
Caesar is an elite defensive support providing universal team buffs, damage reduction, and enemy debuffs. Her ability to shield the entire squad while simultaneously increasing team DMG makes her a transformative addition to almost any team composition.
Caesar functions as a premier defensive unit centered around her Radiant Aegis shield mechanics. She excels at counter-attacking through parries and perfect blocks, which grant her significant defensive utility [L125-L136]. By providing team-wide ATK buffs and enemy DMG taken debuffs, she seamlessly bridges the gap between survival and offensive output [L90, L95].
W-Engine
Tusks of Fury
S-rank — Impact, best in slot
Disk Set
Astral Voice
4-PC · Best in slot
Disk 4
CRIT Rate% = Anomaly Proficiency
Main stat
Disk 5
Physical DMG% > ATK% = PEN Ratio%
Main stat
Disk 6
Impact
Substats
CRIT Rate >= CRIT DMG = ATK%
Primary damage source.
EX delivers strong damage.
Chain burst.
Passive enhancement.
Negligible.
Use Caesar to Parry/Block to proc buffs, then rotate to Jane Doe to capitalize on the DMG taken debuff [L90, L95].
Prioritize EX Special Attack: Parry Counter to keep the Radiant Aegis shield active and the team safe [L90, L136].
Review and adjust rotations based on your specific team composition.

Impact
The Shield value provided by the equipper increases by 30/38/46/52/60%. When any squad member triggers Interrupt or Perfect Dodge, all squad members' DMG increases by 18/22.5/27/31.5/36% and Daze dealt increases by 12/15/18/21/24% for 20s. Passive effects of the same name do not stack.
Why it works —Tusks of Fury is the best-in-slot item, directly boosting shield strength and providing massive team buffs.

HP%
Increases Max HP by 8/9/10/11/12.5%. When attacked, the equipper's Impact is increased by 10/11.5/13/14.5/16% for 12s.
Why it works —Original Transmorpher offers decent survivability and impact for F2P, though it lacks team utility.

Energy Regen
Reduces DMG taken 7.5/8.5/9.5/10.5/12%. When attacked, the equipper's Energy Generation Rate increased by 10/11.5/13/14.5/16% for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.
Why it works —Spring Embrace aids in Energy generation, beneficial for maintaining shield uptime.

Anomaly Proficiency
While Shielded, the equipper's Energy Regen increases by 0.4/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increase by 36%.

Disk 4
CRIT Rate% = Anomaly Proficiency
Disk 5
Physical DMG% > ATK% = PEN Ratio%
Disk 6
Impact

Disk 4
CRIT Rate% = Anomaly Proficiency
Disk 5
Physical DMG% > ATK% = PEN Ratio%
Disk 6
Impact

Disk 4
CRIT Rate% = Anomaly Proficiency
Disk 5
Physical DMG% > ATK% = PEN Ratio%
Disk 6
Impact
Caesar
Defense
Ye Shunguang
Attack
Zhao
Defense
High-usage endgame shell featuring Caesar, Ye Shunguang, Zhao. Built around Caesar's Defense role with teammates covering stun, buffs, or secondary damage.
Primary Defense — owns the damage / utility identity of this squad.
Attack partner who covers gaps while Caesar handles the main role.
Defensive utility and supportive buffs that keep Caesar's rotation stable.
When Caesar activates EX Special Attack: Parry Counter, Chain Attack, Ultimate, or triggers EX Special Attack: Overpowered Shield Bash through Retaliation, she buffs the entire team with a Radiant Aegis shield equal to 300% of her base Impact + 300 The shield lasts for 90s and is equipped by the on-field character, with its value shared among the entire team. Any single instance of DMG will not exceed the Shield value. While Radiant Aegis is active, the shield bearer's Anti-Interrupt level is increased, and their ATK is increased by 40. After Radiant Aegis expires, the buff remains for an additional 5s.
When another character in your squad can activate Defensive Assist or shares the same Faction: When Caesar activates Perfect Block, Retaliation, Defensive Assist, or Basic Attack: Dead End, she applies a Debuff effect to enemies within a 7m radius, increasing the damage they take from all teammates by 25% for 30s.
Unleashes up to 6 slashes ahead, dealing Physical DMG.
Consume 1 Assist Point to toss the shield and attack nearby enemies in all directions, dealing Physical DMG. Character is invulnerable while using this skill.
A quick dash dodge. Character is invulnerable while using this skill.
Strikes forward with the shield, dealing Physical DMG. During skill activation, damage taken is reduced by 40%. When attacked by an enemy Caesar blocks with the shield and gets slightly knocked back. Press Special Attack or Special Attack to trigger Retaliation and activate Special Attack: Roaring Thrust or EX Special Attack: Overpowered Shield Bash.
Slashes enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.
Strike forward with the shield, dealing Physical DMG. If Caesar is hit by an enemy at the beginning of the skill activation, it will trigger a Perfect Block, negating the damage once and automatically following up with a Special Attack: Roaring Thrust. After using the skill, Caesar enters a guard stance, reducing incoming damage by 40%. When attacked by an enemy Caesar blocks with the shield and gets slightly knocked back. Press Special Attack or Special Attack to trigger Retaliation, activating Special Attack: Roaring Thrust or EX Special Attack: Overpowered Shield Bash. When Retaliation is triggered, Caesar is invulnerable while using the skill.
Thrusts forward, dealing Physical DMG. If Perfect Block or Retaliation is not triggered, the Anti-Interrupt level is increased while using this skill. Character is invulnerable while using this skill when Perfect Block or Retaliationis triggered.
Strikes forward with the shield, followed by a powerful thrust, dealing massive Physical DMG. If Caesar is hit by an enemy at the beginning of the skill activation or a Interrupt is triggered with the shield strike, it will trigger Perfect Block, negating incoming damage once and countering with a shield bash. After triggering Perfect Block, press Special Attack to activate EX Special Attack: Overpowered Shield Bash without consuming energy. After using the skill, Caesar enters a guard stance, reducing incoming damage by 40%. When attacked by an enemy, Caesar blocks the attack and is slightly knocked back. Press Special Attack or Special Attack to trigger Retaliation and activate Special Attack: Roaring Thrust or EX Special Attack: Overpowered Shield Bash. Character is invulnerable while using this skill.
Strikes forward with the shield, dealing massive Physical DMG. If Caesar is hit by an enemy at the beginning of the skill activation or a Interrupt is triggered with a shield strike, it will trigger Perfect Block, negating incoming damage once and recovering the Energy used to activate the skill. When the skill is activated through Perfect Block or Retaliation, Perfect Block cannot be triggered again. Character is invulnerable while using this skill.
When Caesar enters combat or switches in, she instantly buffs the entire team with a Radiant Aegis shield, which can be can be triggered once every 300s. While Radiant Aegis is active, enemies within a 5m radius of the shield bearer suffer a 15% Attribute DMG RES reduction.
Is it worth getting?
High
While Radiant Aegis is active during Core Passive: Barrier of Resilience, Caesar's Energy Generation increases by 10%, and the shield bearer's attack boost is increased to 150% of its original value.
Is it worth getting?
Useful tempo upgrade — smoother resources, stun windows, or rotation uptime.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
When Caesar uses a Chain Attack or Ultimate, she gains 3 additional Assist Points. If her Energy is below 20, she can activate EX Special Attack: Overpowered Shield Bash with 1 Assist Point instead. This substitution can only be triggered once every 5s.
Is it worth getting?
Useful tempo upgrade — smoother resources, stun windows, or rotation uptime.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
EX Special Attack: Overpowered Shield Bash and Assist Follow-Up is guaranteed to trigger a critical hit. The skill's DMG is increased by 50% with an additional damage of 50% dealt to the primary target. When Caesar uses EX Special Attack: Overpowered Shield Bash or Assist Follow-Up, her CRIT Rate is increased by 30% and her CRIT DMG is increased by 60% for 15s. Repeated triggers reset the duration.
Is it worth getting?
Maximum
Caesar is viable and competitive at M0. First stop: M2. Endgame target: M2.
Not sure Caesar is right for you? Compare against other Defense agents to find your best pull.

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You need a Ice Defense agent and Zhao's kit matches your account gap.