Theorylytics

Disk Drives Database

Every Drive Disc set with 2-piece and 4-piece bonuses, plus the agents who rank each set highest in our guides.

30 sets

Astral Voice

Astral Voice

Used by 20 agents

2-Piece

ATK +10%

4-Piece

Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one instance of this effect can exist in the same squad.

Proto Punk

Proto Punk

Used by 11 agents

2-Piece

Shield Effect +15%

4-Piece

When any squad member triggers a Defensive Assist or Evasive Assist, all squad members deal 15% increased DMG, lasting 10s. Passive effects of the same name do not stack.

Puffer Electro

Puffer Electro

Used by 11 agents

2-Piece

PEN Ratio +8%

4-Piece

Ultimate DMG increases by 20%. Launching an Ultimate increases the equipper's ATK by 15% for 12s.

King of the Summit

King of the Summit

Used by 10 agents

2-Piece

Daze +6%

4-Piece

When the equipper is a Stun character and uses an EX Special Attack or Chain Attack, increases CRIT DMG of all squad members by 15%, and when the equipper's CRIT Rate is more than or equal to 50%, further increases CRIT DMG by 15%, lasting 15s. Repeated triggers reset the duration. Passive effects of the same name do not stack.

Woodpecker Electro

Woodpecker Electro

Used by 9 agents

2-Piece

CRIT Rate +8%

4-Piece

Landing a critical hit on an enemy with a Basic Attack, Dodge Counter, or EX Special Attack increases the equipper's ATK by 9% for 6s. The buff duration for different skills are calculated separately.

Moonlight Lullaby

Moonlight Lullaby

Used by 8 agents

2-Piece

Energy Regen +20%

4-Piece

When the equipper is a Support character and uses an EX Special Attack or Ultimate, the DMG dealt by all squad members increases by 18% for 25s. Repeated triggers reset the duration. Passive effects of the same name do not stack.

Shockstar Disco

Shockstar Disco

Used by 8 agents

2-Piece

Impact +6%

4-Piece

Basic Attacks, Dash Attacks, and Dodge Counters inflict 20% more Daze to the main target.

Swing Jazz

Swing Jazz

Used by 6 agents

2-Piece

Energy Regen +20%

4-Piece

Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

Hormone Punk

Hormone Punk

Used by 5 agents

2-Piece

ATK +10%

4-Piece

Upon entering combat or switching in, the equipper's ATK increases by 25% for 10s. This effect can trigger once every 20s.

Shadow Harmony

Shadow Harmony

Used by 5 agents

2-Piece

Aftershock and Dash Attack DMG +15%

4-Piece

Upon hitting an enemy with an Aftershock or Dash Attack, if the DMG dealt aligns with the equipper's attribute, the equipper gains 1 stack of a buff effect, at most once per use of a skill. For each stack, the equipper's ATK increases by 4%, and CRIT Rate increases by 4%. The effect can stack up to 3 times and lasts for 15s. Repeated triggers reset the duration.

Yunkui Tales

Yunkui Tales

Used by 5 agents

2-Piece

HP +10%

4-Piece

When using EX Special Attack, Chain Attack, or Ultimate, CRIT Rate increases by 4%, stacking up to 3 times and lasting 15s. Repeated triggers reset the duration. When having 3 stacks of this effect, Sheer DMG increases by 10%.

Freedom Blues

Freedom Blues

Used by 4 agents

2-Piece

Anomaly Proficiency +30

4-Piece

When an EX Special Attack hits an enemy, reduce the target's Anomaly Buildup RES to the equipper's Attribute by 20% for 8s. This effect does not stack with others of the same attribute.

Thunder Metal

Thunder Metal

Used by 4 agents

2-Piece

Electric DMG +10%

4-Piece

As long as an enemy in combat is Shocked, the equipper's ATK is increased by 28%.

Chaos Jazz

Chaos Jazz

Used by 3 agents

2-Piece

Anomaly Proficiency +30

4-Piece

Fire DMG and Electric DMG increases by 15%. While off-field, EX Special Attack and Assist Attack DMG increases by 20%. When switching on-field, this buff continues for 5s, and this continuation effect can trigger once every 7.5s.

Dawn's Bloom

Dawn's Bloom

Used by 3 agents

2-Piece

Basic Attack DMG +15%

4-Piece

Increases Basic Attack DMG by 20%. When equipped by an Attack character, using an EX Special Attack or Ultimate will further increase Basic Attack DMG by 20% for 25s. Repeated triggers reset the duration.

Fanged Metal

Fanged Metal

Used by 3 agents

2-Piece

Physical DMG +10%

4-Piece

Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% additional DMG to the target for 12s.

Phaethon's Melody

Phaethon's Melody

Used by 3 agents

2-Piece

Anomaly Mastery +8%

4-Piece

When any squad member uses an EX Special Attack, the equipper's Anomaly Proficiency increases by 45 for 8s. If the character using the EX Special Attack is not the equipper, the equipper's Ether DMG is increased by 25%.

Branch & Blade Song

Branch & Blade Song

Used by 1 agent

2-Piece

CRIT DMG +16%

4-Piece

When Anomaly Mastery exceeds or equals 115 points, the equipper's CRIT DMG increases by 30%. When any squad member applies Freeze or triggers the Shatter effect on an enemy, the equipper's CRIT Rate increases by 12%, lasting 15s.

Best for

Bunny in Wonderland

Bunny in Wonderland

Used by 1 agent

2-Piece

HP +10%

4-Piece

When the equipper is a Defense character: When the equipper launches an EX Special Attack or any squad member triggers a Defensive Assist or Evasive Assist, all squad members' DMG increases by 6%, stacking up to 3 times, lasting 25s. Stacks decay one at a time, and duration refreshes when gained or decayed. Passive effects of the same name do not stack.

Best for

Chaotic Metal

Chaotic Metal

Used by 1 agent

2-Piece

Ether DMG +10%

4-Piece

The equipper's CRIT DMG increases by 20%. When any character in the squad triggers Corruption's additional DMG, this effect further increases by 5.5% for 8s, stacking up to 6 times. Repeated triggers reset the duration.

Best for

Inferno Metal

Inferno Metal

Used by 1 agent

2-Piece

Fire DMG +10%

4-Piece

Upon hitting a Burning enemy, the equipper's CRIT Rate is increased by 28% for 8s.

Best for

Notes From the Chained

Notes From the Chained

Used by 1 agent

2-Piece

Ice DMG +10%

4-Piece

When the equipper triggers Abloom, their Anomaly Proficiency increases by 48 for 30s; repeated triggers reset the duration. When the equipper triggers a Freeze effect, their All-Attribute Anomaly DMG and Disorder DMG increase by 16% for 30s; repeated triggers reset the duration.

Best for

Polar Metal

Polar Metal

Used by 1 agent

2-Piece

Ice DMG +10%

4-Piece

Increase the DMG of Basic Attack and Dash Attack by 20%. When any squad member inflicts Freeze or Shatter, this effect increases by an additional 20% for 12s.

Best for

Shining Aria

Shining Aria

Used by 1 agent

2-Piece

Ether DMG +10%

4-Piece

When the equipper's Basic Attack hits an enemy, their Anomaly Proficiency increases by 36, lasting 8s. Repeated triggers reset the duration. When any enemy on the field is stunned, the equipper's DMG increases by 25% for 18s. Repeated triggers reset the duration.

Best for

The Sky Ablaze

The Sky Ablaze

Used by 1 agent

2-Piece

Ether DMG +10%

4-Piece

When the equipper is an Ether attribute Agent, their CRIT DMG increases by 30%. When the equipper uses an EX Special Attack or Ultimate, their ATK increases by 10% for 30s. Repeated triggers reset the duration.

Best for

White Water Ballad

White Water Ballad

Used by 1 agent

2-Piece

Physical DMG +10%

4-Piece

When the equipper is within any Ether Veil, their CRIT Rate increases by 10%. After leaving Ether Veil, this bonus remains for 15s. If the equipper is an Attack character, activating an Ether Veil or extending an Ether Veil grants an additional 10% CRIT Rate and 10% ATK for 30s. Repeated triggers reset the duration.

Best for

Wuthering Salon

Wuthering Salon

Used by 1 agent

2-Piece

Wind DMG +10%

4-Piece

When the equipper uses an EX Special Attack, their Anomaly Proficiency increases by 25 for 40s, stacking up to 2 times. Repeated triggers reset the duration. When the equipper triggers Windswept, their DMG increases by 18% for 40s. Repeated triggers reset the duration.

Best for

FF

Feathered Fate

No guide rankings yet

2-Piece

Anomaly Proficiency +30

4-Piece

When the equipper enters the battlefield or is switched to as the active character, they gain a buff for 15s: Anomaly Proficiency increases by 50, and if the equipper's attribute is Lumiflux, their Attribute Anomaly DMG increases by 15%. This buff remains in effect even when the equipper is not the currently active character.

Soul Rock

Soul Rock

No guide rankings yet

2-Piece

DEF +16%

4-Piece

Upon receiving an enemy attack and losing HP, the equipper takes 40% less DMG for 2.5s. This effect can trigger once every 15s.

TR

Thorned Rose

No guide rankings yet

2-Piece

DEF +16%

4-Piece

The equipper's DMG is increased by 15%. When the equipper's initial DEF is greater than or equal to 1,000/1,800, their CRIT Rate is increased by 8%/16%.