
Shotgun / Close-Range Clear
Heavy in the hand with a bone-crunching kickback. This Prime version of this shotgun adds remote detonation of the weapon's airburst round.
Ordnance Telemetry
Damage
90.0
Crit
30.0%
Crit Mult
2.8x
Status
9.0%
Damage Composition
90.0 total
Weapon dossier
Heavy in the hand with a bone-crunching kickback. Built as a shotgun / close-range clear option for squad clear and mission pressure.
Corinth Prime is not a signature weapon — any frame can use it without a signature passive.
Buckshot
Impact 25.2 · Slash 27 · Puncture 37.8
Hit-Scan · Crit 30% / 2.8× · Status 9% · Fire Rate 1.42 · Falloff 18–36m (−64%)
Air Burst Projectile
Impact 100
Projectile · Crit 4% / 1.6× · Status 50% · Fire Rate 0.67 · Projectile 50
Air Burst Explosion
Blast 2200
AoE · Crit 4% / 1.6× · Status 50% · Fire Rate 0.67 · Falloff 0–9.8m (−90%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
Prime polarities help, but expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 1.0.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
The standard version of this weapon — easier to farm, softer stats.
Use when you don’t want to chase Prime relics yet.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Multishot
Core multishot for pellet weapons.
Crit Chance
Common crit-chance option on shotguns.
Crit Damage
Crit damage for pellet crit builds.
Status Damage
Status-scaling damage on kill stacks.
Point Blank / Primed Point Blank
Base Damage
Shotgun damage foundation.
Elemental dual-stats
Elemental
Viral/Heat or Radiation lines for Steel Path.
Keeps magazines flowing on heavy pellet guns.
Hybrid
Faction/elemental hybrids when they fit the build.
Multishot → Crit (if crit-viable) → Elemental → QoL ammo/reload.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Corinth Prime still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Corinth Prime when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Corinth Prime, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Corinth Prime has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Blueprint / parts commonly listed from sources like Axi T4 Relic. Full drop rows are in How to Get below.
Other options if Corinth Prime isn’t the right fit.
Related variant in the same weapon line as Corinth Prime — Corinth has lower status (33%) and lower fire rate (18%). Compare polarities before Forma.
Another Shotgun if you want more status than Corinth Prime (Arca Plasmor: 28.0%).
Another Shotgun if you want less crit than Corinth Prime (Astilla: 17.0%).