
Tank / Defense
Electricity flows through Volt. His attacks deal high damage. Enemies will be shocked.
Warframe dossier
Electricity flows through Volt. Built around Shock, Speed, Electric Shield.
Grounded movement generates an electrical charge building up bonus Damage per meter that is unleashed with the next attack.
Energy 25
Launch a voltaic projectile that stuns and damages its target. A chain of electricity extends from the target to shock nearby enemies.
Augment
Shock TrooperOpen augment →Energy 25
Embody an electric current. Volt and his allies receive a brief movement speed boost and a reload speed buff.
Energy 25
Volt deploys an electric shield that blocks enemy fire and adds Electricity Damage to projectiles. HOLD to equip the shield for mobile cover.
Energy 25
Volt discharges the electricity that courses through him. The shockwave paralyzes and damages nearby enemies. Enemies on the edge of the shockwave are stunned.
Augment
CapacitanceOpen augment →Volt deploys an electric shield that blocks enemy fire and adds Electricity Damage to projectiles.
Launch a voltaic projectile that stuns and damages its target.
Embody an electric current.
Volt discharges the electricity that courses through him.
Match the priority to your main ability — Strength or Duration first for most kits, then Efficiency, then Range.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | On Steel Path density, Volt leans on Shock to keep rooms deleting while the squad rotates. Launch a voltaic projectile that stuns and damages its target. Electricity flows through Volt. | |
| Mobile Defense / Excavation | Cryopods and excavators are Volt’s home turf — Shock locks or deletes the wave on the point. Launch a voltaic projectile that stuns and damages its target. Electricity flows through Volt. | |
| Exterminate / Capture Speed Runs | Exterminate / Capture is a sprint for Volt: Speed cuts tile time instead of setting up a base. Embody an electric current. Electricity flows through Volt. | |
| Spy / Rescue / Nightmare | Loud kit. Leave Spy / Rescue to invis or silence frames; Shock doesn’t make Volt quiet. Launch a voltaic projectile that stuns and damages its target. Electricity flows through Volt. | |
| Open World / Bounties | Strong on packed bounty camps; Volt still leans on Operator / Archwing for the empty travel stretches while Speed handles fights. Embody an electric current. | |
| Long-Range Gunplay / Eidolon-Style Content | Volt wants pack clear or finishers, not pure long-range; Shock won’t save an Eidolon-style loadout. Launch a voltaic projectile that stuns and damages its target. Electricity flows through Volt. |
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