Theorylytics
Gyre Prime

Gyre Prime

Crowd Control

Gilded circuits spark and energize frenetic movements that echo through the ages. Dance into eternity with Gyre Prime.

Role
Crowd Control
Aura
NaramonNaramon
Polarities
MaduraiMaduraiVazarinVazarin
Mastery
0
Introduced
Update 41.0 (2025-12-10)

Stats

Type
Warframe
Category
Warframes
Mastery
0
Health
345
Shield
640
Armor
105
Energy
190
Sprint Speed
1.05
Build Cost
25,000 Credits
Build Time
72h 0m
Rush
50 Platinum

Warframe dossier

Verified 2026-07-22

Playstyle

Gyre Prime is the primed variant of Gyre — same kit fantasy with Prime stats and polarities. Annihilate enemies with the conductivity of coils and transmitters. Built around Arcsphere, Coil Horizon, Cathode Grace.

Passive

Gyre's abilities have a 10% chance to deal critical damage for each Electrical status that affects the enemy.

When to Pick

  • You want Gyre’s kit with Prime polarities / stats.
  • You want a crowd control toolkit and Gyre’s fantasy matches the mission.
  • Your squad is missing what Gyre brings — especially Arcsphere.

Kit Overview

  • Ability kit matches Gyre — open the base ability pages for deep dives.
  • Arcsphere (Ability 1): Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies.
  • Coil Horizon (Ability 2): Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.
  • Cathode Grace (Ability 3): Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace.

Abilities & Augments

Ability Priority

  1. 1
    Arcsphere

    Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies.

  2. 2
    Coil Horizon

    Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.

  3. 3
    Cathode Grace

    Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace.

  4. 4
    Rotorswell

    Gyre’s mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies.

Helminth / Subsume

  • Arcsphere is often the Helminth sacrifice if your build never needs Ability 1 and you’d rather import a strip, buff, or survival tool.
  • Keep Coil Horizon and later abilities when they define Gyre’s identity.
  • Never subsume the ability that enables the rest of the kit’s energy or survival loop.

Mod Scaling

Strength

Raises damage and effect potency across Gyre’s Strength-scaling abilities.

Duration

Extends channeled / timed effects — often comfort on Gyre if the kit leans on buffs or zones.

Range

Helps radius / targeting tools. Dump it if Gyre is mostly self-buff or exalted weapons.

Efficiency

Keeps ability uptime comfortable, especially on longer Steel Path missions.

Priority

Match the priority to your main ability — Strength or Duration first for most kits, then Efficiency, then Range.

Mission Usefulness

Mission / ContextRatingWhy
Steel Path Survival / Defense / DisruptionExcellentBring Gyre Prime when you want Arcsphere carrying Survival / Defense / Disruption tiles without a full strip team. Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Annihilate enemies with the conductivity of coils and transmitters.
Mobile Defense / ExcavationExcellentPoint-hold missions reward Gyre Prime: Coil Horizon turns the excavator into a killbox. Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered. Annihilate enemies with the conductivity of coils and transmitters.
Exterminate / Capture Speed RunsExcellentIf the goal is extract ASAP, cast Arcsphere on Gyre Prime and ignore slow channeled setups. Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Annihilate enemies with the conductivity of coils and transmitters.
Spy / Rescue / NightmareStrongGyre Prime can handle Spy / Nightmare with Arcsphere as soft stealth or hard CC, even if it isn’t full invis. Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Annihilate enemies with the conductivity of coils and transmitters.
Open World / BountiesStrongStrong on packed bounty camps; Gyre Prime still leans on Operator / Archwing for the empty travel stretches while Arcsphere handles fights. Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Annihilate enemies with the conductivity of coils and transmitters.
Long-Range Gunplay / Eidolon-Style ContentWeakGyre Prime wants pack clear or finishers, not pure long-range; Arcsphere won’t save an Eidolon-style loadout. Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Annihilate enemies with the conductivity of coils and transmitters.

Crafting

Alternatives to Gyre Prime

Not sure Gyre Prime is right for you? Compare against other frames to find your best pull.

Gyre
GyreCrowd ControlNaramon

Your Forma budget is better spent on weapons / another role until Gyre Prime is built.

Read Comparison