
Status Primary / Primer
The Miter launches high velocity saw blades, tearing apart anyone unfortunate enough to be in their path.
Ordnance Telemetry
Damage
250.0
Crit
5.0%
Crit Mult
2.0x
Status
50.0%
Damage Composition
250.0 total
Weapon dossier
The Miter launches high velocity saw blades, tearing apart anyone unfortunate enough to be in their path. Built as a status primary / primer option for squad clear and mission pressure.
Miter is not a signature weapon — any frame can use it without a signature passive.
Uncharged Shot
Impact 20 · Slash 70 · Puncture 10
Projectile · Crit 5% / 2× · Status 20% · Fire Rate 2.5 · Projectile 60
Charged Shot
Impact 25 · Slash 450 · Puncture 25
Projectile · Crit 10% / 2× · Status 50% · Fire Rate 2.5 · Projectile 100
Incarnon Form
Impact 12 · Slash 42 · Puncture 6
Projectile · Crit 20% / 3.3× · Status 56% · Fire Rate 3.33 · Projectile 48
Incarnon Form Radial Attack
Heat 80
AoE · Crit 20% / 3.3× · Status 56% · Fire Rate 3.33 · Falloff 0–3m (−20%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 1.5.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Multishot
Core multishot — usually the first damage slot.
Base Damage
Flat rifle damage foundation — still the default +Damage slot under Galvanized suites.
Crit Chance
Strong crit-chance option; fire-rate trade is often acceptable.
Crit Damage
Standard crit-damage multiplier.
Crit / Headshots
Excellent when you can keep headshots; optional for pure spray.
Status Damage
Boosts elemental DoTs once procs are in the build.
Elemental dual-stats
Elemental
Viral + Heat or Corrosive + Heat for Steel Path.
Multishot / Set
Budget multishot plus Vigilante set crit chance.
Ammo Mutation / Magazine mods
QoL
Keeps long missions comfortable on hungry guns.
Multishot → Crit (if crit-viable) → Elemental → QoL ammo/reload.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Miter still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Miter when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Miter, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Miter has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Blueprint / parts commonly listed from sources like Ceres/Exta (Assassination). Full drop rows are in How to Get below.
Other options if Miter isn’t the right fit.
Another Rifle if you want more crit than Miter (Acceltra: 32.0%).
Another Rifle if you want more crit than Miter (Acceltra Prime: 34.0%).