Theorylytics
Grace
ElectricAnomalyBelobog Heavy Industries★★★★★ S-Rank

Grace

Published Jul 19, 2026 · Updated v3.0
Content Ratings
Shiyu DefenseA
Deadly AssaultA
Hollow ZeroB
Should You Pull?SITUATIONAL

Grace is the premier Electric Anomaly enabler, essential for teams relying on Shock buildup and disorder damage. She is highly recommended if you possess Rina or intend to build a dedicated Electric anomaly squad.

Grace acts as an Anomaly-focused technician who excels at rapidly stacking Zap through Basic and Dash attacks to unleash powerful, augmented Special Attacks. By utilizing grenades, she dictates the pace of battle, controlling enemy positioning while maximizing Electric Anomaly buildup efficiency. Her kit bridges the gap between sustained field presence and burst window damage.

ElectricAnomalyDebufferCrowd ControlDisorder EnablerGrenadierBelobog

Overview

Quick Build

W-Engine

Timeweaver

S-rank — Anomaly Proficiency, best in slot

Disk Set

Thunder Metal

4-PC · Best in slot

Disk 4

Anomaly Proficiency > ATK%

Main stat

Disk 5

PEN Ratio% > Electric DMG% >= ATK%

Main stat

Disk 6

Anomaly Mastery

Substats

Anomaly Proficiency > ATK% > PEN > ATK

Strengths

  • Rapid Electric Anomaly application via Zap stacks
  • EX Special Attack provides massive AOE and enemy pull
  • High invulnerability frames during core animations
  • Flexible playstyle with ranged grenade combat
  • Synergizes perfectly with Shock-focused supports like Rina

Weaknesses

  • Highly dependent on Zap stacks to maximize damage
  • Requires significant field time to maintain buildup
  • Low base interrupt resistance without active skills
  • Damage is heavily reliant on consistent Anomaly triggers
  • High skill cap to optimize grenade positioning and timing

Skill Priority

1
Basic AttackHighest

Primary Anomaly buildup.

2
Special AttackHigh

EX generates resources.

3
Core PassiveHigh

Unlocks damage conversion.

4
Chain AttackMedium

Burst damage.

5
DodgeLow

Negligible.

Stat Priority

1
CRIT Rate75–80%
2
CRIT DMG150–200%
3
ATK2500+
4
Anomaly Proficiency120+
5
HP10000+
6
PEN RatioAs available
Rotation Priority
Standard Shock

Perform 4 Basic Attacks, then trigger EX Special Attack to expend Zap and maximize buildup.

Maximize Zap Stacks
Disorder Focus

Inflict Shock with Grace, then swap to a Physical/Other anomaly character to trigger Disorder.

Quick Swap

Review and adjust rotations based on your specific team composition.

W-Engines

S-Rank W-Engines

1
Timeweaver

Anomaly Proficiency

The equipper's Electric Anomaly Buildup Rate increases by 30/35/40/45/50%. When Special Attacks or EX Special Attacks hit enemies under Attribute Anomalies, the equipper's Anomaly Proficiency increases by 75/85/95/105/115 for 15s. When the equipper's Anomaly Proficiency is greater than or equal to 375, Disorder DMG inflicted by the equipper increases by 25/27.5/30/32.5/35%.

Why it works —Timeweaver maximizes Anomaly Proficiency and Disorder output.

2
Practiced Perfection

Anomaly Mastery

The equipper's Anomaly Mastery increases by 60/69/78/87/96. When inflicting Assault, the equipper's Physical DMG increases by 20/23/26/29/32% for 20s, stacking up to 2 times. Repeated triggers reset the duration. When the equipper enters combat, immediately gain 2 stacks.

Why it works —Practiced Perfection offers superior Anomaly Mastery for fast triggers.

3
Fusion Compiler

PEN Ratio

Increases ATK by 12/15/18/21/24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25/31/37/43/50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Why it works —Fusion Compiler is the reliable baseline for consistent ATK and Prof gains.

A-Rank W-Engines

4
Electro-Lip Gloss

Anomaly Mastery

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10/11.5/13/14.5/16% and they deal an additional 15/17.5/20/22.5/25% more DMG to the target.

Why it works —Electro-Lip Gloss is the best A-rank option for high DMG against Anomalous enemies.

5
Weeping Gemini

Anomaly Proficiency

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30/34/38/42/46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Why it works —Weeping Gemini is the best F2P option that scales with squad-wide Anomaly infliction.

Disk Drives

Thunder Metal (4-PC)
SThunder Metal (4-PC)Best in Slot
4PCAs long as an enemy in combat is Shocked, the equipper's ATK is increased by 28%.
2PCPair with: Puffer Electro, Phaethon's Melody, Freedom Blues, Astral Voice, Hormone Punk.
Increases Electric DMG and provides a significant ATK boost when enemies are Shocked.

Disk 4

Anomaly Proficiency > ATK%

Disk 5

PEN Ratio% > Electric DMG% >= ATK%

Disk 6

Anomaly Mastery

Chaos Jazz (4-PC)
AChaos Jazz (4-PC)
4PCFire DMG and Electric DMG increases by 15%. While off-field, EX Special Attack and Assist Attack DMG increases by 20%. When switching on-field, this buff continues for 5s, and this continuation effect can trigger once every 7.5s.
2PCPair with: Puffer Electro, Phaethon's Melody, Freedom Blues, Astral Voice, Hormone Punk.
Enhances off-field support damage and provides crucial buffs for rotation-heavy teams.

Disk 4

Anomaly Proficiency > ATK%

Disk 5

PEN Ratio% > Electric DMG% >= ATK%

Disk 6

Anomaly Mastery

Team Compositions

Grace

Grace

Anomaly DPS

Velina

Velina

Anomaly

Yuzuha

Yuzuha

Support

High-usage endgame shell featuring Grace, Velina, Yuzuha. Built around Grace's Anomaly DPS role with teammates covering stun, buffs, or secondary damage.

Agent Synergy
Grace
GraceAnomaly DPS

Primary Anomaly DPS — owns the damage / utility identity of this squad.

Velina
VelinaAnomaly

Secondary Anomaly / Disorder partner that amplifies Grace's damage windows.

Yuzuha
YuzuhaSupport

Buffs and enables Grace with low field time and strong team utility.

Skills & Mindscapes

Skills

Core PassivePre-Driven Needle

When Grace's Basic Attack or Dash Attack hits an enemy and deals Physical DMG, she gains 1 stack of Zap (up to 8 stacks). Upon reaching maximum stacks, using a Special Attack or EX Special Attack will consume all stacks of Zap, increasing the accumulated Electric Anomaly Buildup by 65%.

Additional AbilityTech Support Dept.

When another character in your squad shares the same Attribute or Faction: When Grace's EX Special Attack hits an enemy, the next time that target is afflicted with Shock that instance of Shock DMG is increased by 18%, stacking up to 2 times. This effect can trigger on each enemy only once per skill use, and all stacks reset when the Shock state ends.

Basic AttackHigh-Pressure Spike

Unleashes up to 4 attacks, dealing Physical DMG and Electric DMG.

DodgeSafety Regulation

A quick dash dodge. Character is invulnerable while using this skill.

Dash AttackQuick Inspection

Slide forward while shooting, dealing Physical DMG.

Dodge CounterViolation Penalty

Throws a grenade at enemies, dealing Electric DMG, then automatically triggers the Basic Attack's 4th hit. Character is invulnerable while using this skill.

Special AttackObstruction Removal

Throws a grenade to the front, dealing Electric DMG. During the skill, drag the stick/joystick to reposition in that direction. When activated via consuming Zap, dodge incoming enemy attacks. Anti-Interrupt level is increased while using this skill.

EX Special AttackSupercharged Obstruction Removal

Leaps into the air and throws two grenades forward, dealing massive Electric DMG. During the skill, drag the stick/joystick to change directions. If Zap reaches max stacks, throws an additional Vortex Cluster Grenade, generating an electromagnetic field at the point of detonation that pulls in enemies and deals Electric DMG. Character is invulnerable while using this skill.

Special AttackObstruction Removal - Cycle

While in the Pulse state, hold Special Attack to activate: Repeatedly hurls grenades forward during the skill, dealing Electric DMG and granting 1 Zap stack each time grenades are thrown. During the skill, tilt the stick/joystick to reposition and dodge enemy attacks. Anti-Interrupt level is increased while using this skill.

Chain AttackCollaborative Construction

When a Chain Attack is triggered, select the corresponding character to activate. Throws three grenades into the air then strafes to detonate them, dealing massive Electric DMG. Character is invulnerable while using this skill.

UltimateDemolition Blast - Beware

When Decibel Rating is at Maximum press Ultimate to activate. Throws a custom grenade which explodes in the air and splits into four smaller grenades, dealing massive Electric DMG. Gains 8 stacks of Zap and 25 stacks of Pulse (max 25 stacks). Character is invulnerable while using this skill.

Assist Follow-UpCounter Volt Needle

Press Special Attack after an Evasive Assist to activate. Unleashes a spinning hail of bullets against enemies in front and throws a grenade, dealing Electric DMG. Character is invulnerable while using this skill.

Evasive AssistRapid Risk Response

When the character on field is about to be attacked, press Assist to activate. Dodges the enemy's attack and activates the Vital View. Character is invulnerable while using this skill.

Quick AssistIncident Management

When the on-field character is launched in the air, press Assist to activate. Throws a grenade at the enemy, dealing Electric DMG. Character is invulnerable while using this skill.

Mindscapes

1
1
2
2
3
3
4
4
5
5
6
6
1Recharge Chamber

When the 4th hit of Grace's Basic Attack hits an enemy, all squad members gain 0.25 Energy. Within the same move, this effect can grant a max of 2 Energy to all squad members.

Is it worth getting?

Useful tempo upgrade — smoother resources, stun windows, or rotation uptime.

2Lightning Piercer

When Grace's grenade hits an enemy during a Basic Attack, Special Attack, or EX Special Attack, the target's Electric RES is reduced by 8.5%, and Electric Anomaly Buildup RES is reduced by 8.5%, lasting for 8s.

Is it worth getting?

Good Anomaly investment — improves buildup / Disorder payoff for this kit.

3Chief Mechanic

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

Is it worth getting?

Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.

4Burst Capacitor

When Grace uses her EX Special Attack, she gains 6 stacks of Charge (max 6 stacks). When her Basic Attack or Dash Attack hits an enemy, 1 stack of Charge is consumed, increasing her Energy Generation Rate of the attack by 20%.

Is it worth getting?

Useful tempo upgrade — smoother resources, stun windows, or rotation uptime.

5Frosty Cold Iron Witch

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

Is it worth getting?

Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.

6Detonation Trigger

When all Zap stacks are consumed to activate a Special Attack or EX Special Attack, Grace's skill is enhanced, tossing an extra grenade and increasing each grenade's DMG to 200%.

Is it worth getting?

Capstone Mindscape — luxury ceiling for whales or dedicated mains.

Grace is viable and competitive at M0. First stop: M2. Endgame target: M2.

Alternatives to Grace

Not sure Grace is right for you? Compare against other Anomaly agents to find your best pull.

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