
Crit Primary / Sustained DPS
A weapon that builds charge the more it kills. Hit capacity then release for an obliterating discharge of power.
Ordnance Telemetry
Damage
66.0
Crit
32.0%
Crit Mult
2.4x
Status
18.0%
Damage Composition
66.0 total
Weapon dossier
A weapon that builds charge the more it kills. Built as a crit primary / sustained dps option for squad clear and mission pressure.
Battacor is not a signature weapon — any frame can use it without a signature passive.
Normal Attack
Puncture 24 · Magnetic 42
Projectile · Crit 32% / 2.4× · Status 18% · Fire Rate 2.5 · Projectile 120
Secondary Fire
Radiation 208
Hit-Scan · Crit 34% / 3× · Status 8% · Fire Rate 5
Secondary Fire AoE
Radiation 208
AoE · Crit 34% / 3× · Status 50% · Fire Rate 5 · Falloff 0–3.4m (−40%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 1.1.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Multishot
Core multishot — usually the first damage slot.
Base Damage
Flat rifle damage foundation — still the default +Damage slot under Galvanized suites.
Crit Chance
Strong crit-chance option; fire-rate trade is often acceptable.
Crit Damage
Standard crit-damage multiplier.
Crit / Headshots
Excellent when you can keep headshots; optional for pure spray.
Status Damage
Boosts elemental DoTs once procs are in the build.
Elemental dual-stats
Elemental
Viral + Heat or Corrosive + Heat for Steel Path.
Multishot / Set
Budget multishot plus Vigilante set crit chance.
Ammo Mutation / Magazine mods
QoL
Keeps long missions comfortable on hungry guns.
Multishot → Crit (if crit-viable) → Elemental → QoL ammo/reload.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Battacor still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Battacor when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Battacor, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Battacor has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Check the How to Get table for blueprint / part drop sources.
Other options if Battacor isn’t the right fit.
Another Rifle if you want less status than Battacor (Acceltra: 6.0%).
Another Rifle option if Battacor’s handling or acquisition doesn’t fit your farm.