Theorylytics
Caesar
PhysicalDefenseSons of Calydon★★★★★ S-Rank

Caesar

Published Jul 19, 2026 · Updated v3.0
Content Ratings
Shiyu DefenseA
Deadly AssaultA
Hollow ZeroB
Should You Pull?YES

Caesar is an elite defensive support providing universal team buffs, damage reduction, and enemy debuffs. Her ability to shield the entire squad while simultaneously increasing team DMG makes her a transformative addition to almost any team composition.

Caesar functions as a premier defensive unit centered around her Radiant Aegis shield mechanics. She excels at counter-attacking through parries and perfect blocks, which grant her significant defensive utility [L125-L136]. By providing team-wide ATK buffs and enemy DMG taken debuffs, she seamlessly bridges the gap between survival and offensive output [L90, L95].

Shield SupportPhysical DMGParry SpecialistDamage BufferDebufferAnti-InterruptSons of Calydon

Overview

Quick Build

W-Engine

Tusks of Fury

S-rank — Impact, best in slot

Disk Set

Astral Voice

4-PC · Best in slot

Disk 4

CRIT Rate% = Anomaly Proficiency

Main stat

Disk 5

Physical DMG% > ATK% = PEN Ratio%

Main stat

Disk 6

Impact

Substats

CRIT Rate >= CRIT DMG = ATK%

Strengths

  • High damage negation through Radiant Aegis
  • Provides universal team ATK and DMG taken bonuses [L90, L95]
  • Excellent parry and block-based counter mechanics [L125, L136]
  • Provides essential Anti-Interrupt for on-field carries
  • Strong utility uptime due to long shield duration

Weaknesses

  • Requires high technical execution for parries
  • Shield value tied to base Impact stat
  • Susceptible to cooldown management constraints
  • Limited personal DPS compared to dedicated Attackers
  • Debuffs require specific Assist or Faction conditions

Skill Priority

1
Basic AttackHighest

Primary damage source.

2
Special AttackHigh

EX delivers strong damage.

3
Chain AttackMedium

Chain burst.

4
Core PassiveMedium

Passive enhancement.

5
DodgeLow

Negligible.

Stat Priority

1
CRIT Rate75–80%
2
CRIT DMG150–200%
3
ATK2500+
4
Anomaly Proficiency120+
5
HP10000+
6
PEN RatioAs available
Rotation Priority
Jane Doe, Velina, Caesar

Use Caesar to Parry/Block to proc buffs, then rotate to Jane Doe to capitalize on the DMG taken debuff [L90, L95].

Assist points
Standard DPS Core

Prioritize EX Special Attack: Parry Counter to keep the Radiant Aegis shield active and the team safe [L90, L136].

Energy

Review and adjust rotations based on your specific team composition.

W-Engines

S-Rank W-Engines

1
Tusks of Fury

Impact

The Shield value provided by the equipper increases by 30/38/46/52/60%. When any squad member triggers Interrupt or Perfect Dodge, all squad members' DMG increases by 18/22.5/27/31.5/36% and Daze dealt increases by 12/15/18/21/24% for 20s. Passive effects of the same name do not stack.

Why it works —Tusks of Fury is the best-in-slot item, directly boosting shield strength and providing massive team buffs.

A-Rank W-Engines

2
Original Transmorpher

HP%

Increases Max HP by 8/9/10/11/12.5%. When attacked, the equipper's Impact is increased by 10/11.5/13/14.5/16% for 12s.

Why it works —Original Transmorpher offers decent survivability and impact for F2P, though it lacks team utility.

3
Spring Embrace

Energy Regen

Reduces DMG taken 7.5/8.5/9.5/10.5/12%. When attacked, the equipper's Energy Generation Rate increased by 10/11.5/13/14.5/16% for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.

Why it works —Spring Embrace aids in Energy generation, beneficial for maintaining shield uptime.

4
Peacekeeper - Specialized

Anomaly Proficiency

While Shielded, the equipper's Energy Regen increases by 0.4/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increase by 36%.

Disk Drives

Astral Voice (4-PC)
SAstral Voice (4-PC)Best in Slot
4PCWhenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one instance of this effect can exist in the same squad.
2PCPair with: Shockstar Disco, King of the Summit, Proto Punk.
Optimizes defensive synergy and team support output.

Disk 4

CRIT Rate% = Anomaly Proficiency

Disk 5

Physical DMG% > ATK% = PEN Ratio%

Disk 6

Impact

Proto Punk (4-PC)
AProto Punk (4-PC)Farmable
4PCWhen any squad member triggers a Defensive Assist or Evasive Assist, all squad members deal 15% increased DMG, lasting 10s. Passive effects of the same name do not stack.
2PCPair with: Shockstar Disco, King of the Summit.
Strong F2P option providing reliable support utility.

Disk 4

CRIT Rate% = Anomaly Proficiency

Disk 5

Physical DMG% > ATK% = PEN Ratio%

Disk 6

Impact

Freedom Blues (4-PC)
BFreedom Blues (4-PC)Farmable
4PCWhen an EX Special Attack hits an enemy, reduce the target's Anomaly Buildup RES to the equipper's Attribute by 20% for 8s. This effect does not stack with others of the same attribute.
2PCPair with: Shockstar Disco, King of the Summit, Proto Punk.

Disk 4

CRIT Rate% = Anomaly Proficiency

Disk 5

Physical DMG% > ATK% = PEN Ratio%

Disk 6

Impact

Team Compositions

Caesar

Caesar

Defense

Ye Shunguang

Ye Shunguang

Attack

Zhao

Zhao

Defense

High-usage endgame shell featuring Caesar, Ye Shunguang, Zhao. Built around Caesar's Defense role with teammates covering stun, buffs, or secondary damage.

Agent Synergy
Caesar
CaesarDefense

Primary Defense — owns the damage / utility identity of this squad.

Ye Shunguang
Ye ShunguangAttack

Attack partner who covers gaps while Caesar handles the main role.

Zhao
ZhaoDefense

Defensive utility and supportive buffs that keep Caesar's rotation stable.

Skills & Mindscapes

Skills

Core PassiveBarrier of Resilience

When Caesar activates EX Special Attack: Parry Counter, Chain Attack, Ultimate, or triggers EX Special Attack: Overpowered Shield Bash through Retaliation, she buffs the entire team with a Radiant Aegis shield equal to 300% of her base Impact + 300 The shield lasts for 90s and is equipped by the on-field character, with its value shared among the entire team. Any single instance of DMG will not exceed the Shield value. While Radiant Aegis is active, the shield bearer's Anti-Interrupt level is increased, and their ATK is increased by 40. After Radiant Aegis expires, the buff remains for an additional 5s.

Additional AbilityBattle Spirit

When another character in your squad can activate Defensive Assist or shares the same Faction: When Caesar activates Perfect Block, Retaliation, Defensive Assist, or Basic Attack: Dead End, she applies a Debuff effect to enemies within a 7m radius, increasing the damage they take from all teammates by 25% for 30s.

Basic AttackRampaging Slash

Unleashes up to 6 slashes ahead, dealing Physical DMG.

Basic AttackDead End

Consume 1 Assist Point to toss the shield and attack nearby enemies in all directions, dealing Physical DMG. Character is invulnerable while using this skill.

DodgeAdrift

A quick dash dodge. Character is invulnerable while using this skill.

DodgeDash Attack: Hog Rush

Strikes forward with the shield, dealing Physical DMG. During skill activation, damage taken is reduced by 40%. When attacked by an enemy Caesar blocks with the shield and gets slightly knocked back. Press Special Attack or Special Attack to trigger Retaliation and activate Special Attack: Roaring Thrust or EX Special Attack: Overpowered Shield Bash.

DodgeDodge Counter: Eye For an Eye

Slashes enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.

Special AttackSpecial Attack: Shockwave Shield Bash

Strike forward with the shield, dealing Physical DMG. If Caesar is hit by an enemy at the beginning of the skill activation, it will trigger a Perfect Block, negating the damage once and automatically following up with a Special Attack: Roaring Thrust. After using the skill, Caesar enters a guard stance, reducing incoming damage by 40%. When attacked by an enemy Caesar blocks with the shield and gets slightly knocked back. Press Special Attack or Special Attack to trigger Retaliation, activating Special Attack: Roaring Thrust or EX Special Attack: Overpowered Shield Bash. When Retaliation is triggered, Caesar is invulnerable while using the skill.

Special AttackSpecial Attack: Roaring Thrust

Thrusts forward, dealing Physical DMG. If Perfect Block or Retaliation is not triggered, the Anti-Interrupt level is increased while using this skill. Character is invulnerable while using this skill when Perfect Block or Retaliationis triggered.

Special AttackEX Special Attack: Parry Counter

Strikes forward with the shield, followed by a powerful thrust, dealing massive Physical DMG. If Caesar is hit by an enemy at the beginning of the skill activation or a Interrupt is triggered with the shield strike, it will trigger Perfect Block, negating incoming damage once and countering with a shield bash. After triggering Perfect Block, press Special Attack to activate EX Special Attack: Overpowered Shield Bash without consuming energy. After using the skill, Caesar enters a guard stance, reducing incoming damage by 40%. When attacked by an enemy, Caesar blocks the attack and is slightly knocked back. Press Special Attack or Special Attack to trigger Retaliation and activate Special Attack: Roaring Thrust or EX Special Attack: Overpowered Shield Bash. Character is invulnerable while using this skill.

Special AttackEX Special Attack: Overpowered Shield Bash

Strikes forward with the shield, dealing massive Physical DMG. If Caesar is hit by an enemy at the beginning of the skill activation or a Interrupt is triggered with a shield strike, it will trigger Perfect Block, negating incoming damage once and recovering the Energy used to activate the skill. When the skill is activated through Perfect Block or Retaliation, Perfect Block cannot be triggered again. Character is invulnerable while using this skill.

Mindscapes

1
M1
2
M2
3
M3
4
M4
5
M5
6
M6
M1Spearhead AdvancePull Target

When Caesar enters combat or switches in, she instantly buffs the entire team with a Radiant Aegis shield, which can be can be triggered once every 300s. While Radiant Aegis is active, enemies within a 5m radius of the shield bearer suffer a 15% Attribute DMG RES reduction.

Is it worth getting?

High

M2Legacy of the Far Lands

While Radiant Aegis is active during Core Passive: Barrier of Resilience, Caesar's Energy Generation increases by 10%, and the shield bearer's attack boost is increased to 150% of its original value.

Is it worth getting?

Useful tempo upgrade — smoother resources, stun windows, or rotation uptime.

M3Absolute Trust

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

Is it worth getting?

Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.

M4Aries the Battering-Ram

When Caesar uses a Chain Attack or Ultimate, she gains 3 additional Assist Points. If her Energy is below 20, she can activate EX Special Attack: Overpowered Shield Bash with 1 Assist Point instead. This substitution can only be triggered once every 5s.

Is it worth getting?

Useful tempo upgrade — smoother resources, stun windows, or rotation uptime.

M5Romantic Conquest

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

Is it worth getting?

Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.

M6Overlord's WillPull Target

EX Special Attack: Overpowered Shield Bash and Assist Follow-Up is guaranteed to trigger a critical hit. The skill's DMG is increased by 50% with an additional damage of 50% dealt to the primary target. When Caesar uses EX Special Attack: Overpowered Shield Bash or Assist Follow-Up, her CRIT Rate is increased by 30% and her CRIT DMG is increased by 60% for 15s. Repeated triggers reset the duration.

Is it worth getting?

Maximum

Caesar is viable and competitive at M0. First stop: M2. Endgame target: M2.

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