
Rina is a specialized support essential for enabling Electric teams through reliable PEN Ratio buffs. She is highly recommended if you main Electric DPS characters but can be skipped if your account focus lies elsewhere.
Rina commands her two puppets, Drusilla and Anastella, to execute ranged attacks that manipulate the field while she remains at a safe distance. Her primary utility stems from her Core Passive, which significantly boosts the squad's PEN Ratio based on her own stats. By managing puppet deployment, she maintains consistent offensive pressure and buffs the team without needing to stay constantly active on the field.
W-Engine
Weeping Cradle
S-rank — Energy Regen, best in slot
Disk Set
Moonlight Lullaby
4-PC · Best in slot
Disk 4
ATK% = Anomaly Proficiency
Main stat
Disk 5
PEN Ratio%
Main stat
Disk 6
Energy Regen >= ATK%
Substats
Anomaly Proficiency > ATK% > PEN = FLAT ATK
Primary damage source.
EX delivers strong damage.
Chain burst.
Passive enhancement.
Negligible.
Focus on deploying puppets early to establish the PEN Ratio buff for your main DPS.
Use Rina's Ultimate to trigger the squad energy recovery, immediately switching to your primary DPS.
Review and adjust rotations based on your specific team composition.

Energy Regen
While off-field, Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. Attacks from the equipper enhance the squad's DMG against a struck target by 10/12.5/15/17.5/20% for 3 seconds. During this period, this effect is further increased by 1.7/2/2.5/3/3.3% every 0.5s, up to a maximum additional increase of 10.2/12/15/18/19.8%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
Why it works —Weeping Cradle is the premier choice, offering massive Energy Regen and stacking squad DMG buffs.

Energy Regen
When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 2.5/2.8/3.2/3.6/4% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
Why it works —Kaboom the Cannon offers decent team-wide ATK buffs but is less specialized for Rina's needs.

Energy Regen
Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 20/23/26/29/32 (Dodge) | 25/28.5/32/35.5/40 (Special) | 30/34.5/39/43.5/48 (Assist) | 35/40/45/50/55 (Chain) more Decibels and generates 0.7/0.8/0.9/1/1.1 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of others. Passive effects of the same name do not stack.
Why it works —Slice of Time is the best F2P option, providing consistent Energy generation via various combat actions.

CRIT Rate
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 12/13.5/15.5/17.5/20% for 12s. The bonuses triggered by the same type of passive effects do not stack.
![[Reverb] Mark II](/_next/image?url=%2Fzzz%2Fw-engines%2Freverb-mark-ii.png&w=3840&q=75&dpl=dpl_7nf99CdjzekhTXFkkY95RyLEo3au)
Energy Regen
Launching an EX Special Attack or Chain Attack increases all squad members' Anomaly Mastery and Anomaly Proficiency by 10/12/13/15/16 for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack.

Disk 4
ATK% = Anomaly Proficiency
Disk 5
PEN Ratio%
Disk 6
Energy Regen >= ATK%

Disk 4
ATK% = Anomaly Proficiency
Disk 5
PEN Ratio%
Disk 6
Energy Regen >= ATK%

Disk 4
ATK% = Anomaly Proficiency
Disk 5
PEN Ratio%
Disk 6
Energy Regen >= ATK%
Rina
Support
Miyabi
Anomaly
Yanagi
Anomaly
High-usage endgame shell featuring Rina, Miyabi, Yanagi. Built around Rina's Support role with teammates covering stun, buffs, or secondary damage.
Primary Support — owns the damage / utility identity of this squad.
Secondary Anomaly / Disorder partner that amplifies Rina's damage windows.
Secondary Anomaly / Disorder partner that amplifies Rina's damage windows.
When ordering Drusilla or Anastella to attack, other squad members' PEN Ratio increases together with Rina's, by 25% of Rina's PEN Ratio + 6%, up to 30%. The effect ends when both Drusilla and Anastella return to Rina.
When another character in your squad shares the same Attribute or Faction: Increases the duration of Shock inflicted on enemies by any character by 3s. When Shocked enemies are on the field, all squad members' Electric DMG increases by 10%.
Order Drusilla and Anastella to attack up to 4 times, dealing Physical DMG and Electric DMG. Performing other actions during Drusilla and Anastella's attacks will not interrupt Rina's Basic Attack combo count.
Calls back Drusilla and Anastella to swing them around for a ranged attack, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.
A rapid dodge. Character is invulnerable while using this skill.
Order Drusilla and Anastella to execute a piercing attack, dealing Physical DMG.
Order Drusilla and Anastella to spin forward and trigger an explosion, dealing Electric DMG. Character is invulnerable while using this skill.
Order Anastella to execute a downward smash, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.
Order Anastella to execute multiple downward smashes, dealing massive Electric DMG. Character is invulnerable while using this skill. A Quick Assist is triggered when this skill hits an enemy.
Order Drusilla and Anastella push forward and generate a ball-shaped electrical field that deals massive Electric DMG. During this skill, Drusilla and Anastella are unable to perform Basic Attacks, Dash Attacks, Special Attacks, EX Special Attacks, but can be recalled to Rina's side through Basic Attack: Shoo the Fool. Character is invulnerable while using this skill. A Quick Assist is triggered when this skill hits an enemy.
Order Drusilla and Anastella to spin forward,dealing massive Electric DMG. During this skill, Drusilla and Anastella are unable to respond to Basic Attack, Dash Attack, Special Attack, EX Special Attack, but can be recalled to Rina's side through Basic Attack: Shoo the Fool. Upon activating this skill, the other squad members recover 10 Energy. The next character to switch in recovers an additional 20 energy. Character is invulnerable while using this skill. A Quick Assist is triggered when this skill hits an enemy.
Order Drusilla and Anastella to push forward and generate an electrical vortex, dealing Electric DMG. Character is invulnerable while using this skill.
Dodges the enemy's attack and activates the Vital View. Character is invulnerable while using this skill.
Order Drusilla and Anastella to spin forward and trigger an explosion, dealing Electric DMG. Character is invulnerable while using this skill.
After being sent out to launch an attack, Drusilla and Anastella stay in place for an additional 5.5s before returning to Rina. The effect gained from Core Passive: Mini Destruction Partner by characters within 10m is increased to 130%.
Is it worth getting?
Significant quality of life; extends puppet duration and buffs the Core Passive effectiveness.
Upon entering combat or switching in, Rina's DMG increases by 15% for 12s. This effect can trigger once every 18s.
Is it worth getting?
Straightforward damage bump — nice vertical investment, not mandatory at M0.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
Rina's Energy Regen increases by 0.5/s when both Drusilla and Anastella are deployed. The effect ends when Drusilla or Anastella returns to Rina.
Is it worth getting?
Useful tempo upgrade — smoother resources, stun windows, or rotation uptime.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
When an EX Special Attack, Chain Attack or Ultimate hits an enemy, the entire squad's Electric DMG is increased by 15% for 8s.
Is it worth getting?
High investment for a flat Electric DMG bonus; generally unnecessary for mid-tier accounts.
Rina is viable and competitive at M0. First stop: M2. Endgame target: M2.
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