
Crit Primary / Sustained DPS
Discharge a rail of ionized death or throw the Ferrox like a spear and create a localized field of attraction no enemy can escape from.
Ordnance Telemetry
Damage
350.0
Crit
32.0%
Crit Mult
2.8x
Status
10.0%
Damage Composition
350.0 total
Weapon dossier
Discharge a rail of ionized death or throw the Ferrox like a spear and create a localized field of attraction no enemy can escape from. Built as a crit primary / sustained dps option for squad clear and mission pressure.
Ferrox is not a signature weapon — any frame can use it without a signature passive.
Charged Shot
Impact 35 · Slash 70 · Puncture 245
Hit-Scan · Crit 32% / 2.8× · Status 10% · Fire Rate 1.33
Radial Attack
Impact 100
AoE · Crit 32% / 2.8× · Status 10% · Fire Rate 1.33 · Falloff 0–3.6m (−40%)
Spear Throw
Impact 35 · Slash 10 · Puncture 5
Projectile · Crit 4% / 2× · Status 33% · Fire Rate 1 · Projectile 90
Attraction Field
Electricity 150
AoE · Crit 4% / 2× · Status 50% · Fire Rate 0.5
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 1.25.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Multishot
Core multishot — usually the first damage slot.
Base Damage
Flat rifle damage foundation — still the default +Damage slot under Galvanized suites.
Crit Chance
Strong crit-chance option; fire-rate trade is often acceptable.
Crit Damage
Standard crit-damage multiplier.
Crit / Headshots
Excellent when you can keep headshots; optional for pure spray.
Status Damage
Boosts elemental DoTs once procs are in the build.
Elemental dual-stats
Elemental
Viral + Heat or Corrosive + Heat for Steel Path.
Multishot / Set
Budget multishot plus Vigilante set crit chance.
Ammo Mutation / Magazine mods
QoL
Keeps long missions comfortable on hungry guns.
Multishot → Crit (if crit-viable) → Elemental → QoL ammo/reload.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Ferrox still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Ferrox when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Ferrox, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Ferrox has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Check the How to Get table for blueprint / part drop sources.
Other options if Ferrox isn’t the right fit.
Related variant in the same weapon line as Ferrox — Tenet Ferrox has lower damage (43%) and higher status (160%). Compare polarities before Forma.
Another Rifle option if Ferrox’s handling or acquisition doesn’t fit your farm.
Another Rifle option if Ferrox’s handling or acquisition doesn’t fit your farm.