Theorylytics
SpectroGauntletsMain DPS★★★★★ 5-Star

Zani

Zani

Published 2026-07-20 · Updated 3.5+
Content Ratings
ToAA
WhiWaA
OverworldA
Should You Pull?YES

Yes for Spectro Frazzle partner/carry—Zani pairs into Phoebe-style cores. Liberation “Between Dawn and Dusk” enters Inferno Mode, increasing Max Blaze from 100 to 150 and granting 50 Blazes. Best with Phoebe / Shorekeeper / Verina. Spectro Frazzle routing wants the partner who actually stacks and detonates Frazzle. Skip when you are not building Spectro Frazzle teams.

Zani is a 5★ Spectro Main DPS who fights with a Gauntlets. Liberation “Between Dawn and Dusk” enters Inferno Mode, increasing Max Blaze from 100 to 150 and granting 50 Blazes. Forte “There Will Be A Light” dumps a large Liberation multiplier into the current wave.

SpectroGauntletsMain DPS5★Outro AmpTune

Overview

Quick Build

Weapon

Blazing Justice

Signature option — largest personal spike once Liberation “Between Dawn and Dusk” is online.

Echo Set

Celestial Light (5pc)

Default Sonata match for this role/element package.

4-Cost

CRIT Rate / CRIT DMG

Main stat

3-Cost

Spectro DMG

Main stat

1-Cost

ATK%

Substats

CRIT Rate ≥ CRIT DMG > ATK% > Energy Regen

Strengths

  • Liberation “Between Dawn and Dusk” enters Inferno Mode, increasing Max Blaze from 100 to 150 and granting 50 Blazes — that window is where Zani’s clear speed actually shows up.
  • Forte “There Will Be A Light” dumps a large Liberation multiplier into the current wave, so resource banking is mandatory, not optional filler.
  • Outro “Beacon For the Future” amplifies the incoming Resonator’s damage on Outro handoff — swap timing is part of the damage plan, not just Concerto filling.
  • Aerial / plunge routes give flexible dodge and reposition options mid-combo.

Weaknesses

  • Field-time hungry once Liberation “Between Dawn and Dusk” is up — double-DPS swaps dilute the dump window.
  • Wants dedicated supports and ER planning; dropped into a random squad, Liberation uptime falls off a cliff.

Forte Priority

1
Between Dawn and DuskHighest

“Between Dawn and Dusk” — enters Inferno Mode, increasing Max Blaze from 100 to 150 and granting 50 Blazes. Level first.

2
There Will Be A LightHighest

“There Will Be A Light” — dumps a large Liberation multiplier into the current wave.

3
Restless WatchHigh

Primary generator / setup tool for Liberation and Forte.

4
Immediate ExecutionMedium

Opens rotations and often refunds Concerto or setup buffs.

5
Beacon For the FutureMedium

Team amp or handoff — important for supports, lower for selfish DPS.

Stat Priority

1
CRIT Rate~70–80% in combat
2
CRIT DMG160%+ (200%+ with signature)
3
ATK%High ATK before ER padding
4
Energy RegenEnough for Liberation uptime
5
Spectro DMG3-cost Echo main
Rotation
General

Build Concerto on supports → Intro Zani → “Restless Watch” / “There Will Be A Light” resource loop → “Between Dawn and Dusk” dump → “Beacon For the Future” or swap as needed.

S0+

Refine timings once you learn Concerto breakpoints for your specific team.

Weapons

1

CRIT / ATK (signature)

Signature Gauntlets tuned to Zani's kit.

Why it works —Best-in-slot when you own it — pull only if you are committing to Liberation “Between Dawn and Dusk” long-term.

2
Standard 5★ GauntletsA

CRIT Rate / ATK%

Any well-refined 5★ Gauntlets with CRIT or ATK.

Why it works —Flexible premium stand-in while farming signature.

3
StonardBF2P Best

ATK% / Energy Regen

Accessible Gauntlets option for early investment.

Why it works —Best F2P path — refine and swap off once a 5★ lands.

Echoes

SCelestial LightBest in Slot
Spectro DMG5pc
2PC2pc bonuses as listed in-game for this Sonata.
5PC5pc completes the set identity — farm this set first for the role.
Element-matched 5pc for Spectro DPS.
ALingering Tunes
ATK%5pc
2PC2pc bonuses as listed in-game for this Sonata.
5PC5pc completes the set identity — farm this set first for the role.
General ATK set when element 5pc is unfinished.
BMoonlit CloudsFarmable
Energy Regen5pc
2PC2pc bonuses as listed in-game for this Sonata.
5PC5pc completes the set identity — farm this set first for the role.
Temporary ER set if Liberation uptime is the bottleneck.

Team Compositions

Premium Zani shell: Phoebe is the Dual-DPS / quickswap partner; Rover (Spectro) is the Dual-DPS / quickswap partner. Rotation: open Phoebe / Rover (Spectro) for Concerto → Intro Zani → Liberation / Forte dump.

Character Synergy
Zani
ZaniMain DPS

Zani is the on-fielder — bank Concerto on Phoebe / Rover (Spectro), Intro in, then dump Liberation / Forte inside their amp windows.

Phoebe
PhoebeMain DPS

Phoebe in her Confession mode is the perfect Zani teammate.

Rover (Spectro)

Rover (Spectro) shares field time with Zani — trade Intro / Outro so both Liberation windows get amp coverage.

Forte & Resonance Chain

Forte

Normal AttackRoutine Negotiation

Basic Attack Perform up to 4 consecutive attacks to deal Spectro DMG. After performing Basic Attack Stage 3, press Normal Attack at the right time to perform Basic Attack Breakthrough, which can be followed by Basic Attack Stage 4 by pressing Normal Attack again. Heavy Attack Consume STA to attack the target, dealing Spectro DMG. Press Normal Attack within a certain time to perform Basic Attack Stage 3. Mid-air Attack Consume STA to perform a plunging attack, dealing Spectro DMG. Press Normal Attack within a certain time to perform Basic Attack Stage 3. Dodge Counter Press Normal Attack within a certain time after a successful Dodge to attack the target, dealing Spectro DMG. Then press Normal Attack at the right time to cast Basic Attack Breakthrough.

Resonance SkillRestless Watch

Standard Defense Protocol Attack the target to deal Spectro DMG and enter a block stance. This state ends early if Zani is switched off the field. Press Normal Attack within a certain time to perform Basic Attack Stage 3, recovering 10 points of Redundant Energy and Stagnating the target on hit. When attacked by an enemy while in block stance, reduce this instance of damage by 100% and Stagnate nearby targets, then cast Pinpoint Strike, dealing Spectro DMG and further reducing their Vibration Strength by 5%. DMG taken by Zani is reduced by 30% within the next 2s. Crisis Response Protocol When Zani is not in Inferno Mode and has full Redundant Energy, her Resonance Skill is replaced with Resonance Skill Crisis Response Protocol. Hold Resonance Skill to enter Ready Stance. While in Ready Stance, Zani is immune to interruption. This state ends early if Zani is switched off the field. After releasing Resonance Skill button or when the stance duration ends, consume all Redundant Energy to cast Targeted Action, dealing Spectro DMG, which is also considered Spectro Frazzle DMG. When attacked by an enemy in while in Ready Stance, reduce this instance of damage by 100% and consume all Redundant Energy to cast Forcible Riposte, dealing Spectro DMG (also considered Spectro Frazzle DMG), Stagnating the target, and further reducing their Vibration Strength by 5%. DMG taken by Zani is reduced by 30% within the next 2s. Casting Targeted Action or Forcible Riposte sends Zani into Sunburst mode and inflicts a stack of Heliacal Ember upon the target on hit. The last stage of the attack recovers Blaze. Sunburst The Spectro Frazzle DMG dealt by Zani to the target is Amplified by 20%.

Resonance LiberationBetween Dawn and Dusk

Rekindle Deal Spectro DMG and enter Inferno Mode, increasing Max Blaze from 100 to 150 and granting 50 Blazes. When in Inferno Mode, the DMG Multiplier of Basic Attack is increased. The Last Stand When in Inferno Mode, Resonance Liberation The Last Stand becomes available when Blaze is lower than 30 or after 8s in Inferno Mode. Casting Resonance Liberation The Last Stand deals Spectro DMG and ends the Inferno Mode.

Intro SkillImmediate Execution

Attack the target, dealing Spectro DMG.

Outro SkillBeacon For the Future

Attack the target, dealing Spectro DMG equal to 150% of Zani's ATK and removing all stacks of Heliacal Ember inflicted upon the target. Each stack increases the DMG dealt by 10%. This DMG is considered Spectro Frazzle DMG. The Spectro DMG dealt by other Resonators in the team to the target marked by Heliacal Ember is Amplified by 20% for 20s.

Tune BreakTune Break: Gauntlets

When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.

Forte CircuitThere Will Be A Light

Heliacal Ember When Zani is in the team and a nearby Resonator inflicts Spectro Frazzle upon a target, immediately consume all Spectro Frazzle stacks and trigger the corresponding DMG, then convert Spectro Frazzle into an equal number of Heliacal Embers. Every time the conversion happens, Zani obtains Blaze based on the stacks of Heliacal Ember inflicted. Heliacal Ember is capped at 60 stacks, with each stack lasting for 6s. Heliacal Ember stacks are counted toward the Spectro Frazzle stacks for the Eternal Radiance Sonata Effect. Scorching Light When Zani is in Inferno Mode, Heavy Slash - Daybreak, Heavy Slash - Dawning, Heavy Slash - Nightfall, and Heavy Slash - Lightsmash become available, which deal Spectro DMG that is considered both Heavy Attack DMG and Spectro Frazzle DMG. When Blaze is no less than 30, Resonance Skill Standard Defense Protocol is replaced with Resonance Skill Scorching Light. Hold Resonance Skill to enter Ready Stance, during which Zani is immune to interruption. This state ends early when Zani is switched off the field. While in Ready Stance, release Resonance Skill button within a certain time to consume Blaze and perform Heavy Slash - Daybreak. When attacked in a certain time after entering Ready Stance, reduce this instance of damage by 100% and Stagnate nearby targets, then perform Heavy Slash - Lightsmash, consuming Blazes and further reducing their Vibration Strength by 10%. Zani's DMG taken within the next 2s is reduced by 30%. After casting Heavy Slash - Lightsmash, Basic Attack is replaced with Heavy Slash - Nightfall, consuming up to 40 Blazes on hit, with each Blaze increasing the DMG Multiplier of Heavy Slash - Nightfall. If Heavy Slash - Nightfall Stage 1 is interrupted, press Basic Attack again to cast Heavy Slash - Nightfall Stage 2. Upon releasing the button after a certain time or when Ready Stance ends, immediately perform Heavy Slash - Nightfall. When Blaze is no less than 30, Basic Attack is replaced with Heavy Slash - Daybreak. After entering Inferno Mode, casting Basic Attack immediately replaces the current Basic Attack with Resonance Skill Scorching Light. Hold Basic Attack to enter Ready Stance. After performing Heavy Slash - Daybreak, press Basic Attack immediately to perform Heavy Slash - Dawning at the cost of Blaze. After performing Heavy Slash - Dawning, Basic Attack is replaced with Heavy Slash - Nightfall. If Basic Attack is not replaced with Heavy Slash - Nightfall after a successful Dodge and Zani has no less than 30 Blazes, press Normal Attack within a certain time to perform Heavy Slash - Lightsmash at the cost of Blazes. Redundant Energy Zani can hold up to 100 Redundant Energy. Obtain Redundant Energy when Normal Attacks hit a target. Obtain Redundant Energy when casting Intro Skill Immediate Execution. Obtain Redundant Energy when casting Resonance Skill Standard Defense Protocol. Obtain Redundant Energy when casting Pinpoint Strike. Cannot obtain Redundant Energy while in Inferno Mode. Blaze Blaze is capped at 100 when not in Inferno Mode. Blaze is capped at 150 in Inferno Mode. Casting Targeted Action or Forcible Riposte grants 10 Blazes. Every stack of Heliacal Ember converted from Spectro Frazzle grants 5 Blazes. Casting Resonance Liberation Rekindle grants 50 Blazes.

Inherent SkillQuick Response

Casting Intro Skill Immediate Execution gives 12% Spectro DMG Bonus for 14s.

Inherent SkillFear No Pain

When in Ready Stance, all DMG taken is reduced by 40%.

Inherent SkillSkillful Cooking

Has a chance to produce special dishes when cooking.

Resonance Chain

1
S1
2
S2
3
S3
4
S4
5
S5
6
S6
S1When the Alarm Clock Rings

Casting Targeted Action or Forcible Riposte gives a 50% Spectro DMG Bonus for 14s. Resonance Skill Heavy Slash - Nightfall can't be interrupted.

Is it worth getting?

Modest S1: Adds RES / DEF shred or a large DMG Bonus clause. Helpful padding, not a build-defining unlock.

S2Stale Bread With Energy DrinkPull Target

Crit. Rate is increased by 20%. The DMG Multiplier of Targeted Action and Forcible Riposte is increased by 80%.

Is it worth getting?

Stat-leaning S2: Crit. Clear damage, but it does not rewrite Zani’s rotation the way a mechanic Sequence would.

S3Each Day A New Commute

When in Inferno Mode, every 1 Blazes consumed increases the last stage DMG Multiplier of the subsequent Resonance Liberation The Last Stand by 8%, maxed at 1200%.

Is it worth getting?

Situational S3: Adds RES / DEF shred or a large DMG Bonus clause.

S4More Efficiency, Less Drama

When Intro Skill Immediate Execution is cast, the ATK of all Resonators in the team is increased by 20% for 30s.

Is it worth getting?

Side-grade: Raises party ATK from a Stellarealm / team aura. Happy if it drops; not a planned stopping point.

S5Delivered In Full On TimeSkip

The DMG Multiplier of Resonance Liberation Rekindle is increased by 120%.

Is it worth getting?

Late luxury: Adds RES / DEF shred or a large DMG Bonus clause. Grab it if you overshoot toward S6 — never hard-pity for S5 alone.

S6First Things First? Clock Out!Skip

The DMG Multipliers of Heavy Slash - Daybreak, Heavy Slash- Dawning, Heavy Slash - Nightfall, and Heavy Slash - Lightsmash are increased by 40%. Every Blaze consumed increases the DMG Multiplier of Heavy Slash - Nightfall by 40% on hit. Gain following effects when in Inferno Mode: - When Blaze is lower than 70, restore 70 Blazes immediately. This effect is triggered once in Inferno Mode. - Within 8s after entering Inferno Mode, Zani will remain standing with at least 1 HP if hit by a fatal blow.

Is it worth getting?

Whale ceiling: Adds RES / DEF shred or a large DMG Bonus clause. Only chase if Zani is your dedicated main and S0–S2 already feel finished.

Zani is fully usable at S0. Most dedicated mains stop at S2 before chasing higher Wavebands. First stop: S2. Endgame target: S2.

Alternatives to Zani

Not sure Zani is right for you? Compare against same-Attribute Main DPS Resonators.

Jinhsi
JinhsiSpectroMain DPS

You need a Spectro Main DPS and Jinhsi's kit matches your account gap.

Read Comparison
Lucy
LucySpectroMain DPS

You need a Spectro Main DPS and Lucy's kit matches your account gap.

Read Comparison
Luuk Herssen
Luuk HerssenSpectroMain DPS

You need a Spectro Main DPS and Luuk Herssen's kit matches your account gap.

Read Comparison
Lynae
LynaeSpectroMain DPS

You need a Spectro Main DPS and Lynae's kit matches your account gap.

Read Comparison
Phoebe
PhoebeSpectroMain DPS

You need a Spectro Main DPS and Phoebe's kit matches your account gap.

Read Comparison
Rover (Spectro)
Rover (Spectro)SpectroMain DPS

You need a Spectro Main DPS and Rover (Spectro)'s kit matches your account gap.

Read Comparison