
Calcharo
Situational—Calcharo is an Electro Deathblade Gear on-fielder. Liberation “Phantom Etching” enters Deathblade Gear for an enhanced Electro Liberation state. Best with Yinlin / Shorekeeper / Verina. Deathblade Gear wants full Liberation uptime and Electro amp; awkward ER tanks the rotation. Skip when Xiangli Yao or a newer Electro carry already covers that seat.
Calcharo is a 5★ Electro Main DPS who fights with a Broadblade. Liberation “Phantom Etching” enters Deathblade Gear for an enhanced Electro Liberation state. Forte “Hunting Mission” enters Deathblade Gear for an enhanced Electro Liberation state.
Weapon
Lustrous Razor
Signature option — largest personal spike once Liberation “Phantom Etching” is online.
Echo Set
Void Thunder (5pc)
Default Sonata match for this role/element package.
4-Cost
CRIT Rate / CRIT DMG
Main stat
3-Cost
Electro DMG
Main stat
1-Cost
ATK%
Substats
CRIT Rate ≥ CRIT DMG > ATK% > Energy Regen
“Phantom Etching” — enters Deathblade Gear for an enhanced Electro Liberation state. Level first.
“Hunting Mission” — enters Deathblade Gear for an enhanced Electro Liberation state.
Primary generator / setup tool for Liberation and Forte.
Opens rotations and often refunds Concerto or setup buffs.
Team amp or handoff — important for supports, lower for selfish DPS.
Build Concerto on supports → Intro Calcharo → “Extermination Order” / “Hunting Mission” resource loop → “Phantom Etching” dump → “Shadowy Raid” or swap as needed.
Refine timings once you learn Concerto breakpoints for your specific team.
CRIT / ATK (signature)
Signature Broadblade tuned to Calcharo's kit.
Why it works —Best-in-slot when you own it — pull only if you are committing to Liberation “Phantom Etching” long-term.
CRIT Rate / ATK%
Any well-refined 5★ Broadblade with CRIT or ATK.
Why it works —Flexible premium stand-in while farming signature.
ATK% / Energy Regen
Accessible Broadblade option for early investment.
Why it works —Best F2P path — refine and swap off once a 5★ lands.
Premium Calcharo shell: Lynae brings All-DMG + Liberation amp; Yinlin brings Liberation amp. Rotation: open Lynae / Yinlin for Concerto → Intro Calcharo → Liberation / Forte dump. Mornye is only best with Lynae on the team.

Calcharo is the on-fielder — bank Concerto on Lynae / Yinlin, Intro in, then dump Liberation / Forte inside their amp windows.
Lynae Outros All-DMG + Liberation amp — Intro Calcharo and Liberation-dump while the amp is live.
Yinlin Outros Liberation amp — Intro Calcharo and Liberation-dump while the amp is live.
Basic Attack Calcharo performs up to 4 consecutive attacks, dealing Electro DMG. Heavy Attack Consumes STA to attack the target, dealing Electro DMG. Mid-air Attack Consumes STA to perform a Mid-Air Plunging Attack, dealing Electro DMG. Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Electro DMG.
Calcharo performs up to 3 consecutive attacks, dealing Electro DMG. If Calcharo is switched off field, or if Resonance Skill Extermination Order is not activated again in a while, this skill will enter Cooldown. Resonance Skill Extermination Order does not interrupt Calcharo's Basic Attack cycle.
Calcharo attacks the target, dealing Electro DMG and enters Deathblade Gear state. After Deathblade Gear state ends, Calcharo's next Intro Skill is replaced with Intro Skill "Necessary Means", which deals Electro DMG, considered as Intro Skill DMG. Deathblade Gear -Basic Attack is replaced with Basic Attack Hounds Roar. -Heavy Attack deals increased DMG, considered as Resonance Liberation DMG. -Dodge Counter deals increased DMG, considered as Resonance Liberation DMG. Basic Attack: Hounds Roar Calcharo performs up to 5 consecutive attacks, dealing Electro DMG, considered as Basic Attack DMG.
Casting Heavy Attack Mercy gives Calcharo 10% Resonance Liberation DMG Bonus for 15s.
When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
When Heavy Attack "Death Messenger" hits the target, the damage taken by Calcharo is reduced by 15% for 5s.
Attack the target, dealing Electro DMG.
Calcharo summons Phantom to support the active Resonator, clearing the targets in front with a slash. The Phantom's attack deals Electro DMG equal to 195.98%+391.96% of Calcharo's ATK.
Heavy Attack: "Mercy" When Calcharo has 3 "Cruelty", his Heavy Attack is replaced with Heavy Attack "Mercy." When casting Heavy Attack "Mercy", Calcharo consumes 3 "Cruelty" to deal Electro DMG, considered as Heavy Attack DMG, and recovers Resonance Energy and Concerto Energy. "Cruelty" Calcharo can hold up to 3 "Cruelty." In Resonance Liberation Deathblade Gear state, "Cruelty" cannot be acquired. When Resonance Skill Extermination Order hits the target, gain 1 "Cruelty." Heavy Attack: "Death Messenger" When Calcharo has 5 "Killing Intent", his Basic Attack is replaced with Heavy Attack "Death Messenger." When casting Heavy Attack "Death Messenger," Calcharo consumes 5 "Killing Intent" to deal Electro DMG, considered as Resonance Liberation DMG, and recovers Resonance Energy and Concerto Energy. "Killing Intent" In Resonance Liberation Deathblade Gear state, Calcharo's Forte Gauge is replaced with "Killing Intent", stacking up to 5. When Basic Attack Hounds Roar hits the target, Calcharo gains 1 "Killing Intent."
Has a chance to produce special dishes when cooking.
When Resonance Skill Extermination Order hits a target, it additionally recovers 10 Resonance Energy. This can be triggered once every 20s.
Is it worth getting?
Modest S1: Refunds Energy / Concerto / Forte resources mid-rotation. Helpful padding, not a build-defining unlock.
After Calcharo casts Intro Skill Wanted Criminal or Intro Skill "Necessary Means", his Resonance Skill DMG Bonus is increased by 30% for 15s.
Is it worth getting?
Stat-leaning S2: Adds RES / DEF shred or a large DMG Bonus clause. Clear damage, but it does not rewrite Calcharo’s rotation the way a mechanic Sequence would.
During the Resonance Liberation Deathblade Gear state, Calcharo's Electro DMG Bonus is increased by 25%.
Is it worth getting?
Situational S3: Adds RES / DEF shred or a large DMG Bonus clause.
After casting Outro Skill Shadowy Raid, Electro DMG Bonus of all team members is increased by 20% for 30s.
Is it worth getting?
Side-grade: Adds RES / DEF shred or a large DMG Bonus clause. Happy if it drops; not a planned stopping point.
Intro Skill Wanted Criminal and Intro Skill "Necessary Means" deal 50% more DMG.
Is it worth getting?
Late luxury: Adds RES / DEF shred or a large DMG Bonus clause. Grab it if you overshoot toward S6 — never hard-pity for S5 alone.
When casting Resonance Liberation "Death Messenger", Calcharo will summon 2 Phantoms to perform Coordinated Attacks. Each Phantom deals Electro DMG equal to 100.00% of Calcharo's ATK, which is considered Resonance Liberation DMG.
Is it worth getting?
Whale ceiling: More coordinated-attack damage or trigger frequency. Only chase if Calcharo is your dedicated main and S0–S2 already feel finished.
Calcharo is fully usable at S0. Most dedicated mains stop at S2 before chasing higher Wavebands. First stop: S2. Endgame target: S2.
Not sure Calcharo is right for you? Compare against same-Attribute Main DPS Resonators.

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