
Seed represents a top-tier Electric DPS with excellent sustained damage through her Steel Charge mechanic. She offers incredible invulnerability frames and high burst potential, making her a versatile powerhouse for any squad requiring Electric coverage.
Seed is an Electric Attack Agent who utilizes a unique Steel Charge resource to unleash massive damage. Her gameplay loop revolves around accumulating charge through basic hits and skills to trigger high-impact attacks like Falling Petals - Downfall. She also features a unique flight mode via EX Special Attacks, providing both mobility and sustained ranged bombardment.
W-Engine
Cordis Germina
S-rank — CRIT Rate, best in slot
Disk Set
Dawn's Bloom (4-PC)
4-PC · Best in slot
Disk 4
CRIT Rate%
Main stat
Disk 5
Electric DMG%
Main stat
Disk 6
ATK%
Substats
CRIT Rate >= CRIT DMG = ATK%
Primary damage source.
EX delivers strong damage.
Chain burst.
Passive enhancement.
Negligible.
Build Steel Charge with basic attacks, then trigger EX Special flight mode followed by Downfall/Slaughter finishers.
Utilize Defensive Assists to create windows for Crimson Core Burst before switching to Seed for primary damage.
Review and adjust rotations based on your specific team composition.

CRIT Rate
Increases CRIT Rate by 15/17/19/21/23%. When the equipper deals DMG with a Basic Attack or EX Special Attack, they gain 1 stack of a buff. Each stack increases the equipper's Electric DMG by 12.5/14.5/16.5/18.5/20%, up to 2 stacks. Each stack lasts 40s. The duration of each stack is calculated separately. Can trigger once per use of a skill. At 2 stacks, the wearer's Basic Attack and Ultimate DMG ignore 20/23/26/29/32% of enemy DEF.
Why it works —BiS; provides massive CRIT Rate and Electric DMG bonuses with DEF ignore at 2 stacks.

CRIT Rate
CRIT DMG increases by 50/57.5/65/72.5/80%. When the equipper enters the battlefield, or activates a Chain Attack or Ultimate, they gain 1 stack of Heartstring. Each stack of Heartstring allows the equipper's Chain Attack and Ultimate to ignore 12.5/14.5/16.5/18.5/20% of the target's Fire RES, stacking up to 2 times and lasting 30s. Repeated triggers reset the duration.
Why it works —Excellent for burst-focused playstyles due to CRIT DMG and RES ignore.

CRIT Rate
Increases CRIT DMG by 45/51.75/58.5/65.25/72%. When using an EX Special Attack, Chain Attack, or Ultimate to deal Ice DMG, the equipper gains the Absolute Zero Death Sentence effect for 3s. While Absolute Zero Death Sentence is active, the character ignores 25/28.75/32.5/36.25/40% of the enemy's DEF when landing a hit.

CRIT Rate
CRIT Rate increases by 10/11.5/13/14.5/16%. Dash Attack Electric DMG increases by 40/46/52/58/64%. When any squad member applies an Attribute Anomaly or Stuns an enemy, the equipper's CRIT Rate increases by an additional 10/11.5/13/14.5/16% for 15s.

CRIT Rate
Increases CRIT Rate by 15%. Launching an EX Special Attack grants the equipper 8 Charge stacks, up to a maximum of 8 stacks. Whenever the equipper's Basic Attack deals Ether DMG, consumes a Charge stack and increases the skill's DMG by 35%.

ATK%
Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5/4.4/5.2/6/7% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.

CRIT Rate
When an EX Special Attack or Chain Attack hits an enemy, the equipper's ATK increases by 6/6.9/7.8/8.7/9.6% for 8s. While the target is under an Attribute Anomaly, this effect is increased by an additional 6/6.9/7.8/8.7/9.6%.
Why it works —Most accessible weapon providing decent ATK buffs via EX/Chain attacks.

Disk 4
CRIT Rate%
Disk 5
Electric DMG%
Disk 6
ATK%

Disk 4
CRIT Rate%
Disk 5
Electric DMG%
Disk 6
ATK%

Disk 4
CRIT Rate%
Disk 5
Electric DMG%
Disk 6
ATK%
Seed
Main DPS
Cissia
Attack
Astra Yao
Support
High-usage endgame shell featuring Seed, Cissia, Astra Yao. Built around Seed's Main DPS role with teammates covering stun, buffs, or secondary damage.
Primary Main DPS — owns the damage / utility identity of this squad.
Attack partner who covers gaps while Seed handles the main role.
Buffs and enables Seed with low field time and strong team utility.
Press Basic Attack to activate: Perform up to 4 attacks forward, dealing Physical DMG for the first two hits and Electric DMG for the third and fourth hits. When attacked between the retreat of the 3rd hit to before the 4th hit, triggers an automatic dodge.
After the 4th hit of a Basic Attack, Dodge Counter, Quick Assist, or Assist Follow-Up, hold or press Basic Attack to activate: Summon the mech to perform a charged punch attack, dealing massive Electric DMG. When Steel Charge reaches 120, gain one chance to quickly activate Basic Attack: Falling Petals - Slaughter by holding Basic Attack. This effect expires when Steel Charge is less than 120 or after using the method above to activate Basic Attack: Falling Petals - Slaughter once. Does not accumulate Steel Charge on hit. Character is invulnerable while using this skill.
Seed has Steel Charge, which she can accumulate by hitting enemies with her skills. Steel Charge has a maximum value of 150, and an initial value of 60. Upon reaching 120 Steel Charge and triggering Basic Attack: Falling Petals - Slaughter or Ultimate: Clockwork Garden - Bloom!, press or hold Basic Attack to consume 60 Steel Charge and unleash Basic Attack: Falling Petals - Downfall First Form, then automatically consume 60 Steel Charge to follow up with Basic Attack: Falling Petals - Downfall Second Form. Pilots the mech to fire sweeping shots and perform a jumping smash, dealing massive Electric DMG. Does not accumulate Steel Charge on hit. Character is invulnerable while using this skill.
Press Dodge to activate. A quick dash dodge. Character is invulnerable while using this skill.
Press Basic Attack during a dodge to activate: Throw steel wheels forward, dealing Physical DMG.
Press Basic Attack during a Perfect Dodge to activate. Unleash a barrage of lasers at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.
Press Special Attack to activate. Throw a steel wheel that traces a curved path, dealing Electric DMG.
With enough Energy, press Special Attack to activate. Enter flight mode, where Seed can move in four directions, and unleash a continuous barrage of missiles, dealing massive Electric DMG. Hold Special Attack to extend the barrage duration while continuously consuming Energy. During flight, release Special Attack to trigger EX Special Attack: Raining Iron Petals - Away. Upon consuming 60 Energy points in one flight, automatically trigger Basic Attack: Falling Petals - Slaughter. Character is invulnerable while using this skill.
During EX Special Attack: Raining Iron Petals, release Special Attack to activate: Unleash rapid cannon fire, dealing Electric DMG. Character is invulnerable while using this skill.
When a Chain Attack is triggered, select the character to activate: Summons her mech for protection, then launches cannon shots and a barrage of missiles, dealing massive Electric DMG. Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press Ultimate to activate. Seed will pilot the mech personally, raining down missiles and a meteor shower of rockets, then performing a jumping smash, dealing massive Electric DMG. After using this skill, accumulate 60 Steel Charge. Does not accumulate Steel Charge on hit. Character is invulnerable while using this skill.
Press Basic Attack after a Defensive Assist to activate: Unleash continuous floating turret attacks at enemies ahead, dealing Electric DMG. Character is invulnerable while using this skill.
When the character on field is about to be attacked, press Assist to activate. Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
When the active character is launched, press Assist to activate. Unleash a barrage of lasers at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.
When Seed's Steel Charge reaches 100, Basic Attack: Falling Petals - Downfall can be triggered, and the total Steel Charge consumed is reduced to 100. Gain an additional 40/20 Steel Charge when entering the battlefield/using Ultimate. Increases Basic Attack: Falling Petals - Downfall CRIT DMG by 30%.
Is it worth getting?
Highly recommended; reduces Steel Charge consumption and boosts critical performance.
When Besiege is active for an Agent, that Agent's DMG ignores 20% of DEF. When activating EX Special Attack: Raining Iron Petals, after consuming a total of 60 Energy, Seed can continue consuming Energy to extend the duration of the skill until the button is released or a total of 120 Energy is consumed. For every 5 Energy consumed by EX Special Attack: Raining Iron Petals, the following Basic Attack: Falling Petals - Slaughter's DMG increases by 5%.
Is it worth getting?
Significant damage increase via DEF ignore and improved energy-to-damage conversion.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
When Seed's Besiege status buff is active, her Decibel Generation Rate increases by 10%, and Ultimate DMG increases by 20%.
Is it worth getting?
Useful tempo upgrade — smoother resources, stun windows, or rotation uptime.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
Seed's CRIT DMG increases by 50%. When using Basic Attack: Falling Petals - Slaughter, fires 3 additional laser beams, each dealing 165% of ATK as DMG. This effect can trigger once every 3s.
Is it worth getting?
Whale-tier upgrade for extreme burst damage, but not required for general content.
Seed is viable and competitive at M0. First stop: M2. Endgame target: M2.
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