
Augusta
Yes for Electro attribute-amp carry—Augusta’s Liberation still pressures endgame. Liberation “Sunward Conquest” applies shield or damage reduction for the active Resonator. Best with Yinlin / Shorekeeper / Verina. All-Attribute Outro amp wants a real damage dealer after her—don’t outro into another pure buffer. Skip when Electro coverage is already solved on both sides.
Augusta is a 5★ Electro Main DPS who fights with a Broadblade. Liberation “Sunward Conquest” applies shield or damage reduction for the active Resonator. Forte “Call Me By the Sun” routes damage through mid-air / plunging attack chains.
Weapon
Thunderflare Dominion
Signature option — largest personal spike once Liberation “Sunward Conquest” is online.
Echo Set
Void Thunder (5pc)
Default Sonata match for this role/element package.
4-Cost
CRIT Rate / CRIT DMG
Main stat
3-Cost
Electro DMG
Main stat
1-Cost
ATK%
Substats
CRIT Rate ≥ CRIT DMG > ATK% > Energy Regen
“Sunward Conquest” — applies shield or damage reduction for the active Resonator. Level first.
“Call Me By the Sun” — routes damage through mid-air / plunging attack chains.
Primary generator / setup tool for Liberation and Forte.
Opens rotations and often refunds Concerto or setup buffs.
Team amp or handoff — important for supports, lower for selfish DPS.
Build Concerto on supports → Intro Augusta → “Warrior's Blade” / “Call Me By the Sun” resource loop → “Sunward Conquest” dump → “Battlesong of the Unyielding” or swap as needed.
Refine timings once you learn Concerto breakpoints for your specific team.
CRIT / ATK (signature)
Signature Broadblade tuned to Augusta's kit.
Why it works —Best-in-slot when you own it — pull only if you are committing to Liberation “Sunward Conquest” long-term.
CRIT Rate / ATK%
Any well-refined 5★ Broadblade with CRIT or ATK.
Why it works —Flexible premium stand-in while farming signature.
ATK% / Energy Regen
Accessible Broadblade option for early investment.
Why it works —Best F2P path — refine and swap off once a 5★ lands.
Premium Augusta shell: Iuno brings Heavy Attack amp; Shorekeeper locks Stellarealm CRIT Rate/DMG plus heal so Augusta can greed the full Liberation window. Rotation: open Iuno / Shorekeeper for Concerto → Intro Augusta → Liberation / Forte dump. Mornye is more niche in use, only consider her with Rebecca or Lynae on the team (for Hack and Tune Rupture synergies respectively).

Augusta is the on-fielder — bank Concerto on Iuno / Shorekeeper, Intro in, then dump Liberation / Forte inside their amp windows.
Iuno Outros Heavy Attack Amplification — swap into Augusta so Heavy / Liberation dumps ride the full amp.
Shorekeeper’s Stellarealm is the premium generalist seat — party CRIT Rate/DMG, heal, and DMG amp so Augusta can greed the full Liberation window.
Basic Attack Perform up to 4 consecutive attacks, dealing Electro DMG. Heavy Attack - Steelclash Consume STA to attack the target, dealing Electro DMG. Press Normal Attack shortly after performing Heavy Attack to perform Basic Attack Stage 2. Mid-air Attack Consume STA to perform Plunging Attack from mid-air, dealing Electro DMG. Dodge Counter Press Normal Attack after a successful Dodge to attack the target, dealing Electro DMG. Mid-air Dodge Counter Press Normal Attack after a successful Mid-air Dodge to perform Plunging Attack at the cost of STA, dealing Electro DMG. Heavy Attack - Thunderoar: Backstep When Prowess is full, Heavy Attack - Steelclash is replaced with Heavy Attack - Thunderoar: Backstep, dealing Electro DMG and consuming all Prowess. - While in action, release or press Normal Attack again within a certain period to perform Heavy Attack - Thunderoar: Spinslash. - Heavy Attack - Thunderoar: Spinslash is available if Augusta remains on the ground for a certain period after this skill is interrupted. Heavy Attack - Thunderoar: Spinslash Augusta whirls and lashes out with her Broadblade, dealing Electro DMG. Heavy Attack - Thunderoar: Uppercut Press Jump when Prowess is full to perform Heavy Attack - Thunderoar: Uppercut, dealing Electro DMG and consuming all Prowess. If Prowess is full when casting Resonance Skill - Warrior's Blade, press Resonance Skill or Jump to perform Heavy Attack - Thunderoar: Uppercut, dealing Electro DMG and consuming all Prowess. If Prowess is full when casting Heavy Attack - Steelclash or Dodge Counter – Heavy Attack: Steelclash, release Normal Attack after a certain period or press Normal Attack or Jump again to perform Heavy Attack - Thunderoar: Uppercut, dealing, Electro DMG and consuming all Prowess. Dodge Counter - Heavy Attack: Steelclash When Prowess is full, Dodge Counter is replaced with Dodge Counter - Heavy Attack: Steelclash, dealing Electro DMG, considered as Heavy Attack DMG. Dodge Counter - Thunderoar: Backstep When Ascendancy is full, press Normal Attack following a successful Dodge on the ground to cast Dodge Counter - Thunderoar: Backstep in place of Dodge Counter and Dodge Counter - Heavy Attack: Steelclash, dealing Electro DMG, considered as Heavy Attack DMG. - Release or press Normal Attack again within a certain period into the action to perform Heavy Attack - Thunderoar: Spinslash. - Heavy Attack - Thunderoar: Spinslash is available if Augusta remains on the ground for a certain period after this skill is interrupted. Prowess Augusta can hold up to 100 points of Prowess. - Prowess is obtained when Basic Attack, Heavy Attack - Steelclash, Mid-air Attack, Mid-air Dodge Counter, Resonance Skill - Warrior's Blade, Dodge Counter, or Dodge Counter - Heavy Attack: Steelclash deals damage. - Prowess is fully restored when casting Intro Skill - Stride of Goldenflare.
Augusta leaps and slams down her Broadblade, dealing Electro DMG.
Resonance Liberation - Sword of Eternal Oath Press and release Resonance Liberation to cast this skill. Augusta will sweep her Broadblade forward, dealing Electro DMG, considered as Heavy Attack DMG. Resonance Liberation - Sublime is the Sun When Majesty reaches 2 stacks, hold Resonance Liberation to cast Resonance Liberation - Sublime is the Sun. Casting Resonance Liberation - Sublime is the Sun costs no Resonance Energy but 2 stacks of Majesty instead. - When casting Resonance Liberation - Sublime is the Sun, Augusta generates the Ruler's Realm and enters the Sworn Allegiance state for 7s. Within this duration, time is temporarily stopped, and Resonator switching is disabled. Only Sublime is the Sun - Sunborne, Sublime is the Sun - Everbright Protector, and Dodge can be performed in the Sworn Allegiance state. Mid-air Attack is available while airborne. - In the Sworn Allegiance state, press or hold Normal Attack to cast Sublime is the Sun - Sunborne. Augusta can walk on water without consuming STA in this state. - Performing environmental, gameplay, or other interactions ends Sworn Allegiance without triggering Sublime is the Sun - Everbright Protector. Sublime is the Sun - Sunborne Deal Electro DMG, considered as Heavy Attack DMG. After casting Sublime is the Sun - Sunborne 9 times, press Normal Attack or Resonance Liberation to perform Sublime is the Sun - Everbright Protector. Sublime is the Sun - Everbright Protector Deal Electro DMG, considered as Heavy Attack DMG. Casting Sublime is the Sun - Everbright Protector ends the Sworn Allegiance state and consumes all stacks of Crown of Wills later. All other Resonators in the team will be made to leave the field. - When Sworn Allegiance ends, Sublime is the Sun - Everbright Protector is automatically cast. - During Sworn Allegiance, hold Resonance Liberation to cast Sublime is the Sun - Everbright Protector early. Ruler's Realm - Ruler's Realm lasts for 30s. - When Resonators in the team cast Intro Skill within Ruler's Realm, they gain a shield equal to 650 + 5% of Augusta's Max HP for 10s. This effect is unstackable. This Shield will not be passed on to the incoming Resonator. Majesty Augusta can hold up to 2 stacks of Majesty. - 1 stack of Majesty is obtained when casting Resonance Skill - Undying Sunlight: Plunge. - 1 stack of Majesty is obtained when other Resonators in the team cast Outro Skill under the effect of Augusta's Outro Skill - Battlesong of the Unyielding.
Deal Electro DMG.
The next Resonator switched onto the field gains the following effects for 14s, which end immediately if they are switched out: - Gain 15% DMG Amplification for all Attributes. - Casting Outro Skill grants 1 stacks of Majesty and 1 stacks of Crown of Wills to Augusta. Crown of Wills Each stack grants 15% Electro DMG Bonus, up to 1 stack. When Resonance Liberation - Sublime is the Sun: Everbright Protector ends, all stacks of Crown of Wills are removed.
When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Resonance Skill - Undying Sunlight: Strike When Ascendancy is full, Resonance Skill - Warrior's Blade is replaced with Resonance Skill - Undying Sunlight: Strike, dealing Electro DMG. - Press Normal Attack or Resonance Skill during the action to cast Resonance Skill - Undying Sunlight: Leap. - Resonance Skill - Undying Sunlight: Strike can be re-cast shortly after being interrupted. - Resonance Skill - Undying Sunlight: Leap can be cast some time again after being interrupted. - Can be cast mid-air. Resonance Skill - Undying Sunlight: Leap Deal Electro DMG. - Press Normal Attack or Resonance Skill during the action to cast Resonance Skill - Undying Sunlight: Plunge. - Resonance Skill - Undying Sunlight: Leap can be re-cast shortly after being interrupted. - Resonance Skill - Undying Sunlight: Plunge can be cast some time again after being interrupted. - Can only be cast mid-air. Resonance Skill - Undying Sunlight: Plunge Consume all Ascendancy to cast this skill, dealing Electro DMG, considered as Heavy Attack DMG. - Casting this skill grants 1 stack of Majesty. - Can only be cast mid-air. Dodge Counter - Undying Sunlight: Strike When Ascendancy is full, press Resonance Skill after a successful ground Dodge or press Normal Attack or Resonance Skill after successful Mid-air Dodge to cast Dodge Counter - Undying Sunlight: Strike, dealing Electro DMG, considered as Resonance Skill DMG. - Press Normal Attack or Resonance Skill during the action to cast Resonance Skill - Undying Sunlight: Leap. - Resonance Skill - Undying Sunlight: Leap can be cast again some time after being interrupted. Ascendancy Augusta can hold up to 100 points of Ascendancy. - Ascendancy is obtained when Normal Attacks deal damage. - Casting Intro Skill - Stride of Goldenflare restores 20% Ascendancy. - Casting Resonance Skill - Warrior's Blade restores 10% Ascendancy. - Casting Resonance Liberation - Sword of Eternal Oath restores 40% Ascendancy.
When Augusta deals damage, she gains a shield equal to 350 + 2.5% of her Max HP for 5s, triggered once every 0.5s. This effect is unstackable. This Shield will not be passed on to the incoming Resonator.
When Augusta is out of combat for over 4s, she gains the following effects that can be triggered once every 4s: - If Majesty is less than 1 stack, restore 1 stack. - Fully restore Crown of Wills.
Has a chance to produce special dishes when cooking.
- Each stack of Crown of Wills additionally increases Augusta's Crit. DMG by 15%. - The max stack of Crown of Wills is increased to 2. - Casting Intro Skill - Stride of Goldenflare now grants 1 stacks of Crown of Wills. - Resonance Skill - Undying Sunlight: Strike, Resonance Skill - Undying Sunlight: Leap, and Resonance Skill - Undying Sunlight: Plunge are now immune to interruption.
Is it worth getting?
Modest S1: Adds RES / DEF shred or a large DMG Bonus clause. Helpful padding, not a build-defining unlock.
- Crown of Wills provides additional effects: Each stack increases Augusta's Crit. Rate by 20%. - For every 1% of Crit. Rate over 100%, Augusta gains 2% Crit. DMG increase, up to 100%.
Is it worth getting?
Stat-leaning S2: - Crown of Wills provides additional effects: Each stack increases Augusta's Crit. Clear damage, but it does not rewrite Augusta’s rotation the way a mechanic Sequence would.
The following skills have their DMG Multiplier increased by 25%: - Heavy Attack - Thunderoar: Backstep, Dodge Counter - Thunderoar: Backstep, Heavy Attack - Thunderoar: Spinslash, Heavy Attack - Thunderoar: Uppercut. - Resonance Skill - Undying Sunlight: Plunge. - Resonance Liberation - Sublime is the Sun: Sunborne, Resonance Liberation - Sublime is the Sun: Everbright Protector.
Is it worth getting?
Situational S3: Adds RES / DEF shred or a large DMG Bonus clause.
Casting Intro Skill - Stride of Goldenflare increases the ATK of all Resonators in the team by 20% for 30s.
Is it worth getting?
Side-grade: Raises party ATK from a Stellarealm / team aura. Happy if it drops; not a planned stopping point.
The Shield provided by Inherent Skill - Glory's Favor is increased by 50%.
Is it worth getting?
Late luxury: The Shield provided by Inherent Skill - Glory's Favor is increased by 50%. Grab it if you overshoot toward S6 — never hard-pity for S5 alone.
- Augusta can now hold up to 4 stacks of Crown of Wills. - For every 1% of Crit. Rate over 150%, Augusta gains 2% Crit. DMG increase, up to 50%. - When Augusta performs Heavy Attack - Thunderoar: Spinslash or Heavy Attack - Thunderoar: Uppercut, she obtains 2 stacks of Crown of Wills. Augusta can only obtain 2 stacks of Crown of Wills every 1s via Engraved in Radiant Light. - While casting Heavy Attack - Thunderoar: Spinslash or Heavy Attack - Thunderoar: Uppercut, Thunder Rage is triggered at the spot, dealing two instances of Electro DMG, with each instance equal to 100% of Augusta's ATK, considered as Heavy Attack DMG.
Is it worth getting?
Whale ceiling: - Augusta can now hold up to 4 stacks of Crown of Wills. Only chase if Augusta is your dedicated main and S0–S2 already feel finished.
Augusta is fully usable at S0. Most dedicated mains stop at S2 before chasing higher Wavebands. First stop: S2. Endgame target: S2.
Not sure Augusta is right for you? Compare against same-Attribute Main DPS Resonators.

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