
Grace is the premier Electric Anomaly enabler, essential for teams relying on Shock buildup and disorder damage. She is highly recommended if you possess Rina or intend to build a dedicated Electric anomaly squad.
Grace acts as an Anomaly-focused technician who excels at rapidly stacking Zap through Basic and Dash attacks to unleash powerful, augmented Special Attacks. By utilizing grenades, she dictates the pace of battle, controlling enemy positioning while maximizing Electric Anomaly buildup efficiency. Her kit bridges the gap between sustained field presence and burst window damage.
W-Engine
Timeweaver
S-rank — Anomaly Proficiency, best in slot
Disk Set
Thunder Metal
4-PC · Best in slot
Disk 4
Anomaly Proficiency > ATK%
Main stat
Disk 5
PEN Ratio% > Electric DMG% >= ATK%
Main stat
Disk 6
Anomaly Mastery
Substats
Anomaly Proficiency > ATK% > PEN > ATK
Primary Anomaly buildup.
EX generates resources.
Unlocks damage conversion.
Burst damage.
Negligible.
Perform 4 Basic Attacks, then trigger EX Special Attack to expend Zap and maximize buildup.
Inflict Shock with Grace, then swap to a Physical/Other anomaly character to trigger Disorder.
Review and adjust rotations based on your specific team composition.

Anomaly Proficiency
The equipper's Electric Anomaly Buildup Rate increases by 30/35/40/45/50%. When Special Attacks or EX Special Attacks hit enemies under Attribute Anomalies, the equipper's Anomaly Proficiency increases by 75/85/95/105/115 for 15s. When the equipper's Anomaly Proficiency is greater than or equal to 375, Disorder DMG inflicted by the equipper increases by 25/27.5/30/32.5/35%.
Why it works —Timeweaver maximizes Anomaly Proficiency and Disorder output.

Anomaly Mastery
The equipper's Anomaly Mastery increases by 60/69/78/87/96. When inflicting Assault, the equipper's Physical DMG increases by 20/23/26/29/32% for 20s, stacking up to 2 times. Repeated triggers reset the duration. When the equipper enters combat, immediately gain 2 stacks.
Why it works —Practiced Perfection offers superior Anomaly Mastery for fast triggers.

PEN Ratio
Increases ATK by 12/15/18/21/24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25/31/37/43/50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.
Why it works —Fusion Compiler is the reliable baseline for consistent ATK and Prof gains.

Anomaly Mastery
When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10/11.5/13/14.5/16% and they deal an additional 15/17.5/20/22.5/25% more DMG to the target.
Why it works —Electro-Lip Gloss is the best A-rank option for high DMG against Anomalous enemies.

Anomaly Proficiency
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30/34/38/42/46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
Why it works —Weeping Gemini is the best F2P option that scales with squad-wide Anomaly infliction.

Disk 4
Anomaly Proficiency > ATK%
Disk 5
PEN Ratio% > Electric DMG% >= ATK%
Disk 6
Anomaly Mastery

Disk 4
Anomaly Proficiency > ATK%
Disk 5
PEN Ratio% > Electric DMG% >= ATK%
Disk 6
Anomaly Mastery
Grace
Anomaly DPS
Velina
Anomaly
Yuzuha
Support
High-usage endgame shell featuring Grace, Velina, Yuzuha. Built around Grace's Anomaly DPS role with teammates covering stun, buffs, or secondary damage.
Primary Anomaly DPS — owns the damage / utility identity of this squad.
Secondary Anomaly / Disorder partner that amplifies Grace's damage windows.
Buffs and enables Grace with low field time and strong team utility.
When Grace's Basic Attack or Dash Attack hits an enemy and deals Physical DMG, she gains 1 stack of Zap (up to 8 stacks). Upon reaching maximum stacks, using a Special Attack or EX Special Attack will consume all stacks of Zap, increasing the accumulated Electric Anomaly Buildup by 65%.
When another character in your squad shares the same Attribute or Faction: When Grace's EX Special Attack hits an enemy, the next time that target is afflicted with Shock that instance of Shock DMG is increased by 18%, stacking up to 2 times. This effect can trigger on each enemy only once per skill use, and all stacks reset when the Shock state ends.
Unleashes up to 4 attacks, dealing Physical DMG and Electric DMG.
A quick dash dodge. Character is invulnerable while using this skill.
Slide forward while shooting, dealing Physical DMG.
Throws a grenade at enemies, dealing Electric DMG, then automatically triggers the Basic Attack's 4th hit. Character is invulnerable while using this skill.
Throws a grenade to the front, dealing Electric DMG. During the skill, drag the stick/joystick to reposition in that direction. When activated via consuming Zap, dodge incoming enemy attacks. Anti-Interrupt level is increased while using this skill.
Leaps into the air and throws two grenades forward, dealing massive Electric DMG. During the skill, drag the stick/joystick to change directions. If Zap reaches max stacks, throws an additional Vortex Cluster Grenade, generating an electromagnetic field at the point of detonation that pulls in enemies and deals Electric DMG. Character is invulnerable while using this skill.
While in the Pulse state, hold Special Attack to activate: Repeatedly hurls grenades forward during the skill, dealing Electric DMG and granting 1 Zap stack each time grenades are thrown. During the skill, tilt the stick/joystick to reposition and dodge enemy attacks. Anti-Interrupt level is increased while using this skill.
When a Chain Attack is triggered, select the corresponding character to activate. Throws three grenades into the air then strafes to detonate them, dealing massive Electric DMG. Character is invulnerable while using this skill.
When Decibel Rating is at Maximum press Ultimate to activate. Throws a custom grenade which explodes in the air and splits into four smaller grenades, dealing massive Electric DMG. Gains 8 stacks of Zap and 25 stacks of Pulse (max 25 stacks). Character is invulnerable while using this skill.
Press Special Attack after an Evasive Assist to activate. Unleashes a spinning hail of bullets against enemies in front and throws a grenade, dealing Electric DMG. Character is invulnerable while using this skill.
When the character on field is about to be attacked, press Assist to activate. Dodges the enemy's attack and activates the Vital View. Character is invulnerable while using this skill.
When the on-field character is launched in the air, press Assist to activate. Throws a grenade at the enemy, dealing Electric DMG. Character is invulnerable while using this skill.
When the 4th hit of Grace's Basic Attack hits an enemy, all squad members gain 0.25 Energy. Within the same move, this effect can grant a max of 2 Energy to all squad members.
Is it worth getting?
Useful tempo upgrade — smoother resources, stun windows, or rotation uptime.
When Grace's grenade hits an enemy during a Basic Attack, Special Attack, or EX Special Attack, the target's Electric RES is reduced by 8.5%, and Electric Anomaly Buildup RES is reduced by 8.5%, lasting for 8s.
Is it worth getting?
Good Anomaly investment — improves buildup / Disorder payoff for this kit.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
When Grace uses her EX Special Attack, she gains 6 stacks of Charge (max 6 stacks). When her Basic Attack or Dash Attack hits an enemy, 1 stack of Charge is consumed, increasing her Energy Generation Rate of the attack by 20%.
Is it worth getting?
Useful tempo upgrade — smoother resources, stun windows, or rotation uptime.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
When all Zap stacks are consumed to activate a Special Attack or EX Special Attack, Grace's skill is enhanced, tossing an extra grenade and increasing each grenade's DMG to 200%.
Is it worth getting?
Capstone Mindscape — luxury ceiling for whales or dedicated mains.
Grace is viable and competitive at M0. First stop: M2. Endgame target: M2.
Not sure Grace is right for you? Compare against other Anomaly agents to find your best pull.

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