Theorylytics
Nicole
EtherSupportCunning Hares★★★★ A-Rank

Nicole

Published Jul 19, 2026 · Updated v3.0
Content Ratings
Shiyu DefenseS
Deadly AssaultS
Hollow ZeroA
Should You Pull?YES

Nicole is an essential A-rank support who provides invaluable utility through heavy DEF shred and Ether DMG amplification. Her ability to group enemies while enabling massive team damage makes her a staple for any account running Ether-based squads.

Nicole acts as a versatile Support Agent who generates energy fields to pull enemies together while applying significant debuffs. By consuming bullets via Basic and Dash attacks, she enhances her combat effectiveness and triggers core mechanics. Her primary value stems from inflicting a substantial 40% DEF shred alongside a 25% Ether DMG bonus, effectively amplifying the damage output of the entire squad.

EtherSupportCrowd ControlDEF ShredDMG BufferReload Mechanic

Overview

Quick Build

W-Engine

The Vault(S5)

S-rank — Energy Regen, best in slot

Disk Set

Moonlight Lullaby(4-PC)

4-PC · Best in slot

Disk 4

ATK% = Anomaly Proficiency

Main stat

Disk 5

Ether DMG% > ATK%

Main stat

Disk 6

Energy Regen = ATK%

Substats

Anomaly Proficiency = ATK% > PEN = FLAT ATK

Strengths

  • High DEF shred debuff
  • Effective crowd control pulling enemies
  • Strong Ether damage amplification
  • High-frequency anomaly application
  • Generates significant Decibel for the team

Weaknesses

  • Requires active reloading to maintain peak utility
  • Defensive capabilities rely on perfect dodge timing
  • Energy management is critical for field uptime
  • Positioning-dependent for maximum grouping
  • Performance heavily tied to Additional Ability requirements

Skill Priority

1
Basic AttackHighest

Primary damage source.

2
Special AttackHigh

EX delivers strong damage.

3
Chain AttackMedium

Chain burst.

4
Core PassiveMedium

Passive enhancement.

5
DodgeLow

Negligible.

Stat Priority

1
CRIT Rate75–80%
2
CRIT DMG150–200%
3
ATK2500+
4
Anomaly Proficiency120+
5
HP10000+
6
PEN RatioAs available
Rotation Priority
General Ether Squad

Start with EX Special to group enemies, then swap to main DPS to capitalize on the 40% DEF shred.

Core Passive Proc
Ultimate Burst

Use Ultimate for group pull and team-wide Energy recovery, then trigger Quick Assist to bring in your main carry.

Energy Threshold

Review and adjust rotations based on your specific team composition.

W-Engines

S-Rank W-Engines

2
Weeping Cradle

Energy Regen

While off-field, Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. Attacks from the equipper enhance the squad's DMG against a struck target by 10/12.5/15/17.5/20% for 3 seconds. During this period, this effect is further increased by 1.7/2/2.5/3/3.3% every 0.5s, up to a maximum additional increase of 10.2/12/15/18/19.8%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.

Why it works —Weeping Cradle (S1) offers superior PEN ratio scaling for higher output potential.

A-Rank W-Engines

1
The Vault

Energy Regen

Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all squad members' DMG against the target by 15/17.5/20/22/24% and increases the equipper's Energy Regen by 0.5/0.58/0.65/0.72/0.8 per second for 2s. Passive effects of the same name do not stack.

Why it works —The Vault (S5) provides necessary Energy Regen to maintain frequent EX Special activation.

3
Kaboom the Cannon

Energy Regen

When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 2.5/2.8/3.2/3.6/4% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.

Why it works —Kaboom the Cannon (S5) is a reliable alternative providing consistent Energy regeneration.

4
Slice of Time
Slice of TimeBF2P Best

Energy Regen

Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 20/23/26/29/32 (Dodge) | 25/28.5/32/35.5/40 (Special) | 30/34.5/39/43.5/48 (Assist) | 35/40/45/50/55 (Chain) more Decibels and generates 0.7/0.8/0.9/1/1.1 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of others. Passive effects of the same name do not stack.

6
Unfettered Game Ball

CRIT Rate

Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 12/13.5/15.5/17.5/20% for 12s. The bonuses triggered by the same type of passive effects do not stack.

B-Rank W-Engines

5
[Reverb] Mark II

Energy Regen

Launching an EX Special Attack or Chain Attack increases all squad members' Anomaly Mastery and Anomaly Proficiency by 10/12/13/15/16 for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack.

Disk Drives

Moonlight Lullaby(4-PC)
SMoonlight Lullaby(4-PC)Best in Slot
4PCWhen the equipper is a Support character and uses an EX Special Attack or Ultimate, the DMG dealt by all squad members increases by 18% for 25s. Repeated triggers reset the duration. Passive effects of the same name do not stack.
2PCPair with: Phaethon's Melody, Astral Voice, Hormone Punk, Chaos Jazz, Freedom Blues.
Optimal choice for maximizing support utility and field uptime.

Disk 4

ATK% = Anomaly Proficiency

Disk 5

Ether DMG% > ATK%

Disk 6

Energy Regen = ATK%

Astral Voice(4-PC)
AAstral Voice(4-PC)
4PCWhenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one instance of this effect can exist in the same squad.
2PCPair with: Phaethon's Melody, Hormone Punk, Chaos Jazz, Freedom Blues.
Provides balanced bonuses suitable for multi-role support setups.

Disk 4

ATK% = Anomaly Proficiency

Disk 5

Ether DMG% > ATK%

Disk 6

Energy Regen = ATK%

Swing Jazz(4-PC)
BSwing Jazz(4-PC)
4PCLaunching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.
2PCPair with: Phaethon's Melody, Astral Voice, Hormone Punk, Chaos Jazz, Freedom Blues.

Disk 4

ATK% = Anomaly Proficiency

Disk 5

Ether DMG% > ATK%

Disk 6

Energy Regen = ATK%

Team Compositions

Nicole

Nicole

Support

Miyabi

Miyabi

Anomaly

Nangong Yu

Nangong Yu

Stun

High-usage endgame shell featuring Nicole, Miyabi, Nangong Yu. Built around Nicole's Support role with teammates covering stun, buffs, or secondary damage.

Agent Synergy
Nicole
NicoleSupport

Primary Support — owns the damage / utility identity of this squad.

Miyabi
MiyabiAnomaly

Secondary Anomaly / Disorder partner that amplifies Nicole's damage windows.

Nangong Yu
Nangong YuStun

Opens stun windows so Nicole can dump burst damage safely.

Skills & Mindscapes

Skills

Core PassiveMechanical Case

After hitting an enemy with a Special Attack, EX Special Attack, Chain Attack, or Ultimate, Nicole can reload, enhancing her Basic Attack and Dash Attack. When her enhanced bullets or Energy Field hits an enemy, the target's DEF is reduced by 20% for 3.5s.

Additional AbilityHare of Many Burrows

When another character in your squad shares the same Attribute or Faction: When Nicole's Core Passive: Mechanical Case applies a debuff to an enemy, all squad members deal 25% more Ether DMG to the target for 3.5s.

Basic AttackCunning Combo

Unleashes up to 3 strikes, dealing Physical DMG.

Basic AttackDo As I Please

After using a Special Attack, EX Special Attack, Chain Attack, or Ultimate, Nicole can reload, and her Basic Attack and Dash Attack are enhanced, increasing the power of her bullets.

DodgeSpeed Demon

A rapid dodge. Character is invulnerable while using this skill. Drag the [Moving] to dodge, then hold [Dodge] to reload while dodging, enhancing Basic Attacks and Dash Attacks up to 8 times.

Dash AttackJack in the Box

When dragging the [Moving] during a dodge, press [Basic Attack]: Dashes in the target direction and strikes nearby enemies, dealing Physical DMG. When not dragging the [Moving] during a dodge, press [Basic Attack]: Vaults backward and launches a ranged strike against enemies in front, dealing Physical DMG. Automatically reloads after the attack to enhance her Basic Attack and Dash Attack, up to 8 times.

Dodge CounterDiverted Bombard

Dodge backwards and send a ranged strike at enemies in front, dealing Ether DMG. Character is invulnerable while using this skill. Automatically reloads after the attack to enhance Basic Attack and Dash Attack up to 8 times.

Special AttackSugarcoated Bullet

Unleashes a ranged strike against enemies in front, dealing Ether DMG. Anti-Interrupt level is increased while using this skill. Automatically reloads after the attack to enhance Basic Attack and Dash Attack up to 8 times.

EX Special AttackStuffed Sugarcoated Bullet

A powerful ranged strike, generating an energy field that pulls enemies towards its center to deal Ether DMG. Hold [Special Attack] down to charge up this attack, during which a small energy field is generated at the muzzle as Energy is consumed, dealing bonus DMG to enemies nearby. Character is invulnerable while using this skill. A Quick Assist is triggered when this skill hits an enemy. Automatically reloads after the attack to enhance Basic Attack and Dash Attack up to 8 times.

Chain AttackEther Shellacking

Unleashes a powerful ranged strike at enemies in a small area, generating an energy field that pulls enemies towards its center to deal Ether DMG. Character is invulnerable while using this skill. A Quick Assist is triggered when this skill hits an enemy. Automatically reloads after the attack to enhance Basic Attack and Dash Attack up to 8 times.

UltimateEther Grenade

Unleashes a powerful ranged strike at enemies in a small area, generating an energy field that pulls enemies towards its center to deal Ether DMG. When using this skill, other squad members recover 10 Energy. The next character to switch in gains an additional 20 energy. Character is invulnerable while using this skill. A Quick Assist is triggered when this skill hits an enemy. Automatically reloads after the attack to enhance Basic Attack and Dash Attack up to 8 times.

Assist Follow-UpWindow of Opportunity

Charge forward and bombard enemies, dealing Ether DMG. Character is invulnerable while using this skill.

Defensive AssistThe Hare Strikes Back

Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

Quick AssistEmergency Bombard

Dodge backwards and send ranged strikes at enemies in front, dealing Ether DMG. Character is invulnerable while using this skill. Automatically reloads after the attack to enhance Basic Attack and Dash Attack up to 8 times.

Mindscapes

1
M1
2
M2
3
M3
4
M4
5
M5
6
M6
M1Supercharged BombPull Target

The DMG and the Anomaly Buildup inflicted by Nicole’s EX Special Attack increases by 16%. For each additional 0.1s of charging when Nicole activates her EX Special Attack, the duration of the energy field created at the target location increases by 0.15s.

Is it worth getting?

Significant boost to Anomaly buildup and field duration.

M2Charging Device

Nicole recovers 5 Energy when Core Passive: Mechanical Case's debuff is triggered. This effect can trigger once every 15s.

Is it worth getting?

Useful tempo upgrade — smoother resources, stun windows, or rotation uptime.

M3A Hare’s Cunning

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

Is it worth getting?

Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.

M4Field Expansion

When Nicole uses her EX Special Attack, Chain Attack, or Ultimate, the diameter of the energy field generated at the target location is increased by 3m.

Is it worth getting?

Useful tempo upgrade — smoother resources, stun windows, or rotation uptime.

M5Industry Star

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

Is it worth getting?

Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.

M6Corrupting Energy FieldPull Target

When Nicole’s energy fields deal DMG to an enemy, all squad members CRIT Rate against that enemy increases by 1.5%, stacking up to 10 times, and lasting 12s. The duration of each stack is calculated separately.

Is it worth getting?

Provides excellent team-wide CRIT Rate buffs.

Nicole is viable and competitive at M0. First stop: M2. Endgame target: M2.

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