
Primary / Flexible DPS
A bizarre union of Corpus technology and Infested biology, this automatic rifle can also deploy an irradiated airborne infested mass. Further field testing is required to fully understand the potential of this weapon.
Ordnance Telemetry
Damage
25.0
Crit
2.5%
Crit Mult
1.5x
Status
15.0%
Damage Composition
25.0 total
Weapon dossier
A bizarre union of Corpus technology and Infested biology, this automatic rifle can also deploy an irradiated airborne infested mass. Built as a primary / flexible dps option for squad clear and mission pressure.
Mutalist Quanta is not a signature weapon — any frame can use it without a signature passive.
Normal Attack
Impact 2.5 · Slash 7.5 · Puncture 15
Projectile · Crit 2.5% / 1.5× · Status 15% · Fire Rate 10 · Projectile 100
Infested Orb
Radiation 20
Projectile · Crit 0% / 0× · Status 100% · Fire Rate 10 · Projectile 5 · Falloff 0–2m (−0%)
Orb Explosion
Toxin 100
AoE · Crit 5% / 1.5× · Status 39% · Fire Rate 10 · Falloff 0–4.4m (−50%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 1.5.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Multishot
Core multishot — usually the first damage slot.
Base Damage
Flat rifle damage foundation — still the default +Damage slot under Galvanized suites.
Crit Chance
Strong crit-chance option; fire-rate trade is often acceptable.
Crit Damage
Standard crit-damage multiplier.
Crit / Headshots
Excellent when you can keep headshots; optional for pure spray.
Status Damage
Boosts elemental DoTs once procs are in the build.
Elemental dual-stats
Elemental
Viral + Heat or Corrosive + Heat for Steel Path.
Multishot / Set
Budget multishot plus Vigilante set crit chance.
Ammo Mutation / Magazine mods
QoL
Keeps long missions comfortable on hungry guns.
Multishot → Crit (if crit-viable) → Elemental → QoL ammo/reload.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Mutalist Quanta still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Mutalist Quanta when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Mutalist Quanta, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Mutalist Quanta has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Check the How to Get table for blueprint / part drop sources.
Other options if Mutalist Quanta isn’t the right fit.
Another Rifle if you want more crit than Mutalist Quanta (Acceltra: 32.0%).
Another Rifle if you want more crit than Mutalist Quanta (Acceltra Prime: 34.0%).