
Support / Healer
Enemies tremble before the brawler with fists as hard as stone. Atlas deals high damage. Command terrestrial elements that form the foundation of any battlefield.
Warframe dossier
Enemies tremble before the brawler with fists as hard as stone. Built around Landslide, Tectonics, Petrify.
Becomes immune to Knockdown effects while on the ground.
Energy 25
Bash enemies with an explosive sliding punch, repeat up to three times for a combo attack. Each hit in the three-punch combo increases the radius of the attack. Energy cost is reduced with each hit of Landslide. Install mods on the Landslide Fists to boost stats.
Energy 25
Summon a Bulwark rock-wall, activate again to send the rocks crashing toward the enemy. Bulwarks attacked by enemies release an area-of-effect Slash powered by the Health it has lost.
Energy 25
Atlas' hardened gaze will fossilize foes increasing the damage they take, heal Rumblers, and create Petrified Bulwarks. When shattered, petrified enemies drop healing Rubble for Atlas.
Augment
Ore GazeOpen augment →Energy 25
Summon two elemental stone brawlers to the melee. Summoning petrifies enemies in close proximity to Atlas. When finished, Rumblers collapse into a pile of healing Rubble.
Augment
RumbledOpen augment →Summon a Bulwark rock-wall, activate again to send the rocks crashing toward the enemy.
Atlas' hardened gaze will fossilize foes increasing the damage they take, heal Rumblers, and create Petrified Bulwarks.
Summon two elemental stone brawlers to the melee.
Bash enemies with an explosive sliding punch, repeat up to three times for a combo attack.
Match the priority to your main ability — Strength or Duration first for most kits, then Efficiency, then Range.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | On Steel Path density, Atlas leans on Landslide to keep rooms deleting while the squad rotates. Bash enemies with an explosive sliding punch, repeat up to three times for a combo attack. Enemies tremble before the brawler with fists as hard as stone. | |
| Mobile Defense / Excavation | Cryopods and excavators are Atlas’s home turf — Tectonics locks or deletes the wave on the point. Summon a Bulwark rock-wall, activate again to send the rocks crashing toward the enemy. Enemies tremble before the brawler with fists as hard as stone. | |
| Exterminate / Capture Speed Runs | Usable on speed runs, but Atlas’s support / healer kit usually wants longer objectives than a 3-minute Exterminate. Bash enemies with an explosive sliding punch, repeat up to three times for a combo attack. Enemies tremble before the brawler with fists as hard as stone. | |
| Spy / Rescue / Nightmare | Only if you already know the vaults — Atlas is not a Spy specialist and Landslide won’t save a loud play. Bash enemies with an explosive sliding punch, repeat up to three times for a combo attack. Enemies tremble before the brawler with fists as hard as stone. | |
| Open World / Bounties | Strong on packed bounty camps; Atlas still leans on Operator / Archwing for the empty travel stretches while Landslide handles fights. Bash enemies with an explosive sliding punch, repeat up to three times for a combo attack. | |
| Long-Range Gunplay / Eidolon-Style Content | Atlas wants pack clear or finishers, not pure long-range; Landslide won’t save an Eidolon-style loadout. Bash enemies with an explosive sliding punch, repeat up to three times for a combo attack. Enemies tremble before the brawler with fists as hard as stone. |
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