
Crowd Control
Gilded circuits spark and energize frenetic movements that echo through the ages. Dance into eternity with Gyre Prime.
Warframe dossier
Gyre Prime is the primed variant of Gyre — same kit fantasy with Prime stats and polarities. Annihilate enemies with the conductivity of coils and transmitters. Built around Arcsphere, Coil Horizon, Cathode Grace.
Gyre's abilities have a 10% chance to deal critical damage for each Electrical status that affects the enemy.
Energy 25
Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage.
Energy 25
Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.
Augment
Coil RechargeOpen augment →Energy 25
Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace. Casting is on a cooldown.
Energy 25
Gyre’s mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies. When Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies.
Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies.
Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.
Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace.
Gyre’s mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies.
Match the priority to your main ability — Strength or Duration first for most kits, then Efficiency, then Range.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Bring Gyre Prime when you want Arcsphere carrying Survival / Defense / Disruption tiles without a full strip team. Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Annihilate enemies with the conductivity of coils and transmitters. | |
| Mobile Defense / Excavation | Point-hold missions reward Gyre Prime: Coil Horizon turns the excavator into a killbox. Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered. Annihilate enemies with the conductivity of coils and transmitters. | |
| Exterminate / Capture Speed Runs | If the goal is extract ASAP, cast Arcsphere on Gyre Prime and ignore slow channeled setups. Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Annihilate enemies with the conductivity of coils and transmitters. | |
| Spy / Rescue / Nightmare | Gyre Prime can handle Spy / Nightmare with Arcsphere as soft stealth or hard CC, even if it isn’t full invis. Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Annihilate enemies with the conductivity of coils and transmitters. | |
| Open World / Bounties | Strong on packed bounty camps; Gyre Prime still leans on Operator / Archwing for the empty travel stretches while Arcsphere handles fights. Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Annihilate enemies with the conductivity of coils and transmitters. | |
| Long-Range Gunplay / Eidolon-Style Content | Gyre Prime wants pack clear or finishers, not pure long-range; Arcsphere won’t save an Eidolon-style loadout. Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Annihilate enemies with the conductivity of coils and transmitters. |
Not sure Gyre Prime is right for you? Compare against other frames to find your best pull.

Your Forma budget is better spent on weapons / another role until Gyre Prime is built.