
Shotgun / Close-Range Clear
Deliver a massive punch with each blast of this shotgun, or launch a round that explodes mid-air knocking down nearby enemies.
Ordnance Telemetry
Damage
90.0
Crit
30.0%
Crit Mult
2.8x
Status
6.0%
Damage Composition
90.0 total
Weapon dossier
Deliver a massive punch with each blast of this shotgun, or launch a round that explodes mid-air knocking down nearby enemies. Built as a shotgun / close-range clear option for squad clear and mission pressure.
Corinth is not a signature weapon — any frame can use it without a signature passive.
Buckshot
Impact 25.2 · Slash 27 · Puncture 37.8
Hit-Scan · Crit 30% / 2.8× · Status 6% · Fire Rate 1.17 · Falloff 18–36m (−67%)
Air Burst Projectile
Impact 100
Projectile · Crit 4% / 1.6× · Status 28% · Fire Rate 1.17 · Projectile 80
Air Burst Explosion
Blast 404
AoE · Crit 4% / 1.6× · Status 28% · Fire Rate 1.17 · Falloff 0–9.4m (−90%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 1.15.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
The primed version — stronger stats and usually better polarities.
Upgrade path when relics/parts are available.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Multishot
Core multishot for pellet weapons.
Crit Chance
Common crit-chance option on shotguns.
Crit Damage
Crit damage for pellet crit builds.
Status Damage
Status-scaling damage on kill stacks.
Point Blank / Primed Point Blank
Base Damage
Shotgun damage foundation.
Elemental dual-stats
Elemental
Viral/Heat or Radiation lines for Steel Path.
Keeps magazines flowing on heavy pellet guns.
Hybrid
Faction/elemental hybrids when they fit the build.
Multishot → Crit (if crit-viable) → Elemental → QoL ammo/reload.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Corinth still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Corinth when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Corinth, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Corinth has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Check the How to Get table for blueprint / part drop sources.
Other options if Corinth isn’t the right fit.
Prime upgrade in the same line as Corinth — Corinth Prime has higher status (50%) and higher fire rate (21%). Compare polarities before Forma.
Another Shotgun if you want more status than Corinth (Arca Plasmor: 28.0%).
Another Shotgun if you want less crit than Corinth (Astilla: 17.0%).