Theorylytics
ElectroRectifierHealer★★★★ 4-Star

Buling

Buling

Published 2026-07-20 · Updated 3.5+
Content Ratings
ToAA
WhiWaA
OverworldS
Should You Pull?SITUATIONAL

Situational—Buling is a free/event Electro heal-amp support. Liberation “Flashing Thunder Spell” deals a focused attribute damage hit as the named setup tool. Best with Xiangli Yao / Yinlin / Calcharo. Team DMG amp wants real Electro damage dealers nearby—don’t run her as a solo clear unit. Skip when Verina/Shorekeeper already solve sustain and amp.

Buling is a 4★ Electro Healer who fights with a Rectifier. Liberation “Flashing Thunder Spell” deals a focused attribute damage hit as the named setup tool. Forte “Thunder Begets Life” dumps a large Liberation multiplier into the current wave. Outro “Exorcism Spell” amplifies the incoming Resonator’s damage on Outro handoff.

ElectroRectifierHealer4★Outro AmpHealingTune

Overview

Quick Build

Weapon

Cosmic Ripples

Signature option — largest personal spike once Liberation “Flashing Thunder Spell” is online.

Echo Set

Rejuvenating Glow (5pc)

Default Sonata match for this role/element package.

4-Cost

Healing Bonus / HP%

Main stat

3-Cost

HP%

Main stat

1-Cost

HP%

Substats

HP% > Energy Regen > Healing Bonus

Strengths

  • Liberation “Flashing Thunder Spell” deals a focused attribute damage hit as the named setup tool — that cast is what keeps the squad stable in long ToA / WhiWa fights.
  • Forte “Thunder Begets Life” dumps a large Liberation multiplier into the current wave, so resource banking is mandatory, not optional filler.
  • Outro “Exorcism Spell” amplifies the incoming Resonator’s damage on Outro handoff — swap timing is part of the damage plan, not just Concerto filling.
  • Aerial / plunge routes give flexible dodge and reposition options mid-combo.

Weaknesses

  • Personal damage from Buling is secondary — Liberation/Forte exist to keep the carry alive, not to race DPS checks alone.
  • Needs Intro/Outro field time; greedy hypercarries that never swap starve the heal engine.
  • 4★ ceiling is real — expect to rotate them out when a premium option takes the same niche.

Forte Priority

1
Exorcism SpellHighest

“Exorcism Spell” — amplifies the incoming Resonator’s damage on Outro handoff.

2
Flashing Thunder SpellHighest

“Flashing Thunder Spell” — deals a focused attribute damage hit as the named setup tool. Level first.

3
Thunder Begets LifeHigh

“Thunder Begets Life” — dumps a large Liberation multiplier into the current wave.

4
In Shadow Thunder StirsHigh

Setup and energy / Concerto generation.

5
Summon and SmiteMedium

Entry heal/buff — useful but not always the first upgrade.

Stat Priority

1
Healing Bonus / HP%Stack heal amp + HP
2
Energy Regen~120–130% ER
3
HP%As high as possible
4
CRIT RateOnly if kit scales with CRIT heals
Rotation
General

Intro Buling → “In Shadow Thunder Stirs” / “Thunder Begets Life” to heal and bank Concerto → “Flashing Thunder Spell” if ready → “Exorcism Spell” into DPS.

S0+

Refine timings once you learn Concerto breakpoints for your specific team.

Weapons

1

CRIT / ATK (signature)

Signature Rectifier tuned to Buling's kit.

Why it works —Best-in-slot when you own it — pull only if you are committing to Liberation “Flashing Thunder Spell” long-term.

2
Standard 5★ RectifierA

CRIT Rate / ATK%

Any well-refined 5★ Rectifier with CRIT or ATK.

Why it works —Flexible premium stand-in while farming signature.

3
VariationBF2P Best

ATK% / Energy Regen

Accessible Rectifier option for early investment.

Why it works —Best F2P path — refine and swap off once a 5★ lands.

Echoes

SRejuvenating GlowBest in Slot
Healing Bonus / HP%5pc
2PC2pc bonuses as listed in-game for this Sonata.
5PC5pc completes the set identity — farm this set first for the role.
Best sustain Sonata for healers.
AMoonlit CloudsFarmable
Energy Regen5pc
2PC2pc bonuses as listed in-game for this Sonata.
5PC5pc completes the set identity — farm this set first for the role.
Battery / Outro support hybrid option.

Team Compositions

Carlotta core with Buling: Zhezhi brings Skill amp. Buling opens Stellarealm / heals, then Carlotta takes the buffed damage window.

Character Synergy
Carlotta
CarlottaMain DPS

Carlotta is the on-fielder this shell is built around — Buling keeps them alive and buffed through Liberation.

Zhezhi
ZhezhiSub DPS

Zhezhi Outros Skill amp — time the handoff before Carlotta’s Skill / Forte dump.

Buling
BulingHealer

Buling holds the sustain seat — heals and party buffs so Carlotta can stay in the damage window.

Forte & Resonance Chain

Forte

Normal AttackHexagram Calls, Lightning Falls

Basic Attack Perform up to 4 consecutive attacks, dealing Electro DMG. Heavy Attack - Mountain Over Thunder Hold Normal Attack to consume the highlighted Trigram - Mountain and Trigram - Thunder from left to right and cast Heavy Attack - Mountain Over Thunder, dealing Electro DMG. Heavy Attack - Thunder Over Mountain Hold Normal Attack to consume the highlighted Trigram - Thunder and Trigram - Mountain from left to right and cast Heavy Attack - Thunder Over Mountain, dealing a small amount of Electro DMG and additionally reducing the target's Vibration Strength. Heavy Attack - Twin Mountains Hold Normal Attack to consume the highlighted 2 Trigrams - Mountain from left to right and cast Heavy Attack - Twin Mountains, healing all nearby Resonators in the team. Heavy Attack - Twin Thunders Hold Normal Attack to consume the highlighted 2 Trigrams - Thunder from left to right and cast Heavy Attack - Twin Thunders, healing all nearby Resonators in the team once per second for 8s. Heavy Attack - Ghost Gate Omen When holding Normal Attack with fewer than 2 Trigrams, Buling fails the divination, becoming temporarily immobilized and losing all Trigrams and 20% of her current HP. This effect will not consume HP if Buling's current HP is below 1%. Mid-air Attack Consume STA to perform Mid-air Attack, dealing Electro DMG. Dodge Counter Press Normal Attack right after a successful Dodge to perform Basic Attack Stage 3, dealing Electro DMG. - After performing Dodge Counter, press Normal Attack to perform Basic Attack Stage 4. Trigram Buling can hold up to 4 Trigrams. When Trigrams reach the max number, gaining new Trigrams moves all Trigrams 1 slot to the left, and the original leftmost Trigram will be removed. - Trigram - Mountain is obtained when Basic Attack Stage 2 deals damage. - Trigram - Thunder is obtained when Basic Attack Stage 4 or Mid-air Attack deals damage. - Trigram - Thunder is obtained when casting Resonance Skill - In Shadow Thunder Stirs.

Resonance SkillIn Shadow Thunder Stirs

Attack the target, dealing Electro DMG and continuously pulling in nearby targets. - Right after casting Resonance Skill, press Normal Attack to perform Basic Attack Stage 4.

Resonance LiberationFlashing Thunder Spell

Attack the target, dealing Electro DMG.

Intro SkillSummon and Smite

Attack the target, dealing Electro DMG and healing all nearby Resonators in the team.

Outro SkillExorcism Spell

Heal the active Resonator in the team by 18% of Buling's ATK per second for 16s. All nearby Resonators in the team have their DMG Amplified by 15% for 30s.

Tune BreakTune Break: Rectifier

When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.

Forte CircuitThunder Begets Life

Yin-Yang Balance When Buling obtains Minor Yin and Minor Yang, she enters the Yin-Yang Balance state, replacing her Resonance Liberation - Flashing Thunder Spell with Resonance Liberation - Flashing Thunder Spell: Harmony. Flashing Thunder Spell - Harmony Attack the target, dealing Electro DMG and generating a Five Thunders Spell Array at the target area. The array deals Electro DMG and inflicts 2 stacks of Electro Flare on all targets within it every 2s, lasting for 24s. When Five Thunders Spell Array is active, all Resonators in the team enter the Thunder Spell - Primordial Qi state. - While in the Thunder Spell - Primordial Qi state, when any Resonator in the team casts Intro Skill, Thunder Spell - Primordial Qi becomes Thunder Spell - Yin and Yang. - Thunder Spell - Yin and Yang grants 10% Resonance Skill DMG Bonus to all active Resonators in the team. When any Resonator in the team casts Intro Skill during this state, Thunder Spell - Yin and Yang becomes Thunder Spell - Heaven, Earth, Mind. - Thunder Spell - Heaven, Earth, Mind grants 25% Resonance Skill DMG Bonus to all active Resonators in the team. Minor Yang and Minor Yin - Minor Yang is obtained after casting Heavy Attack - Mountain Over Thunder or Heavy Attack - Thunder Over Mountain. - Minor Yin is obtained after casting Heavy Attack - Twin Mountains or Heavy Attack - Twin Thunders.

Inherent SkillTime Arrives, Evil Declines

Buling gains 25% Healing Bonus when restoring HP for Resonators with less than 50% HP.

Inherent SkillEarthly Immortal is Here!

Targets damaged by Intro Skill - Summon and Smite obtain 4 stacks of Electro Flare. This effect is triggered once every 10s.

Inherent SkillSkillful Cooking

Has a chance to produce special dishes when cooking.

Resonance Chain

1
S1
2
S2
3
S3
4
S4
5
S5
6
S6
S1Exorcist Gadgets, Lend Me Your Power

The Crit. Rate of Resonance Liberation - Flashing Thunder Spell: Harmony is increased by 20% upon dealing damage.

Is it worth getting?

Small 4★ bump: Adds RES / DEF shred or a large DMG Bonus clause. Take Wavebands when they appear on rate-up; never the reason you pull the banner.

S2Talisman Burns, Spirits Turn

Buling restores 25 points of Resonance Energy when she enters the Yin-Yang Balance state. This effect is triggered once every 24s.

Is it worth getting?

Kit add-on: Refunds Energy / Concerto / Forte resources mid-rotation. Evaluate against your supports — pull only if that clause solves a problem you actually hit.

S3Summoner of Spirits, Seeker of Fate

While Five Thunders Spell Array lasts, whenever the HP of Resonators in the team drops below 50%, immediately restore their HP by 350+150% of Buling's ATK. This effect can be triggered once every 24s.

Is it worth getting?

Situational S3: Adds RES / DEF shred or a large DMG Bonus clause.

S4Wanderer of Solaris, Blessed by Fortune

Buling gains 20% Healing Bonus.

Is it worth getting?

Side-grade: Stronger heal radius, uptime, or Stellarealm sustain. Happy if it drops; not a planned stopping point.

S5Forum Ban? New Account!Skip

Five Thunders Spell Array instantly inflicts another 6 stacks of Electro Flare on all targets within its range upon generation.

Is it worth getting?

Late luxury: Meaningful kit clause—read the full Sequence text above for exact numbers. Grab it if you overshoot toward S6 — never hard-pity for S5 alone.

S6"Almighty Forum Lord of Thunder Spell"Skip

The Thunder Spell - Heaven, Earth, Mind state now grants 50% Resonance Skill DMG Bonus to the active Resonator in the team.

Is it worth getting?

Whale ceiling: Adds RES / DEF shred or a large DMG Bonus clause. Only chase if Buling is your dedicated main and S0–S2 already feel finished.

Buling is designed to work at S0. Extra Sequences are comfort from rate-up dupes, not requirements.

Alternatives to Buling

Not sure Buling is right for you? Compare against same-Attribute Healer Resonators.

No direct Attribute + role peers

Browse the Comparisons index for other matchups.