
Alice is a top-tier Physical Anomaly DPS who functions as a premier Disorder enabler. She is highly viable at M0 and offers significant damage ceiling increases with vertical investment.
Alice manages the Blade Etiquette resource to fuel her powerful Starshine Waltz attacks, which trigger unique Polarized Assault effects. She scales heavily with Anomaly Proficiency and utilizes Disorder mechanics to maximize her damage output. By coordinating with squad mates to trigger consistent anomalies, she maintains high field presence and devastating sustained pressure.
W-Engine
Practiced Perfection
S-rank Signature — Anomaly Mastery, best in slot
Disk Set
Fanged Metal
4-PC · Best in slot
Disk 4
Anomaly Proficiency > ATK%
Main stat
Disk 5
PEN Ratio% > Physical DMG% > ATK%
Main stat
Disk 6
Anomaly Mastery
Substats
Anomaly Proficiency > ATK% > PEN > ATK
Primary Anomaly buildup source.
EX Special triggers key passive effects.
Unlocks the key damage conversion.
Burst damage; third priority.
Negligible damage.
Lead with teammate anomaly application to ensure Alice triggers Disorder immediately upon entry [L84, L89].
Prioritize Polarized Assault before triggering high-damage chain attacks to utilize DEF shred [L23, L84].
Review and adjust rotations based on your specific team composition.

Anomaly Mastery
The equipper's Anomaly Mastery increases by 60/69/78/87/96. When inflicting Assault, the equipper's Physical DMG increases by 20/23/26/29/32% for 20s, stacking up to 2 times. Repeated triggers reset the duration. When the equipper enters combat, immediately gain 2 stacks.
Why it works —Provides essential Anomaly Mastery and stacks massive Physical DMG upon Assault triggers.

Anomaly Proficiency
Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 12/15/18/21/24% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration. When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is at maximum stacks, the equipper's Anomaly Buildup Rate increases by 40/50/60/70/80%.
Why it works —Rewards active playstyle and dash attacks with significant Anomaly Buildup rate at max stacks.

PEN Ratio
Increases ATK by 12/15/18/21/24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25/31/37/43/50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.
Why it works —Offers consistent ATK and Proficiency buffs via Special Attack usage.

Anomaly Proficiency
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30/34/38/42/46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
Why it works —The premier F2P option that scales Proficiency based on squad anomaly triggers.

Anomaly Mastery
When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10/11.5/13/14.5/16% and they deal an additional 15/17.5/20/22.5/25% more DMG to the target.
Why it works —Solid stat stick providing ATK and direct DMG buffs when enemies are afflicted.

Disk 4
Anomaly Proficiency > ATK%
Disk 5
PEN Ratio% > Physical DMG% > ATK%
Disk 6
Anomaly Mastery

Disk 4
Anomaly Proficiency > ATK%
Disk 5
PEN Ratio% > Physical DMG% > ATK%
Disk 6
Anomaly Mastery
Alice
Physical Anomaly DPS
Velina
Anomaly
Yuzuha
Support
High-usage endgame shell featuring Alice, Velina, Yuzuha. Built around Alice's Physical Anomaly DPS role with teammates covering stun, buffs, or secondary damage.
Primary Physical Anomaly DPS — owns the damage / utility identity of this squad.
Secondary Anomaly / Disorder partner that amplifies Alice's damage windows.
Buffs and enables Alice with low field time and strong team utility.
After any squad member inflicts a Physical Anomaly on an enemy, Alice deals additional DMG each 0.95s of its active duration, equal to 2.5% of the original Physical Anomaly DMG. If Disorder is triggered while the enemy is suffering a Physical Anomaly, for every 1s of remaining Physical Anomaly duration, the Disorder DMG multiplier increases by 18%, up to a max of 180.0%. When Alice's attacks hit an enemy, she builds up Blade Etiquette. When she triggers an Assault through Anomaly Buildup, she gains 10 Blade Etiquette. Blade Etiquette has a maximum of 300, with each 100 being 1 bar. When the Finishing Move of a three-stage charged Basic Attack: Starshine Waltz lands, it triggers a special Assault effect: Polarized Assault, dealing 100.0% of the original Assault DMG, ignoring Anomaly Buildup progress. This can be combined with any Attribute Anomaly, including Physical Anomaly, to trigger Disorder. When Alice triggers Assault on an enemy, her Physical Anomaly Buildup Rate increases by 12.5%, for 30s.
When another character in your squad is an Anomaly or Support character: When any squad member triggers Disorder, Alice gains 30 Blade Etiquette. If Alice's Anomaly Mastery exceeds 140, each additional point grants her 1.6 Anomaly Proficiency. Upon entering the battlefield, Alice gains 300 Blade Etiquette. This effect can trigger once every 180s in Investigation Zone mode.
Perform up to 5 slashes forward, dealing Physical DMG. When Alice triggers Assault through Attribute Anomaly Buildup, the 5th hit of her next Basic Attack is enhanced.
Hold to charge, expending up to 3 bars of Blade Etiquette. Release or when Blade Etiquette is below 1 bar, Alice performs a series of slashes in an area centered on the target enemy, with the number of hits determined by charge level, dealing massive Physical DMG. When the Finishing Move of a three-stage charged Basic Attack: Starshine Waltz hits, it triggers a special Assault effect: Polarized Assault. This deals DMG equal to 100.0% of the original Assault, ignoring Anomaly Buildup, and can interact with other Attribute Anomalies, including Physical, to trigger Disorder. Blade Etiquette does not accumulate when hitting an enemy. Character is invulnerable while using this skill.
A quick dash dodge. Character is invulnerable while using this skill.
Slashes enemies in front, dealing Physical DMG.
Slash and kick enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.
Hurl the blade to strike and pass through enemies ahead, dealing Physical DMG. Upon activating this skill, a Perfect Dodge can be triggered. After triggering a Perfect Dodge, press to follow up with the 5th hit of a Basic Attack. Character is invulnerable while using this skill.
A thrust attack that goes through enemies ahead, dealing massive Physical DMG. Activating the skill can trigger Perfect Dodge and restores 10 Blade Etiquette. Character is invulnerable while using this skill.
Back away with a slash, then thrust forward, dealing Physical DMG. Activating the skill can trigger Perfect Dodge and restores 10 Blade Etiquette. Character is invulnerable while using this skill.
Unleashes powerful consecutive slashes at enemies ahead, dealing massive Physical DMG. Character is invulnerable while using this skill.
Unleashes powerful slashes at enemies in a large area ahead, dealing massive Physical DMG. Activating this skill restores 200 Blade Etiquette. Blade Etiquette does not accumulate when hitting an enemy. Character is invulnerable while using this skill.
SCharge forward and slash enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.
Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
Slash and kick enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.
When Alice triggers a Polarized Assault, she gains 25 Blade Etiquette. When she triggers Assault against an enemy, the target's DEF is reduced by 20% for 30s.
Is it worth getting?
Reduces target DEF by 20% on Assault, significantly boosting team-wide damage.
When Ultimate: Starfall Finale's Finishing Move hits an enemy, it triggers Polarized Assault. All squad members' Assault DMG increases by 15%. Disorder DMG against enemies suffering from Physical Anomaly increases by 15%. Upon entering the battlefield, Alice immediately gains 1,000 Decibels. Triggers once per 180s in Investigation Zone mode.
Is it worth getting?
Grants immediate Decibels and massive Disorder DMG multipliers for faster field impact.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Standard skill level increase, providing minimal mechanical gain.
Alice ignores 10% of the target's Physical RES. Enhanced Basic Attack: Celestial Overture accumulates 25% more Physical Anomaly Buildup.
Is it worth getting?
Strong utility with Physical RES shred and increased Anomaly Buildup for the Celestial Overture.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Standard skill level increase, lower priority compared to M6.
When Alice uses a third-stage charged Basic Attack: Starshine Waltz or Ultimate: Starfall Finale, she enters the Victory State for 30s. During this time, whenever any squad member lands a hit on a target, Alice will follow up with an extra attack against the target, dealing Physical DMG equal to 3,300% of her Anomaly Proficiency. This effect can trigger once every 1s and is guaranteed to CRIT. This effect can trigger up to 6 times. Gaining the Victory State again refreshes the available trigger count.
Is it worth getting?
Unlocks a massive 3,300% Proficiency follow-up attack, exponentially increasing Alice's personal damage ceiling.
Alice is viable and competitive at M0. First stop: M2. Endgame target: M2.
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