
Jinhsi's Title
Yes for Spectro burst—Jinhsi’s Incandescence Liberation still carries endgame. Liberation “Purge of Light” routes damage through mid-air / plunging attack chains. Best with Zhezhi / Shorekeeper / Verina. Incandescence stacks want coordinated / Illusive setup before the Liberation dump. Skip when you already have a finished Spectro carry and no coordinator to feed stacks.
Jinhsi is a 5★ Spectro Main DPS who fights with a Broadblade. Liberation “Purge of Light” routes damage through mid-air / plunging attack chains. Forte “Luminal Synthesis” times Forte Detonate against Ice/Glacio setups for amplified basics.
Weapon
Ages of Harvest
Signature option — largest personal spike once Liberation “Purge of Light” is online.
Echo Set
Celestial Light (5pc)
Default Sonata match for this role/element package.
4-Cost
CRIT Rate / CRIT DMG
Main stat
3-Cost
Spectro DMG
Main stat
1-Cost
ATK%
Substats
CRIT Rate ≥ CRIT DMG > ATK% > Energy Regen
“Purge of Light” — routes damage through mid-air / plunging attack chains. Level first.
“Luminal Synthesis” — times Forte Detonate against Ice/Glacio setups for amplified basics.
Primary generator / setup tool for Liberation and Forte.
Opens rotations and often refunds Concerto or setup buffs.
Team amp or handoff — important for supports, lower for selfish DPS.
Build Concerto on supports → Intro Jinhsi → “Trailing Lights of Eons” / “Luminal Synthesis” resource loop → “Purge of Light” dump → “Temporal Bender” or swap as needed.
Refine timings once you learn Concerto breakpoints for your specific team.
CRIT / ATK (signature)
Signature Broadblade tuned to Jinhsi's kit.
Why it works —Best-in-slot when you own it — pull only if you are committing to Liberation “Purge of Light” long-term.
CRIT Rate / ATK%
Any well-refined 5★ Broadblade with CRIT or ATK.
Why it works —Flexible premium stand-in while farming signature.
ATK% / Energy Regen
Accessible Broadblade option for early investment.
Why it works —Best F2P path — refine and swap off once a 5★ lands.
Premium Jinhsi shell: Zhezhi brings Skill amp; Shorekeeper locks Stellarealm CRIT Rate/DMG plus heal so Jinhsi can greed the full Liberation window. Rotation: open Zhezhi / Shorekeeper for Concerto → Intro Jinhsi → Liberation / Forte dump. Cantarella can be used instead of Zhezhi if there are temporary Endgame buffs favouring Echo Skill casts.

Jinhsi is the on-fielder — bank Concerto on Zhezhi / Shorekeeper, Intro in, then dump Liberation / Forte inside their amp windows.
Zhezhi is generally the best due to her ability to buff Skill DMG on her Outro, funnel Energy to Jinhsi, and her very high Coordinated Attack uptime works well for her.
Shorekeeper’s Stellarealm is the premium generalist seat — party CRIT Rate/DMG, heal, and DMG amp so Jinhsi can greed the full Liberation window.
Basic Attack Perform up to 4 consecutive strikes, dealing Spectro DMG. Heavy Attack Perform a charged attack at the cost of STA, dealing Spectro DMG. Mid-air Attack Perform a Plunging Attack while in mid-air at the cost of STA, dealing Spectro DMG. Dodge Counter Use Basic Attack after a successful Dodge to counterattack, dealing Spectro DMG.
Dash forward and perform consecutive strikes that inflict Spectro DMG. Overflowing Radiance After Jinhsi uses Basic Attack 4 or, while not in Incarnation, Intro Skill Loong's Halo, an alternative Resonance Skill Overflowing Radiance is available within 5s. Resonance Skill Overflowing Radiance inflicts Spectro DMG and sends Jinhsi into Incarnation. Can be cast in mid-air.
Unleash the power of invocation to deal Spectro DMG. Can be cast in mid-air.
Jinhsi gains 20% Spectro DMG Bonus.
When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
DMG Multiplier of Intro Skill Loong's Halo is increased by 50%.
Attack the target, dealing Spectro DMG.
Summoning the power homologous with the Sentinel, Jinhsi may now gain Incandescence via Eras in Unity from damage of the same Attribute more effectively, at 1 time(s) every 1s for 20s.
Incarnation While in Incarnation: - Alternative Basic Attack "Incarnation - Basic Attack" becomes available. Perform up to 4 consecutive strikes, dealing Spectro DMG considered as Resonance Skill DMG. The basic attack cycle of this will not be reset. Can be cast in mid-air. - Alternative Resonance Skill "Crescent Divinity" becomes available. Deal Spectro DMG. Can be cast in mid-air. - Alternative Heavy Attack "Incarnation - Heavy Attack" becomes available. Attack the target in mid-air at the cost of Stamina, dealing Spectro DMG. - Alternative Dodge "Incarnation - Dodge" is available while in mid-air. Can be cast multiple times at the cost of Stamina. - Alternative Dodge Counter "Incarnation - Dodge Counter" becomes available. Deal Spectro DMG. Can be cast in mid-air. Resonance Skill - Illuminous Epiphany After Stage 4 of Incarnation - Basic Attack, Incarnation terminates and Jinhsi gains Ordination Glow. Can be cast in mid-air. While Ordination Glow lasts: - Basic Attack is replaced with Heavy Attack "Incarnation - Heavy Attack". Attack the target in mid-air at the cost of Stamina, dealing Spectro DMG. - Resonance Skill is replaced with Resonance Skill "Illuminous Epiphany". Send out Solar Flare that detonates as Stella Glamor, dealing Spectro DMG after a short delay. Consume up to 50 Incandescence, with each point of Incandescence granting bonus DMG Multiplier percentage to Stella Glamor. Can be cast in mid-air. - After casting Resonance Skill Illuminous Epiphany, Jinhsi gains Unison. This can be triggered once every 25s. Unison While Jinhsi has Unison, switching to other Resonators will remove Jinhsi's Unison to trigger Jinhsi's Outro Skill and the incoming Resonator's Intro Skill. Unison will be consumed in priority in place of Concerto Energy when Concerto Energy is full. Incandescence Jinhsi can hold up to 50 Incandescence. When Jinhsi is in the party, all nearby Resonators in the party gain Eras in Unity. Eras in Unity provides 2 independent effects: Jinhsi gains 1 Incandescence anytime Resonators in the party inflict Attribute DMG. This effect may be triggered by damage of the same Attribute for up to 1 time(s) every 3s. Additionally, Jinhsi gains 2 Incandescence when Resonators in the party damage the enemy with Coordinated Attacks. This effect may be triggered by Coordinated Attacks of the same Attribute for up to 1 time(s) every 3s.
Has a chance to produce special dishes when cooking.
When casting Basic Attack "Incarnation - Basic Attack" or Resonance Skill Crescent Divinity, Jinhsi gains one stack of Herald of Revival, stacking up to 4 times and lasting for 6s. When casting Resonance Skill Illuminous Epiphany, Jinhsi consumes all stacks of Herald of Revival. Each stack increases the damage of Resonance Skill Illuminous Epiphany by 20%.
Is it worth getting?
Modest S1: Adds RES / DEF shred or a large DMG Bonus clause. Helpful padding, not a build-defining unlock.
Jinhsi restores 50 Incandescence while staying out of combat for more than 4s. This effect can only be triggered 1 time(s) every 4s.
Is it worth getting?
Kit add-on: Adds RES / DEF shred or a large DMG Bonus clause. Evaluate against your supports — pull only if that clause solves a problem you actually hit.
Jinhsi gains one stack of Immortal's Descendancy after casting Intro Skill Loong's Halo. Each stack of Immortal's Descendancy increases Jinhsi's ATK by 25%, stacking up to 2 time(s) and lasting for 20s.
Is it worth getting?
Situational S3: Personal ATK window tied to Intro or Liberation setup.
When Jinhsi casts Resonance Liberation Purge of Light or Resonance Skill Illuminous Epiphany, all nearby Resonators on the team gain 20% Attribute DMG Bonus for 20s.
Is it worth getting?
Side-grade: Adds RES / DEF shred or a large DMG Bonus clause. Happy if it drops; not a planned stopping point.
The DMG Multiplier of Resonance Liberation Purge of Light is increased by 120%.
Is it worth getting?
Late luxury: Adds RES / DEF shred or a large DMG Bonus clause. Grab it if you overshoot toward S6 — never hard-pity for S5 alone.
The DMG Multiplier of Resonance Skill Illuminous Epiphany is increased by 45% and the additional DMG Multiplier gained by consuming Incandescence is increased by 45%.
Is it worth getting?
Whale ceiling: Adds RES / DEF shred or a large DMG Bonus clause. Only chase if Jinhsi is your dedicated main and S0–S2 already feel finished.
Jinhsi is fully usable at S0. Most dedicated mains stop at S2 before chasing higher Wavebands. First stop: S2. Endgame target: S2.
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