Drop a mine that tethers up to 10 enemies in 15m for 4s.