Theorylytics
Seed
ElectricAttackOBOLS Squad★★★★★ S-Rank

Seed

Published Jul 19, 2026 · Updated v3.0
Content Ratings
Shiyu DefenseA
Deadly AssaultA
Hollow ZeroB
Should You Pull?YES

Seed represents a top-tier Electric DPS with excellent sustained damage through her Steel Charge mechanic. She offers incredible invulnerability frames and high burst potential, making her a versatile powerhouse for any squad requiring Electric coverage.

Seed is an Electric Attack Agent who utilizes a unique Steel Charge resource to unleash massive damage. Her gameplay loop revolves around accumulating charge through basic hits and skills to trigger high-impact attacks like Falling Petals - Downfall. She also features a unique flight mode via EX Special Attacks, providing both mobility and sustained ranged bombardment.

Electric DPSBurst DamageSteel Charge MechanicFlight SpecialistInvulnerability FramesHigh MobilityOBOLS Squad

Overview

Quick Build

W-Engine

Cordis Germina

S-rank — CRIT Rate, best in slot

Disk Set

Dawn's Bloom (4-PC)

4-PC · Best in slot

Disk 4

CRIT Rate%

Main stat

Disk 5

Electric DMG%

Main stat

Disk 6

ATK%

Substats

CRIT Rate >= CRIT DMG = ATK%

Strengths

  • Multiple invulnerability frames during core attack animations
  • High damage output via Steel Charge consumption
  • Flight mode offers unique positioning and ranged superiority
  • Strong synergy with various Electric and support teammates
  • Excellent self-sustain and resource management utility

Weaknesses

  • Damage highly dependent on optimal resource management
  • Steel Charge does not accumulate on hit for specific skills
  • Requires high investment for peak performance
  • Relies on specific timing to trigger follow-up animations
  • Limited effectiveness if Energy or Steel Charge is starved

Skill Priority

1
Basic AttackHighest

Primary damage source.

2
Special AttackHigh

EX delivers strong damage.

3
Chain AttackMedium

Chain burst.

4
Core PassiveMedium

Passive enhancement.

5
DodgeLow

Negligible.

Stat Priority

1
CRIT Rate75–80%
2
CRIT DMG150–200%
3
ATK2500+
4
Anomaly Proficiency120+
5
HP10000+
6
PEN RatioAs available
Rotation Priority
Standard OBOLS Team

Build Steel Charge with basic attacks, then trigger EX Special flight mode followed by Downfall/Slaughter finishers.

Energy & Steel Charge
F2P Friendly

Utilize Defensive Assists to create windows for Crimson Core Burst before switching to Seed for primary damage.

Dodge Counter

Review and adjust rotations based on your specific team composition.

W-Engines

S-Rank W-Engines

1
Cordis Germina

CRIT Rate

Increases CRIT Rate by 15/17/19/21/23%. When the equipper deals DMG with a Basic Attack or EX Special Attack, they gain 1 stack of a buff. Each stack increases the equipper's Electric DMG by 12.5/14.5/16.5/18.5/20%, up to 2 stacks. Each stack lasts 40s. The duration of each stack is calculated separately. Can trigger once per use of a skill. At 2 stacks, the wearer's Basic Attack and Ultimate DMG ignore 20/23/26/29/32% of enemy DEF.

Why it works —BiS; provides massive CRIT Rate and Electric DMG bonuses with DEF ignore at 2 stacks.

2
Heartstring Nocturne

CRIT Rate

CRIT DMG increases by 50/57.5/65/72.5/80%. When the equipper enters the battlefield, or activates a Chain Attack or Ultimate, they gain 1 stack of Heartstring. Each stack of Heartstring allows the equipper's Chain Attack and Ultimate to ignore 12.5/14.5/16.5/18.5/20% of the target's Fire RES, stacking up to 2 times and lasting 30s. Repeated triggers reset the duration.

Why it works —Excellent for burst-focused playstyles due to CRIT DMG and RES ignore.

3
Myriad Eclipse

CRIT Rate

Increases CRIT DMG by 45/51.75/58.5/65.25/72%. When using an EX Special Attack, Chain Attack, or Ultimate to deal Ice DMG, the equipper gains the Absolute Zero Death Sentence effect for 3s. While Absolute Zero Death Sentence is active, the character ignores 25/28.75/32.5/36.25/40% of the enemy's DEF when landing a hit.

4
Zanshin Herb Case

CRIT Rate

CRIT Rate increases by 10/11.5/13/14.5/16%. Dash Attack Electric DMG increases by 40/46/52/58/64%. When any squad member applies an Attribute Anomaly or Stuns an enemy, the equipper's CRIT Rate increases by an additional 10/11.5/13/14.5/16% for 15s.

5
Riot Suppressor Mark VI

CRIT Rate

Increases CRIT Rate by 15%. Launching an EX Special Attack grants the equipper 8 Charge stacks, up to a maximum of 8 stacks. Whenever the equipper's Basic Attack deals Ether DMG, consumes a Charge stack and increases the skill's DMG by 35%.

6
The Brimstone

ATK%

Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5/4.4/5.2/6/7% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.

A-Rank W-Engines

7
Marcato Desire

CRIT Rate

When an EX Special Attack or Chain Attack hits an enemy, the equipper's ATK increases by 6/6.9/7.8/8.7/9.6% for 8s. While the target is under an Attribute Anomaly, this effect is increased by an additional 6/6.9/7.8/8.7/9.6%.

Why it works —Most accessible weapon providing decent ATK buffs via EX/Chain attacks.

Disk Drives

Dawn's Bloom (4-PC)
SDawn's Bloom (4-PC)Best in Slot
4PCIncreases Basic Attack DMG by 20%. When equipped by an Attack character, using an EX Special Attack or Ultimate will further increase Basic Attack DMG by 20% for 25s. Repeated triggers reset the duration.
2PC2pc — Basic Attack DMG +15%
Optimizes Seed's damage window and overall offensive efficiency.

Disk 4

CRIT Rate%

Disk 5

Electric DMG%

Disk 6

ATK%

Woodpecker Electro (4-PC)
SWoodpecker Electro (4-PC)
4PCLanding a critical hit on an enemy with a Basic Attack, Dodge Counter, or EX Special Attack increases the equipper's ATK by 9% for 6s. The buff duration for different skills are calculated separately.
2PC2pc — CRIT Rate +8%
Increases ATK and provides consistent damage scaling through basic attack triggers.

Disk 4

CRIT Rate%

Disk 5

Electric DMG%

Disk 6

ATK%

Hormone Punk (4-PC)
BHormone Punk (4-PC)
4PCUpon entering combat or switching in, the equipper's ATK increases by 25% for 10s. This effect can trigger once every 20s.
2PC2pc — ATK +10%

Disk 4

CRIT Rate%

Disk 5

Electric DMG%

Disk 6

ATK%

Team Compositions

Seed

Seed

Main DPS

Cissia

Cissia

Attack

Astra Yao

Astra Yao

Support

High-usage endgame shell featuring Seed, Cissia, Astra Yao. Built around Seed's Main DPS role with teammates covering stun, buffs, or secondary damage.

Agent Synergy
Seed
SeedMain DPS

Primary Main DPS — owns the damage / utility identity of this squad.

Cissia
CissiaAttack

Attack partner who covers gaps while Seed handles the main role.

Astra Yao
Astra YaoSupport

Buffs and enables Seed with low field time and strong team utility.

Skills & Mindscapes

Skills

Basic AttackBasic Attack: Chrysanthemum Wheel Dance

Press Basic Attack to activate: Perform up to 4 attacks forward, dealing Physical DMG for the first two hits and Electric DMG for the third and fourth hits. When attacked between the retreat of the 3rd hit to before the 4th hit, triggers an automatic dodge.

Basic AttackBasic Attack: Falling Petals - Slaughter

After the 4th hit of a Basic Attack, Dodge Counter, Quick Assist, or Assist Follow-Up, hold or press Basic Attack to activate: Summon the mech to perform a charged punch attack, dealing massive Electric DMG. When Steel Charge reaches 120, gain one chance to quickly activate Basic Attack: Falling Petals - Slaughter by holding Basic Attack. This effect expires when Steel Charge is less than 120 or after using the method above to activate Basic Attack: Falling Petals - Slaughter once. Does not accumulate Steel Charge on hit. Character is invulnerable while using this skill.

Basic AttackBasic Attack: Falling Petals - Downfall

Seed has Steel Charge, which she can accumulate by hitting enemies with her skills. Steel Charge has a maximum value of 150, and an initial value of 60. Upon reaching 120 Steel Charge and triggering Basic Attack: Falling Petals - Slaughter or Ultimate: Clockwork Garden - Bloom!, press or hold Basic Attack to consume 60 Steel Charge and unleash Basic Attack: Falling Petals - Downfall First Form, then automatically consume 60 Steel Charge to follow up with Basic Attack: Falling Petals - Downfall Second Form. Pilots the mech to fire sweeping shots and perform a jumping smash, dealing massive Electric DMG. Does not accumulate Steel Charge on hit. Character is invulnerable while using this skill.

DodgeDodge: Running on Petals

Press Dodge to activate. A quick dash dodge. Character is invulnerable while using this skill.

DodgeDash Attack: Magnetic Wheel Dance

Press Basic Attack during a dodge to activate: Throw steel wheels forward, dealing Physical DMG.

DodgeDodge Counter: Blossom Burst

Press Basic Attack during a Perfect Dodge to activate. Unleash a barrage of lasers at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.

Special AttackSpecial Attack: Withered in Frost

Press Special Attack to activate. Throw a steel wheel that traces a curved path, dealing Electric DMG.

Special AttackEX Special Attack: Raining Iron Petals

With enough Energy, press Special Attack to activate. Enter flight mode, where Seed can move in four directions, and unleash a continuous barrage of missiles, dealing massive Electric DMG. Hold Special Attack to extend the barrage duration while continuously consuming Energy. During flight, release Special Attack to trigger EX Special Attack: Raining Iron Petals - Away. Upon consuming 60 Energy points in one flight, automatically trigger Basic Attack: Falling Petals - Slaughter. Character is invulnerable while using this skill.

Special AttackEX Special Attack: Raining Iron Petals - Away

During EX Special Attack: Raining Iron Petals, release Special Attack to activate: Unleash rapid cannon fire, dealing Electric DMG. Character is invulnerable while using this skill.

Chain AttackChain Attack: Tempest of Frosty Petals

When a Chain Attack is triggered, select the character to activate: Summons her mech for protection, then launches cannon shots and a barrage of missiles, dealing massive Electric DMG. Character is invulnerable while using this skill.

UltimateUltimate: Clockwork Garden - Bloom!

When Decibel Rating is at Maximum, press Ultimate to activate. Seed will pilot the mech personally, raining down missiles and a meteor shower of rockets, then performing a jumping smash, dealing massive Electric DMG. After using this skill, accumulate 60 Steel Charge. Does not accumulate Steel Charge on hit. Character is invulnerable while using this skill.

AssistAssist Follow-Up: Crimson Core Burst

Press Basic Attack after a Defensive Assist to activate: Unleash continuous floating turret attacks at enemies ahead, dealing Electric DMG. Character is invulnerable while using this skill.

AssistDefensive Assist: Sprouting Barrier

When the character on field is about to be attacked, press Assist to activate. Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

AssistQuick Assist: Barrage of Raining Flowers

When the active character is launched, press Assist to activate. Unleash a barrage of lasers at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.

Mindscapes

1
M1
2
M2
3
M3
4
M4
5
M5
6
M6
M1Hibernation PeriodPull Target

When Seed's Steel Charge reaches 100, Basic Attack: Falling Petals - Downfall can be triggered, and the total Steel Charge consumed is reduced to 100. Gain an additional 40/20 Steel Charge when entering the battlefield/using Ultimate. Increases Basic Attack: Falling Petals - Downfall CRIT DMG by 30%.

Is it worth getting?

Highly recommended; reduces Steel Charge consumption and boosts critical performance.

M2Light Absorption TechniquePull Target

When Besiege is active for an Agent, that Agent's DMG ignores 20% of DEF. When activating EX Special Attack: Raining Iron Petals, after consuming a total of 60 Energy, Seed can continue consuming Energy to extend the duration of the skill until the button is released or a total of 120 Energy is consumed. For every 5 Energy consumed by EX Special Attack: Raining Iron Petals, the following Basic Attack: Falling Petals - Slaughter's DMG increases by 5%.

Is it worth getting?

Significant damage increase via DEF ignore and improved energy-to-damage conversion.

M3A Story of Sprouting

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

Is it worth getting?

Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.

M4Fragrant Tune

When Seed's Besiege status buff is active, her Decibel Generation Rate increases by 10%, and Ultimate DMG increases by 20%.

Is it worth getting?

Useful tempo upgrade — smoother resources, stun windows, or rotation uptime.

M5Time to Bloom

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

Is it worth getting?

Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.

M6Theory of the HeartSkip

Seed's CRIT DMG increases by 50%. When using Basic Attack: Falling Petals - Slaughter, fires 3 additional laser beams, each dealing 165% of ATK as DMG. This effect can trigger once every 3s.

Is it worth getting?

Whale-tier upgrade for extreme burst damage, but not required for general content.

Seed is viable and competitive at M0. First stop: M2. Endgame target: M2.

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