
Burnice serves as an elite off-field Fire Anomaly enabler, providing consistent burn application and utility. Her ability to integrate into various anomaly teams makes her a high-value pull for accounts lacking reliable fire support.
Burnice specializes in deploying off-field Fire Anomaly damage through her signature Afterburn mechanic. She utilizes Heat resources to maintain continuous flame-spraying attacks, allowing her to stay active even when swapped out. Her kit focuses on augmenting squad-wide anomaly buildup and providing sustained fire damage via her EX Special Attack variations.
W-Engine
Flamemaker Shaker
S-rank — Anomaly Mastery, best in slot
Disk Set
Chaos Jazz
4-PC · Best in slot
Disk 4
CRIT Rate%
Main stat
Disk 5
Fire DMG%
Main stat
Disk 6
ATK%
Substats
CRIT Rate >= CRIT DMG = ATK%
Primary Anomaly buildup.
EX generates resources.
Unlocks damage conversion.
Burst damage.
Negligible.
Trigger Afterburn to build Emberflow then swap to main DPS to capitalize on the sustained burn damage.
Ensure Burnice enters via Quick Assist when Emberflow is ready to maximize field time and anomaly application.
Review and adjust rotations based on your specific team composition.

Energy Regen
While off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When hitting an enemy with an EX Special Attack or Assist Attack, the equipper's DMG increases by 3.5/4.4/5.2/6.1/7%, stacking up to 10 times and lasting for 6s. This effect can trigger once every 0.3s. While off-field, the stack effect is doubled. Repeated triggers reset the duration. Upon obtaining the DMG increase effect, if the number of current stacks is greater than or equal to 5, then the equipper's Anomaly Proficiency increases by 50/62/75/87/100. This Anomaly Proficiency increase does not stack and lasts for 6s.
Why it works —Best for providing off-field energy regen and stacking Anomaly Proficiency.

Anomaly Mastery
The equipper's Anomaly Mastery increases by 60/69/78/87/96. When inflicting Assault, the equipper's Physical DMG increases by 20/23/26/29/32% for 20s, stacking up to 2 times. Repeated triggers reset the duration. When the equipper enters combat, immediately gain 2 stacks.

Anomaly Mastery
When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10/11.5/13/14.5/16% and they deal an additional 15/17.5/20/22.5/25% more DMG to the target.

Anomaly Proficiency
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30/34/38/42/46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
Why it works —Provides significant Anomaly Proficiency boosts based on squad-inflicted anomalies.

Disk 4
CRIT Rate%
Disk 5
Fire DMG%
Disk 6
ATK%
Burnice
Anomaly Sub-DPS
Velina
Anomaly
Yuzuha
Support
High-usage endgame shell featuring Burnice, Velina, Yuzuha. Built around Burnice's Anomaly Sub-DPS role with teammates covering stun, buffs, or secondary damage.
Primary Anomaly Sub-DPS — owns the damage / utility identity of this squad.
Secondary Anomaly / Disorder partner that amplifies Burnice's damage windows.
Buffs and enables Burnice with low field time and strong team utility.
Unleashes up to 5 attacks in front, dealing Physical DMG and Fire DMG.
In the Nitro-Fuel Cocktail state, hold to activate: Spins continuously while spraying flames around, followed by a Finishing Move, then triggers an extra instance of Afterburn that doesn't cost Heat and deals Fire DMG. Continuing to hold extends the flame-spraying duration. The DMG dealt by this skill also counts as Assist Attack DMG. Upon activation, it consumes 20 Heat. Anti-Interrupt level is increased while using this skill. After executing the Finishing Move, press to immediately follow up with EX Special Attack: Intense Heat Stirring Method - Double Shot. [L65-L75]
A quick dash dodge. Character is invulnerable while using this skill. [L85-L87]
Perform a forward rush attack with the flamethrower, dealing Fire DMG.
Launch a series of attacks on enemies in front while spraying flames, dealing Physical DMG and Fire DMG. Character is invulnerable while using this skill. [L105-L107]
Unleash a fire blast forward, inflicting Fire DMG; Press and hold to charge, boosting the moves power. Anti-Interrupt level is increased while using this skill. [L117-L121]
Continuously spray flames with a one-handed flamethrower, then release a fire blast in a straight line ahead, dealing massive Fire DMG. Continue holding to steadily consume Energy and extend the spray's duration. While continuously spraying, drag the stick/joystick to execute a sidestep dodge, adjusting your position in the corresponding direction. Anti-Interrupt Level is increased while continuously spraying, and DMG taken is reduced by 60%. Character is invulnerable during sidestep dodge and fire blast. [L131-L137]
Use both flamethrowers to continuously spray flames, followed by a fire blast in a front line, dealing massive Fire DMG. Keep holding to continue consuming Energy and extend the spray's duration. Character is invulnerable during the moment the spray is activated and during the activation of the fire blast. Anti-Interrupt Level is increased while spraying, and DMG received is reduced by 60%. [L147-L151]
If Burnice has Emberflow, coming on-field activates this skill. After squadmates trigger Afterburn 12 times, Burnice gains 1 point of Emberflow. With Emberflow, Burnice's next entry onto the field consumes 1 stack to automatically activate this skill. This entry is considered a Quick Assist. When Afterburn triggered by Basic Attack: Mixed Flame Blend hits an enemy, it counts for 2 times. While possessing Emberflow, the counter no longer increases. Consuming Emberflow clears the counter. Quickly dashes forward and passes through the enemy, unleashing a fiery impact that dea [L159-L163]
Increases the limit of Heat from 100 to 140. Upon entering the battlefield, Burnice accumulates an additional 40 Heat. Increases the DMG Multiplier of the Afterburn effect by 100% of Burnice's ATK. Additionally, the accumulated Fire Anomaly Buildup from the Afterburn effect is increased by 25%.
Is it worth getting?
High value as it increases heat capacity and adds significant DMG multipliers to Afterburn.
When triggering the Afterburn effect, Thermal Penetration is applied to the enemy, stacking up to 5 times and lasting 6s. Repeated triggers reset the duration. When any allied unit in the squad hits the enemy, the attack's PEN Ratio is increased by 4% for each stack of Thermal Penetration, up to a max of 20%.
Is it worth getting?
Strong mid-early upgrade — a common first vertical stop when you like this agent.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
When an EX Special Attack or Assist Attack hits an enemy, the move's CRIT Rate increases by 30%. The max flame spray duration of EX Special Attack: Intense Heat Stirring Method - Double Shot is increased by 1s.
Is it worth getting?
Solid CRIT upgrade — helps hit thresholds and raises personal damage cleanly.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
When Burnice hits an enemy with EX Special Attack: Intense Heat Stirring Method - Double Shot, it triggers an additional special Afterburn effect, dealing 60% of Burnice's ATK as Fire DMG to the target. This effect can trigger once every 0.5s and does not consume Heat. After hitting an enemy with EX Special Attack: Intense Heat Stirring Method - Double Shot, while the move is active, EX Special Attack: Intense Heat Stirring Method - Double Shot, special Afterburn effects, and Burn effects will ignore 25% of the target's Fire RES. When EX Special Attack: Intense Heat Stirring Method - Double Shot's fire blast hits an enemy, if that enemy is Burned, trigger an additional instance of Burn DMG equal to 1,800% of the original DMG. This effect can trigger once every 20s for each target.
Is it worth getting?
Massive damage spike but unnecessary for clearing current end-game content.
Burnice is viable and competitive at M0. First stop: M2. Endgame target: M2.
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