
Velina is a premiere off-field Wind Anomaly agent, essential for teams requiring consistent Windswept uptime and team-wide Anomaly Proficiency buffs. Pull if you main Wind-based anomaly squads; otherwise, she is a luxury support for specific meta compositions.
Velina functions as an off-field Anomaly agent who utilizes EX Special Attacks to maintain persistent Wind-based debuffs. Her kit revolves around resource management of her 'Windbloom' gauge and 'Windbite' points, which are generated through squad-wide Vortex triggers. She provides significant utility by deploying 'Sweeping Cyclone' to maintain field pressure and apply Anomaly buildup while the primary DPS remains on-field.
W-Engine
Joyau Dore
S-rank — Energy Regen, best in slot
Disk Set
Wuthering Salon
4-PC · Best in slot
Disk 4
Anomaly Proficiency
Main stat
Disk 5
Wind DMG% = ATK% = PEN Ratio%
Main stat
Disk 6
Energy Regen
Substats
CRIT Rate >= CRIT DMG = ATK%
Primary Anomaly buildup.
EX generates resources and triggers passives.
Unlocks damage conversion.
Burst damage.
Negligible.
Swap in to trigger EX Special for Cyclones, then swap to main DPS.
Use Chain Attack into Ultimate to maximize debuff uptime.
Review and adjust rotations based on your specific team composition.

Anomaly Proficiency
The equipper's Anomaly Proficiency increases by 70/80/90/100/110. When the equipper's EX Special Attack deals Wind DMG, the DMG dealt by their Vortex and Windswept increases by 7/8/9/10/11% for 40s, stacking up to 2 times. Repeated triggers reset the duration. This effect can trigger once per skill use. At 2 stacks, all squad members gain 60/69/78/87/96 Anomaly Proficiency. Only one instance of this effect can exist in the same squad.
Why it works —Perfect synergy providing necessary Anomaly Proficiency and buffing team-wide stats.

Energy Regen
While off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When hitting an enemy with an EX Special Attack or Assist Attack, the equipper's DMG increases by 3.5/4.4/5.2/6.1/7%, stacking up to 10 times and lasting for 6s. This effect can trigger once every 0.3s. While off-field, the stack effect is doubled. Repeated triggers reset the duration. Upon obtaining the DMG increase effect, if the number of current stacks is greater than or equal to 5, then the equipper's Anomaly Proficiency increases by 50/62/75/87/100. This Anomaly Proficiency increase does not stack and lasts for 6s.
Why it works —Excellent Energy Regen for maintaining EX skill uptime and scaling off-field damage.

Disk 4
Anomaly Proficiency
Disk 5
Wind DMG% = ATK% = PEN Ratio%
Disk 6
Energy Regen
Velina
Anomaly Support
Jane Doe
Anomaly
Yuzuha
Support
High-usage endgame shell featuring Velina, Jane Doe, Yuzuha. Built around Velina's Anomaly Support role with teammates covering stun, buffs, or secondary damage.
Primary Anomaly Support — owns the damage / utility identity of this squad.
Secondary Anomaly / Disorder partner that amplifies Velina's damage windows.
Buffs and enables Velina with low field time and strong team utility.
Launches up to five attacks against enemies ahead, dealing Wind DMG. During the 5th attack, Velina's Anti-Interrupt Level increases, and DMG taken is reduced by 40%.
A quick dash dodge. Character is invulnerable while using this skill.
Delivers a quick attack forward, dealing Wind DMG.
Launch a series of attacks on the target, dealing Wind DMG. Character is invulnerable while using this skill.
Unleash a sweeping gust forward, dealing Wind DMG.
Dodges backward, then unleashes a massive wind blast to attack enemies, dealing Wind DMG. During the backward dodge, a dodge effect is active. Successfully dodging an enemy attack triggers Vital View. After using this skill, press Basic Attack to chain into the 5th hit of the Basic Attack. Character is invulnerable while using this skill.
Continuously swing the fan, dealing Wind DMG. After using this skill, press Basic Attack to chain into the 5th hit of the Basic Attack. Character is invulnerable while using this skill.
Velina channels a whirlwind and summons a to continuously attack enemies and triggers the previous character's Quick Assist. Sweeping Cyclone lasts for 5s and deals Wind DMG to nearby enemies once every 0.5s.
Transforms into a hurricane to unleash multiple attacks against enemies, followed by a Finishing Move, dealing massive Wind DMG. Character is invulnerable while using this skill.
Unleashes multiple attacks against enemies ahead, dealing massive Wind DMG. After using this skill, the previous character's Quick Assist is triggered. Character is invulnerable while using this skill.
Unleash a series of attacks, dealing Wind DMG. Character is invulnerable while using this skill.
Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
Unleashes consecutive attacks against the target, dealing Wind DMG. Character is invulnerable while using this skill.
Sweeping Cyclone from Additional Ability: Tea Party Etiquette deals an additional 20% Daze. When Velina triggers Vortex, she ignores 20% of the target's All-Attribute RES. When squad members deal Windswept DMG, 20% of the target's Wind RES is ignored.
Is it worth getting?
High priority, significant RES shred for the team.
When Velina triggers Windswept, she can also gain 1 point of Windbite. This effect can trigger once every 5s. After Sweeping Cyclone triggers the Chromatic Tint effect, it can accumulate the corresponding attribute's Anomaly Buildup. The buildup accumulated by this attack is excluded from Anomaly DMG calculations. The DMG increase effects of Velina's Windswept and Vortex from Additional Ability: Tea Party Etiquette are further increased by 15%.
Is it worth getting?
Good Anomaly investment — improves buildup / Disorder payoff for this kit.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
When Velina uses an EX Special Attack, her ATK increases by 15% for 40s. Repeated triggers reset the duration.
Is it worth getting?
Solid mid-tier Mindscape — worth picking up if you're already invested, not a must-pull alone.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
When Velina consumes 2 points of Windbite to increase the DMG Multiplier of Vortex, she gains 1 point of Windbite. This effect can trigger once every 6s. When Velina hits an enemy suffering a Wind Attribute Anomaly, the Wind Attribute Anomaly Buildup she inflicts increases by 20%. When Velina inflicts Windswept on an enemy already affected by Windswept, the new Windswept's DMG increases based on the remaining duration of the previous. Each remaining second increases the DMG by 2.5%, up to a maximum increase of 40%.
Is it worth getting?
Peak performance, massive scaling increase for Anomaly application.
Velina is viable and competitive at M0. First stop: M2. Endgame target: M2.
Not sure Velina is right for you? Compare against other Anomaly agents to find your best pull.

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