
Status Primary / Primer
Cephalon Suda's custom issue Simulor was built to satisfy her curiosity.
Ordnance Telemetry
Damage
240.0
Crit
14.0%
Crit Mult
2.0x
Status
35.0%
Weapon dossier
Cephalon Suda's custom issue Simulor was built to satisfy her curiosity. Built as a status primary / primer option for squad clear and mission pressure.
Synoid Simulor is not a signature weapon — any frame can use it without a signature passive.
Orb Launch
Projectile · Crit 0% / 1× · Status 0% · Fire Rate 3.33
Orb Merging Damage
Magnetic 125
AoE · Crit 14% / 2× · Status 35% · Fire Rate 3.33 · Falloff 0–4m (−0%)
Orb Explosion
Magnetic 240
AoE · Crit 14% / 2× · Status 35% · Fire Rate 3.33 · Falloff 0–5m (−100%)
Singularity
Magnetic 50
Crit 0% / 0× · Status 0% · Fire Rate 4 · Falloff 0–5m (−0%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 1.2.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Multishot
Core multishot — usually the first damage slot.
Base Damage
Flat rifle damage foundation — still the default +Damage slot under Galvanized suites.
Crit Chance
Strong crit-chance option; fire-rate trade is often acceptable.
Crit Damage
Standard crit-damage multiplier.
Crit / Headshots
Excellent when you can keep headshots; optional for pure spray.
Status Damage
Boosts elemental DoTs once procs are in the build.
Elemental dual-stats
Elemental
Viral + Heat or Corrosive + Heat for Steel Path.
Multishot / Set
Budget multishot plus Vigilante set crit chance.
Ammo Mutation / Magazine mods
QoL
Keeps long missions comfortable on hungry guns.
Multishot → Crit (if crit-viable) → Elemental → QoL ammo/reload.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Synoid Simulor still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Synoid Simulor when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Synoid Simulor, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Synoid Simulor has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Blueprint / parts commonly listed from sources like Cephalon Suda, Genius. Full drop rows are in How to Get below.
Other options if Synoid Simulor isn’t the right fit.
Another Rifle if you want more crit than Synoid Simulor (Acceltra: 32.0%).
Another Rifle if you want more crit than Synoid Simulor (Acceltra Prime: 34.0%).