Theorylytics
Revenant Prime

Revenant Prime

Support / Healer

The lost one rises. Reify the essence of the Eidolon as you wield Revenant Prime’s power.

Role
Support / Healer
Aura
NaramonNaramon
Polarities
NaramonNaramonMaduraiMaduraiVazarinVazarin
Mastery
0
Introduced
Hotfix 32.0.9 (2022-10-05)

Stats

Type
Warframe
Category
Warframes
Mastery
0
Health
270
Shield
825
Armor
135
Energy
175
Sprint Speed
1.1
Build Cost
25,000 Credits
Build Time
72h 0m
Rush
50 Platinum

Warframe dossier

Verified 2026-07-22

Playstyle

Revenant Prime is the primed variant of Revenant — same kit fantasy with Prime stats and polarities. Macabre spectral power has risen. Built around Enthrall, Mesmer Skin, Reave.

Passive

Shield depletion smashes enemies within a radius with a bonus Damage knockdown shockwave.

When to Pick

  • You want Revenant’s kit with Prime polarities / stats.
  • You want a support / healer toolkit and Revenant’s fantasy matches the mission.
  • Your squad is missing what Revenant brings — especially Enthrall.

Kit Overview

  • Ability kit matches Revenant — open the base ability pages for deep dives.
  • Enthrall (Ability 1): Convert a target into a zealous thrall.
  • Mesmer Skin (Ability 2): Become enveloped in Sentient energy, redirecting damage and stunning all those who dare attack.
  • Reave (Ability 3): Dash through enemies as a wall of sentient energy, leeching shields and health from any encountered, enhanced for thralls.

Abilities & Augments

  • 1
    Enthrall

    Energy 25

    Convert a target into a zealous thrall. Thralls turn on their allies and enthrall through damage. On death, they disintegrate into a damaging pillar of energy. The thrall horde remains under Revenants spell until this ability runs out.

  • 2
    Mesmer Skin

    Energy 25

    Become enveloped in Sentient energy, redirecting damage and stunning all those who dare attack. Stunned enemies can be Enthralled at no energy cost.

  • 3
    Reave

    Energy 25

    Dash through enemies as a wall of sentient energy, leeching shields and health from any encountered, enhanced for thralls.

  • 4
    Danse Macabre

    Energy 25

    Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant. The beams will modify their Damage Type to target select defenses, while incoming damage is redirected back into the beams. Hold fire to boost Status Effects and Damage, at the cost of increased energy consumption. Thralls killed by this ability leave overshield pickups.

    No augment

Ability Priority

  1. 1
    Reave

    Dash through enemies as a wall of sentient energy, leeching shields and health from any encountered, enhanced for thralls.

  2. 2
    Danse Macabre

    Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant.

  3. 3
    Enthrall

    Convert a target into a zealous thrall.

  4. 4
    Mesmer Skin

    Become enveloped in Sentient energy, redirecting damage and stunning all those who dare attack.

Helminth / Subsume

  • Enthrall is often the Helminth sacrifice if your build never needs Ability 1 and you’d rather import a strip, buff, or survival tool.
  • Keep Mesmer Skin and later abilities when they define Revenant’s identity.
  • Never subsume the ability that enables the rest of the kit’s energy or survival loop.

Mod Scaling

Strength

Raises damage and effect potency across Revenant’s Strength-scaling abilities.

Duration

Extends channeled / timed effects — often comfort on Revenant if the kit leans on buffs or zones.

Range

Helps radius / targeting tools. Dump it if Revenant is mostly self-buff or exalted weapons.

Efficiency

Keeps ability uptime comfortable, especially on longer Steel Path missions.

Priority

Match the priority to your main ability — Strength or Duration first for most kits, then Efficiency, then Range.

Mission Usefulness

Mission / ContextRatingWhy
Steel Path Survival / Defense / DisruptionStrongRevenant Prime is a dependable Steel Path support / healer: weapons do the heavy clear while Enthrall covers gaps. Convert a target into a zealous thrall. Macabre spectral power has risen.
Mobile Defense / ExcavationExcellentCryopods and excavators are Revenant Prime’s home turf — Enthrall locks or deletes the wave on the point. Convert a target into a zealous thrall. Macabre spectral power has risen.
Exterminate / Capture Speed RunsSituationalUsable on speed runs, but Revenant Prime’s support / healer kit usually wants longer objectives than a 3-minute Exterminate. Convert a target into a zealous thrall. Macabre spectral power has risen.
Spy / Rescue / NightmareSituationalOnly if you already know the vaults — Revenant Prime is not a Spy specialist and Enthrall won’t save a loud play. Convert a target into a zealous thrall. Macabre spectral power has risen.
Open World / BountiesStrongStrong on packed bounty camps; Revenant Prime still leans on Operator / Archwing for the empty travel stretches while Enthrall handles fights. Convert a target into a zealous thrall.
Long-Range Gunplay / Eidolon-Style ContentExcellentRevenant Prime is a long-range / Eidolon-style platform — Enthrall plus guns beat pack-nuke kits on sightlines. Convert a target into a zealous thrall. Macabre spectral power has risen.

Crafting

Alternatives to Revenant Prime

Not sure Revenant Prime is right for you? Compare against other frames to find your best pull.

Revenant
RevenantSupport / HealerNaramon

Your Forma budget is better spent on weapons / another role until Revenant Prime is built.

Read Comparison