
Primary / Flexible DPS
Wield a storm. Fulmin Prime's electric rounds switch between lightning beams and short-range bursts. Wisp quickly swaps between each mode with her elemental prowess.
Ordnance Telemetry
Damage
550.0
Crit
30.0%
Crit Mult
2.2x
Status
22.0%
Damage Composition
550.0 total
Weapon dossier
Wield a storm. Built as a primary / flexible dps option for squad clear and mission pressure.
Fulmin Prime is not a signature weapon — any frame can use it without a signature passive.
Full Auto Mode
Puncture 8 · Electricity 25
Hit-Scan · Crit 34% / 2.4× · Status 10% · Fire Rate 9.33
Semi-Auto Mode
Impact 110 · Electricity 440
Projectile · Crit 30% / 2.2× · Status 22% · Fire Rate 2.17 · Projectile 120 · Falloff 12–24m (−67%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
Prime polarities help, but expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 0.75.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
The standard version of this weapon — easier to farm, softer stats.
Use when you don’t want to chase Prime relics yet.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Multishot
Core multishot — usually the first damage slot.
Base Damage
Flat rifle damage foundation — still the default +Damage slot under Galvanized suites.
Crit Chance
Strong crit-chance option; fire-rate trade is often acceptable.
Crit Damage
Standard crit-damage multiplier.
Crit / Headshots
Excellent when you can keep headshots; optional for pure spray.
Status Damage
Boosts elemental DoTs once procs are in the build.
Elemental dual-stats
Elemental
Viral + Heat or Corrosive + Heat for Steel Path.
Multishot / Set
Budget multishot plus Vigilante set crit chance.
Ammo Mutation / Magazine mods
QoL
Keeps long missions comfortable on hungry guns.
Multishot → Crit (if crit-viable) → Elemental → QoL ammo/reload.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Fulmin Prime still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Fulmin Prime when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Fulmin Prime, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Fulmin Prime has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Blueprint / parts commonly listed from sources like Axi H8 Relic. Full drop rows are in How to Get below.
Other options if Fulmin Prime isn’t the right fit.
Related variant in the same weapon line as Fulmin Prime — Fulmin has lower damage (9%) and lower status (27%). Compare polarities before Forma.
Another Rifle if you want less status than Fulmin Prime (Acceltra: 6.0%).
Another Rifle option if Fulmin Prime’s handling or acquisition doesn’t fit your farm.