
Status Primary / Primer
Orokin gold enhances the conductivity of Gyre Prime's signature rifle, enabling it to fire massive electrifying orbs.
Ordnance Telemetry
Damage
75.0
Crit
20.0%
Crit Mult
2.2x
Status
40.0%
Weapon dossier
Orokin gold enhances the conductivity of Gyre Prime's signature rifle, enabling it to fire massive electrifying orbs. Built as a status primary / primer option for squad clear and mission pressure.
Gyre Prime’s signature weapon — expect a small bonus when used by that Warframe. Gyre Prime →
Normal Attack
Electricity 75
Projectile · Crit 20% / 2.2× · Status 40% · Fire Rate 5.33 · Projectile 60
Alt-Fire Contact
Impact 7 · Slash 10.5 · Puncture 52.5
Projectile · Crit 2% / 2× · Status 50% · Fire Rate 1.5 · Projectile 60
Alt-Fire Damage over Time
Electricity 70
Crit 2% / 2× · Status 50% · Fire Rate 1 · Falloff 0–6m (−60%)
Alt-Fire Explosion
Electricity 140
AoE · Crit 2% / 2× · Status 50% · Fire Rate 1 · Falloff 0–6m (−60%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
Prime polarities help, but expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 0.8.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
The standard version of this weapon — easier to farm, softer stats.
Use when you don’t want to chase Prime relics yet.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Multishot
Core multishot — usually the first damage slot.
Base Damage
Flat rifle damage foundation — still the default +Damage slot under Galvanized suites.
Crit Chance
Strong crit-chance option; fire-rate trade is often acceptable.
Crit Damage
Standard crit-damage multiplier.
Crit / Headshots
Excellent when you can keep headshots; optional for pure spray.
Status Damage
Boosts elemental DoTs once procs are in the build.
Elemental dual-stats
Elemental
Viral + Heat or Corrosive + Heat for Steel Path.
Multishot / Set
Budget multishot plus Vigilante set crit chance.
Ammo Mutation / Magazine mods
QoL
Keeps long missions comfortable on hungry guns.
Multishot → Crit (if crit-viable) → Elemental → QoL ammo/reload.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Alternox Prime still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Alternox Prime when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Alternox Prime, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Alternox Prime has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Blueprint / parts commonly listed from sources like Axi A20 Relic. Full drop rows are in How to Get below.
Other options if Alternox Prime isn’t the right fit.
Related variant in the same weapon line as Alternox Prime — Alternox has lower damage (17%) and lower crit (30%). Compare polarities before Forma.
Another Rifle if you want more crit than Alternox Prime (Acceltra: 32.0%).
Another Rifle if you want more crit than Alternox Prime (Acceltra Prime: 34.0%).