
Pull Yuzuha if you want a top Anomaly Support who buffs ATK / DMG% and enables Disorder-heavy carries like Miyabi, Yanagi, or Jane. She is one of the strongest generalist Anomaly enablers in the game and stays valuable across multiple attribute shells. Skip or delay if your account already has Astra Yao covering Support duties and you do not run Anomaly / Disorder teams — she is less mandatory for pure Attack hypercarries that do not care about Anomaly buffs.
Yuzuha serves as a versatile support who utilizes her Sugar Points resource to manage combat tempo and empower allies. By inflicting the Sweet Scare state, she enables powerful aftershocks and triggers the Flavor Match mechanic to adapt elemental damage types. Her toolkit focuses on rewarding proactive play through parries and well-timed EX Special attacks to maintain near-constant uptime on team-wide buffs.
W-Engine
Weeping Cradle(S5)
S-rank — Energy Regen, best in slot
Disk Set
Moonlight Lullaby(4-PC)
4-PC · Best in slot
Disk 4
CRIT Rate%
Main stat
Disk 5
Physical DMG%
Main stat
Disk 6
ATK%
Substats
CRIT Rate >= CRIT DMG = ATK%
Primary damage source.
EX delivers strong damage.
Chain burst.
Passive enhancement.
Negligible.
Open with Yuzuha to inflict Sweet Scare, then cycle to Jane Doe to trigger Flavor Match for rapid Disorder.
Ensure Yuzuha has at least 3 Sugar Points before swapping into Miyabi to maximize the Tanuki Wish duration.
Review and adjust rotations based on your specific team composition.

Energy Regen
While off-field, Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. Attacks from the equipper enhance the squad's DMG against a struck target by 10/12.5/15/17.5/20% for 3 seconds. During this period, this effect is further increased by 1.7/2/2.5/3/3.3% every 0.5s, up to a maximum additional increase of 10.2/12/15/18/19.8%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
Why it works —Weeping Cradle(S5) offers the highest value for sustaining the consistent energy flow needed for Yuzuha's support uptime.

Energy Regen
While not the active character, the equipper's Energy Regen increases by 0.6/0.69/0.78/0.87/0.96 per second. When the equipper uses an EX Special Attack and deals Physical DMG, all squad members gain a buff: DMG dealt increases by 12.5/14.3/16.1/17.9/20% for 40s, stacking up to 2 times. Repeated triggers reset the duration. At 2 stacks, characters gain an additional 10/11.5/13/14.5/16% ATK. Only one instance of this effect can exist in the same squad.
Why it works —Thoughtbop provides exceptional utility and synergy with the anomaly-focused team playstyles she enables.

Energy Regen
When the equipper's EX Special Attack or Ultimate deals Physical DMG, their Anomaly Mastery increases by 30/34/38/42/48 for 40s. When the equipper's Aftershock hits an enemy, all squad members' Anomaly Proficiency increases by 60/69/78/87/96 for 40s. Only one instance of this effect can exist in the same squad.
Why it works —Metanukimorphosis serves as a solid stat-stick for those lacking top-tier energy-focused alternatives.

Energy Regen
While off-field, Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. Attacks from the equipper enhance the squad's DMG against a struck target by 10/12.5/15/17.5/20% for 3 seconds. During this period, this effect is further increased by 1.7/2/2.5/3/3.3% every 0.5s, up to a maximum additional increase of 10.2/12/15/18/19.8%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.

Energy Regen
When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 2.5/2.8/3.2/3.6/4% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.

Disk 4
CRIT Rate%
Disk 5
Physical DMG%
Disk 6
ATK%

Disk 4
CRIT Rate%
Disk 5
Physical DMG%
Disk 6
ATK%
Yuzuha
Support
Jane Doe
Anomaly
Velina
Anomaly
High-usage endgame shell featuring Yuzuha, Jane Doe, Velina. Built around Yuzuha's Support role with teammates covering stun, buffs, or secondary damage.
Primary Support — owns the damage / utility identity of this squad.
Secondary Anomaly / Disorder partner that amplifies Yuzuha's damage windows.
Secondary Anomaly / Disorder partner that amplifies Yuzuha's damage windows.
Upon entering the battlefield, Yuzuha immediately gains 3 Sugar Points. Yuzuha can have up to 6 Sugar Points. When Yuzuha's EX Special Attack: Cavity Alert, EX Special Attack: Cavity Alert, Right Now!, or Ultimate: Surrender or Suffer the Mischief hits an enemy, all squad members receive the Tanuki Wish effect. Tanuki Wish grants an ATK increase equal to 40% of Yuzuha's initial ATK, up to a maximum increase of 600, and increases the DMG dealt by those with the effect by 15%, lasting 40s. Repeated triggers reset the duration. If Yuzuha's initial ATK reaches 3,000, she grants the full ATK bonus to all squad members.
When another character in your squad is an Anomaly character or shares the same Faction: If Yuzuha's Anomaly Mastery exceeds 100, every point over increases the Anomaly Buildup Rate of characters with Tanuki Wish by 0.2%, up to a maximum of 20%, and all Attribute Anomaly DMG and Disorder DMG by 0.2%, up to a maximum of 20%. When Yuzuha's Anomaly Mastery is at 200, she grants the full buff effect.
Unleashes up to 5 strikes ahead, dealing Physical DMG.
Enter a defensive stance for up to 1.5 seconds. If hit during this time, parry the attack and inflict massive Daze against the attacking enemy. Successfully parrying an attack grants 1 Sugar Points. Character is invulnerable when successfully parrying.
When Yuzuha has Sugar Points, landing a hit with other active characters' attacks will have Yuzuha continuously twirl her umbrella and attack centered around the target before launching a powerful shell, dealing Physical DMG. When this attack lands a heavy attack, Yuzuha consumes 1 Sugar Point. Basic Attack: Hard Candy Shot is considered an Aftershock. Basic Attack: Hard Candy Shot can be triggered once every 8s. Character is invulnerable while using this skill.
Enemies under the effect of Sweet Scare will be attacked by a Basic Attack: Sugarburst Sparkles once every 1s. Basic Attack: Sugarburst Sparkles initially deals Physical DMG. Basic Attack: Sugarburst Sparkles does not contribute its accumulated Attribute Anomaly Buildup toward Anomaly DMG calculation. Basic Attack: Sugarburst Sparkles Anomaly Buildup Rate increases.
Enemies affected by Sweet Scare will be attacked by a Basic Attack: Sugarburst Sparkles - Max when hit with a heavy attack from Basic Attack: Hard Candy Shot or Assist Follow-Up: Stuffed Hard Candy Shot. Basic Attack: Sugarburst Sparkles - Max initially deals Physical DMG. Basic Attack: Sugarburst Sparkles - Max does not contribute its accumulated Attribute Anomaly Buildup toward Anomaly DMG calculation. Basic Attack: Sugarburst Sparkles - Max Anomaly Buildup Rate increases.
When Yuzuha is off-field, tanuki Kama assists the active character in attacking enemies, dealing Physical DMG. When Yuzuha performs Basic Attack: Tanuki Cloak, tanuki Kama joins her in attacking the enemy, dealing Physical DMG. Tanuki Kama inherits Yuzuha's initial ATK.
A quick dash dodge. Character is invulnerable while using this skill.
Rapidly strikes enemies in front, dealing Physical DMG.
Deliver a quick strike forward, dealing Physical DMG. Character is invulnerable while using this skill.
Fire a cannon shot forward, dealing Physical DMG.
Throw a bomb at the enemy, dealing Physical DMG; Upon hitting an enemy with a heavy attack, it inflicts the [Sweet Scare] state; Gain 2 [Sugar Points] upon activation; A [Quick Assist] is triggered when this skill hits an enemy; Character is invulnerable while using this skill.
After using [Dodge Counter: Time for Payback~], [Quick Assist: Dessert Time], [Assist Follow-Up: We Have Cookies], or [Assist Follow-Up: Stuffed Hard Candy Shot], or when a [Perfect Dodge] is triggered, press Special Attack to activate. Quickly throw a bomb at the enemy, dealing Physical DMG; On hitting an enemy with a heavy attack, it inflicts the [Sweet Scare] state; Gain 2 [Sugar Points] upon activation; A [Quick Assist] is triggered when this skill hits an enemy; Character is invulnerable while using this skill.
The Sweet Scare state lasts for specified duration, repeated triggers reset the duration. When an enemy affected by Sweet Scare is first hit by an active character using an attack of their attribute, Flavor Match is triggered against that enemy, changing the attribute of Basic Attack: Sugarburst Sparkles and Basic Attack: Sugarburst Sparkles - Max against that enemy to match that of the character who triggered Flavor Match. When Sweet Scare is triggered again on an enemy, their existing Flavor Match state is removed. The process can be repeated to change the attribute of Basic Attack: Sugarburst Sparkles and Basic Attack: Sugarburst Sparkles - Max again.
Unleash a powerful strike on enemies in a small area ahead, dealing massive Physical DMG; Gain 1 Sugar Points when used; A Quick Assist is triggered when this skill hits an enemy; Character is invulnerable while using this skill.
Unleash a powerful strike on enemies in a large area around the character, dealing massive Physical DMG; Enemies hit with a heavy attack are inflicted with the Sweet Scare state; Upon activating this skill, other squad members gain Energy; Upon activating this skill, gain 2 Sugar Points; A Quick Assist is triggered when this skill hits an enemy; Character is invulnerable while using this skill.
After triggering a Defensive Assist or successfully parrying an enemy attack with Basic Attack: Tanuki Cloak, press Basic Attack activate: Strike enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.
After triggering a Defensive Assist or successfully parrying an enemy attack with Basic Attack: Tanuki Cloak, press Basic Attack at the right moment to activate: Following a continuous spinning umbrella attack, fire a powerful projectile that deals Physical DMG. Character is invulnerable while using this skill.
Parries the enemy's attack, dealing massive Daze. Upon a successful parry, gain 1 Sugar Points; Character is invulnerable while using this skill.
When the active character is launched, press Assist to activate. Strike enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.
Yuzuha regains 30 Energy when she enters the battlefield. In Investigation Zone Mode, this effect can trigger at most once every 180s. Enemies in the Sweet Scare state have their All-Attribute RES reduced by 10%. The Attribute Anomaly DMG and Disorder DMG buff from her Additional Ability is increased to 130% of its original value.
Is it worth getting?
Essential for energy management and unlocking additional RES shred for the team.
When Yuzuha's [EX Special Attack: Cavity Alert], [EX Special Attack: Cavity Alert, Right Now!], or [Ultimate: Surrender or Suffer the Mischief] hits an enemy, all squad members' DMG increases by 15% and Anomaly Buildup Rate by 15%, lasting 40s and repeated triggers reset the duration. When a heavy attack hits an enemy that is not Stunned, it will trigger a forced [Chain Attack]. [Chain Attacks] triggered this way have reduced Interrupt Level and forced [Chain Attacks] can only occur once every 20s; whenever another character enters through a [Chain Attack], Yuzuha gains 1 [Sugar Points]; Yuzuha's [Basic Attack: Hard Candy Shot] cooldown is reduced by 25%.
Is it worth getting?
Provides significant DMG and Anomaly Buildup buffs, plus forced chain attack utility.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
The DMG of Yuzuha's Assist Follow-Up: Stuffed Hard Candy Shot and Assist Follow-Up: We Have Cookies increases by 30%, Anomaly Buildup Rate by 20%, and triggers a Quick Assist when it hits an enemy.
Is it worth getting?
Good Anomaly investment — improves buildup / Disorder payoff for this kit.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
Gain 1 additional Sugar Points when successfully parrying an enemy attack using a Defensive Assist or Basic Attack: Tanuki Cloak. When using Assist Follow-Up: Stuffed Hard Candy Shot, hold Normal Attack to charge for up to 0.8 seconds. Releasing Normal Attack or reaching full charge fires an extra powerful shell at the enemy. For every 0.4s charged, Yuzuha consumes 1 Sugar Point to fire an additional powerful shell, each dealing 300% of her ATK as Physical DMG. If any powerful shell from Assist Follow-Up: Stuffed Hard Candy Shot hits an enemy, all squad members' Disorder DMG Multiplier increases by 105% for 40s, and stacking up to 3 times, with each stack duration being calculated separately. In addition, if the powerful shell hits an enemy under Sweet Scare, it'll trigger 1 Basic Attack: Sugarburst Sparkles - Max attack. If Yuzuha is attacked while charging, she will automatically dodge the attack and immediately unleash the max-charged attack.
Is it worth getting?
High investment, overkill for general content unless chasing maximum Disorder multipliers.
Yuzuha is viable and competitive at M0. First stop: M2. Endgame target: M2.
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