
Jane Doe is the definitive Physical Anomaly carry, offering unmatched Assault uptime and massive damage potential. Her ability to trigger critical damage on Assault effects sets a new power ceiling for the Physical element.
Jane Doe centers her kit around the 'Passion' state, which she enters via evasion and specific combat maneuvers to amplify her Anomaly Buildup. Once in this state, she transitions into high-speed offensive flurries that punish enemies with consistent Physical damage. Her gameplay loop emphasizes perfect dodges and efficient resource management of Passion Stream to keep her in peak form. She functions as a premier on-field anomaly driver that thrives in high-intensity encounters.
W-Engine
Sharpened Stinger
S-rank — Anomaly Proficiency, best in slot
Disk Set
Fanged Metal (4-PC)
4-PC · Best in slot
Disk 4
Anomaly Proficiency
Main stat
Disk 5
PEN Ratio% > Physical DMG% > ATK%
Main stat
Disk 6
Anomaly Mastery
Substats
CRIT Rate >= CRIT DMG = ATK%
Primary Anomaly buildup.
EX generates resources.
Unlocks damage conversion.
Burst damage.
Negligible.
Use Perfect Dodge to trigger Swift Shadow, then chain into EX Special for massive buildup.
Use Chain Attack to force Passion state entry immediately before unleashing Ultimate for burst windows.
Review and adjust rotations based on your specific team composition.

Anomaly Proficiency
Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 12/15/18/21/24% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration. When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is at maximum stacks, the equipper's Anomaly Buildup Rate increases by 40/50/60/70/80%.
Why it works —Sharpened Stinger provides massive Physical DMG and a huge Anomaly Buildup buff at max stacks, perfectly synergizing with her kit.

Anomaly Mastery
The equipper's Anomaly Mastery increases by 60/69/78/87/96. When inflicting Assault, the equipper's Physical DMG increases by 20/23/26/29/32% for 20s, stacking up to 2 times. Repeated triggers reset the duration. When the equipper enters combat, immediately gain 2 stacks.
Why it works —Sharpened Stinger provides massive Physical DMG and a huge Anomaly Buildup buff at max stacks, perfectly synergizing with her kit.

PEN Ratio
Increases ATK by 12/15/18/21/24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25/31/37/43/50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.
Why it works —Sharpened Stinger provides massive Physical DMG and a huge Anomaly Buildup buff at max stacks, perfectly synergizing with her kit.

Anomaly Proficiency
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30/34/38/42/46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
Why it works —Weeping Gemini is a solid F2P option that rewards team-wide anomaly application, though it lacks the focused scaling of S-rank engines.

Anomaly Mastery
When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10/11.5/13/14.5/16% and they deal an additional 15/17.5/20/22.5/25% more DMG to the target.
Why it works —Weeping Gemini is a solid F2P option that rewards team-wide anomaly application, though it lacks the focused scaling of S-rank engines.

Disk 4
Anomaly Proficiency
Disk 5
PEN Ratio% > Physical DMG% > ATK%
Disk 6
Anomaly Mastery
Jane Doe
Anomaly DPS
Velina
Anomaly
Yuzuha
Support
High-usage endgame shell featuring Jane Doe, Velina, Yuzuha. Built around Jane Doe's Anomaly DPS role with teammates covering stun, buffs, or secondary damage.
Primary Anomaly DPS — owns the damage / utility identity of this squad.
Secondary Anomaly / Disorder partner that amplifies Jane Doe's damage windows.
Buffs and enables Jane Doe with low field time and strong team utility.
When Jane's attacks hit an enemy, it causes them to enter the Gnawed state, lasting for 10s. If any squad member triggers Assault on an enemy in the Gnawed state and causes the Flinch effect, the Flinch effect is increased by 5s, and Assault DMG has a chance to trigger a CRIT, with a base CRIT Rate of 20% and CRIT DMG of 50%. Each point of Jane's Anomaly Proficiency further increases this CRIT Rate by 0.1%
When there are other Anomaly Agents or Agents of the same faction in the squad: Jane's Anomaly Buildup Rate is increased by 15%. When the enemy is already suffering from an Attribute Anomaly, Jane's Anomaly Buildup towards the target is increased by an additional 15%.
Press Basic Attack to activate: Unleashes up to 6 attacks in front, dealing Physical DMG.
When Jane triggers Perfect Dodge, Defensive Assist, or performs a move that deals damage to the enemy, she accumulates Passion Stream. Upon reaching the maximum Passion Stream, Jane enters the Passion state. While in the Passion state, Jane Physical Anomaly Buildup Rate is increased by 25%. Additionally, if Jane Anomaly Proficiency exceeds 120 points, each extra point raises her ATK by 2, up to a maximum of 600. In the Passion state, Jane skills that deal damage expend Passion Stream. Activating a Perfect Dodge or Defensive Assist regenerates Passion Stream. Jane exits the Passion state when all of her Passion Stream is expended.
Entering the Passion state grants Jane one use of Basic Attack: Salchow Jump. When available, hold Basic Attack to activate: Launch rapid consecutive attacks forward, followed by a finishing strike, dealing Physical DMG. Hold the button during the continuous attacks to extend the skill duration. Release Basic Attack to trigger the finishing strike early. Anti-Interrupt level is increased during the continuous attacks, and Jane takes 40% reduced DMG. Jane is invulnerable during the finishing strike. Using Basic Attack: Salchow Jump while in the Passion state generates Passion Stream.
Press Dodge to activate. A quick dash dodge. Character is invulnerable while using this skill. Jane has an extra dodge, alternating between two dodges before entering the Passion state. After entering the Passion state, Jane can pass through enemies in front when dodging.
Press Basic Attack during a dodge to activate. If after a single dodge, launch an upward slash in front, dealing Physical DMG. If after a second dodge, perform a series of slashes in front, dealing Physical DMG.
While in the Passion state, press Basic Attack during a dodge to activate: Launch three quick slashes in front, dealing Physical DMG.
Press Basic Attack during a Perfect Dodge to activate. If after a single dodge, unleash multiple slashes at enemies in front, followed by a downward thrust, dealing Physical DMG. If after a second dodge, leap up and deliver three consecutive attack combos to enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.
While in the Passion state, press Basic Attack during a Perfect Dodge to activate: Slash enemies in front quickly multiple times, dealing Physical DMG. Character is invulnerable while using this skill.
Press Special Attack to activate. Leaps into the air to launch a series of kicks forward, then sweeps across, dealing Physical DMG. Anti-Interrupt level is increased while using this skill.
When Jane has enough energy, press Special Attack to activate: Leaps into the air to launch a series of kicks forward, then sweeps across, dealing massive Physical DMG. Character is invulnerable while using this skill.
When a Chain Attack is triggered, select Jane to activate: Slash enemies in a large area in front, dealing massive Physical DMG. Jane enters the Passion state when using the skill, and gains max Passion Stream. Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press Ultimate to activate. Slash enemies back and forth in a large area, followed by a finishing strike, dealing massive Physical DMG. Jane enters the Passion state when using the skill, and gains max Passion Stream. Character is invulnerable while using this skill.
The maximum uses of Basic Attack: Salchow Jump are increased by one. While in the Passion state, Jane's Physical Anomaly Buildup Rate increases by an extra 15% and each point of Jane's Anomaly Proficiency increases her damage by 0.1%, up to a maximum of 30%.
Is it worth getting?
Greatly improves Anomaly Buildup and adds a damage conversion based on Proficiency.
When Jane's attack hits an enemy in the Gnawed state, or when any squad member triggers Assault on an enemy in the Gnawed state, 15% of the enemy's DEF is ignored. Additionally, when Assault DMG triggers a CRIT, the CRIT DMG is increased by 50%.
Is it worth getting?
Introduces significant DEF shred and Crit DMG bonuses for Assault, vital for late-game scaling.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
When any squad member triggers the Assault or Disorder effects, all squad members' Attribute Anomaly DMG is increased by 18%, lasting 15s.
Is it worth getting?
Good Anomaly investment — improves buildup / Disorder payoff for this kit.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
While in the Passion state, Jane's CRIT Rate increases by 20%, and CRIT DMG by 40%. After any squad member inflicts Assault, Jane instantly enters the Passion state, and gains max Passion Stream. When Assault deals a CRIT, Jane performs an additional attack on the target, dealing Physical DMG equal to 1,600% of her Anomaly Proficiency.
Is it worth getting?
While extremely powerful, the cost is excessive unless whaling for top-tier competitive play.
Jane Doe is viable and competitive at M0. First stop: M2. Endgame target: M2.
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