
Piper is a powerhouse for Physical Anomaly teams due to her high-frequency spin mechanics. She is an excellent investment for players specifically building around Assault procs, though she remains highly effective as an A-rank support option.
Piper focuses on her high-speed spinning mechanics, specifically through her EX Special Attack: Engine Spin and Special Attack: Tire Spin [L97-L103]. By holding her special attacks, she unleashes powerful spinning slashes that deal consistent Physical DMG [L97, L103]. She rewards proactive play with anti-interrupt resistance and damage reduction during these channels [L97, L103], culminating in heavy-hitting downward smashes [L107, L113].
W-Engine
Practiced Perfection
S-rank — Base ATK, best in slot
Disk Set
Fanged Metal
4-PC · Best in slot
Disk 4
Anomaly Proficiency
Main stat
Disk 5
PEN Ratio% = ATK% = Physical DMG%
Main stat
Disk 6
Anomaly Mastery
Substats
Anomaly Proficiency > ATK% > PEN = ATK
Primary Anomaly buildup.
EX generates resources.
Unlocks damage conversion.
Burst damage.
Negligible.
Focus on keeping Piper's spin active while Burnice provides off-field fire anomalies to trigger disorder.
Use Lucy's buff to boost Piper's ATK before initiating her EX Special Spin for maximum Assault impact.
Review and adjust rotations based on your specific team composition.

Anomaly Mastery
The equipper's Anomaly Mastery increases by 60/69/78/87/96. When inflicting Assault, the equipper's Physical DMG increases by 20/23/26/29/32% for 20s, stacking up to 2 times. Repeated triggers reset the duration. When the equipper enters combat, immediately gain 2 stacks.
Why it works —Practiced Perfection offers the best Anomaly Mastery boost and Physical DMG stacking for optimal Assault damage [L149-L153].

Anomaly Proficiency
Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 12/15/18/21/24% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration. When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is at maximum stacks, the equipper's Anomaly Buildup Rate increases by 40/50/60/70/80%.

Anomaly Proficiency
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30/34/38/42/46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
Why it works —Weeping Gemini is the best F2P option, providing significant Anomaly Proficiency scaling based on squad anomaly triggers [L167-L171].

ATK
When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration allowing several effects to be active at once: - increases the equipper's ATK by 8/9.2/10.4/11.6/12.8%, - increases the equipper's Anomaly Proficiency by 40/46/52/58/64, - increases the equipper's Anomaly Buildup Rate by 25/28/32/36/40%.
Why it works —Roaring Ride provides random stat buffs that are beneficial but less reliable than dedicated mastery weapons [L176-L180].

Anomaly Mastery
When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10/11.5/13/14.5/16% and they deal an additional 15/17.5/20/22.5/25% more DMG to the target.

Disk 4
Anomaly Proficiency
Disk 5
PEN Ratio% = ATK% = Physical DMG%
Disk 6
Anomaly Mastery
Piper
Anomaly
Velina
Anomaly
Yuzuha
Support
High-usage endgame shell featuring Piper, Velina, Yuzuha. Built around Piper's Anomaly role with teammates covering stun, buffs, or secondary damage.
Primary Anomaly — owns the damage / utility identity of this squad.
Secondary Anomaly / Disorder partner that amplifies Piper's damage windows.
Buffs and enables Piper with low field time and strong team utility.
Unleashes up to 4 slashes, dealing Physical DMG.
A rapid dodge. Character is invulnerable while using this skill.
Slashes enemies in front, dealing Physical DMG.
Unleash a downward smash attack in front, dealing Physical DMG. Character is invulnerable while using this skill.
Piper spins and launches a sweeping slash around her, dealing Physical DMG. Hold to extend the skill duration, unleashing increasingly powerful spinning slashes and increasing the charge level of the skill, up to 2 times. If the skill is used after the first 3 hits of a Basic Attack, Dash Attack, or Dodge Counter, you can quickly activate Special Attack: Tire Spin of an increased charged level. During the skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%.
Rapidly spins, unleashing powerful spinning slashes around her, dealing massive Physical DMG. This skill consumes Energy continuously for up to 3s. During the skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%.
While Special Attack: Tire Spin is active, release to trigger a downward smash attack based on the charge level of Special Attack: Tire Spin, dealing Physical DMG. Character is invulnerable while using this skill.
During EX Special Attack: Engine Spin, release to activate: Piper unleashes a downward smash attack, dealing massive Physical DMG. If the duration of EX Special Attack: Engine Spin reaches its limit or Energy drops to 20, EX Special Attack: Really Heavy will automatically activate. Character is invulnerable while using this skill.
Unleashes a powerful downward smash at enemies ahead in a large area, dealing massive Physical DMG. Character is invulnerable while using this skill.
Rapidly spins, unleashing powerful spinning slashes at enemies in a large area ahead, followed by a downward smash, dealing massive Physical DMG. Character is invulnerable while using this skill.
Charge and slash enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.
Parries the enemy's attack, inflicting massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill.
Launches a downward smash attack at enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.
When Piper's Special Attack: Tire Spin, EX Special Attack: Engine Spin, or Ultimate hits an enemy with a spinning slash, there is a 50% chance to gain an additional stack of Power. The maximum stack limit of Power is increased to 30.
Is it worth getting?
High value as it significantly increases the consistency of gaining Power stacks during spins [L16-L17].
During Special Attack: Tire Spin and EX Special Attack: Engine Spin, Piper's movement speed increases. When using Special Attack: One Trillion Tons, EX Special Attack: Really Heavy, or Ultimate to launch a downward smash that hits an enemy, the Physical DMG dealt by the move is increased by 10%. For each stack of Power, this buff is further increased by 1%.
Is it worth getting?
Straightforward damage bump — nice vertical investment, not mandatory at M0.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
Whenever a squad member inflicts an Attribute Anomaly on an enemy, Piper recovers 20 Energy. This effect can trigger once every 30s.
Is it worth getting?
Useful tempo upgrade — smoother resources, stun windows, or rotation uptime.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
Increases the duration limit of EX Special Attack: Engine Spin by 2s and extends the duration of Power by 4s.
Is it worth getting?
Minor quality of life improvement for duration; not mandatory for her core functioning [L41-L42].
Piper is viable and competitive at M0. First stop: M2. Endgame target: M2.
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