
Anby: Soldier 0 acts as a premier Electric attacker with massive invulnerability frames and potent aftershock scaling. Her ability to shred enemy defenses and maintain high field uptime makes her a top-tier DPS investment.
Anby: Soldier 0 dominates the field through her Silver Star mark system, which accumulates charge to trigger devastating White Thunder aftershocks [L75, L110]. By weaving basic attacks with her specialized EX Special Attack, she maintains continuous pressure while remaining protected by significant invulnerability frames [L85, L110, L125]. Her performance is further bolstered by team-wide aftershock bonuses, making her an incredible centerpiece for aggressive elemental squads.
W-Engine
Severed Innocence
S-rank — CRIT DMG, best in slot
Disk Set
Shadow Harmony
4-PC · Best in slot
Disk 4
CRIT Rate%
Main stat
Disk 5
Electric DMG%
Main stat
Disk 6
ATK%
Substats
CRIT Rate >= CRIT DMG = ATK%
Primary damage source.
EX delivers strong damage.
Chain burst.
Passive enhancement.
Negligible.
Start with support/stun to set the field, then swap to Anby to maximize her CRIT Rate bonus via Additional Ability.
Ensure teammates trigger aftershocks to accelerate White Thunder buildup on the Silver Star marked target.
Review and adjust rotations based on your specific team composition.

ATK%
CRIT DMG is increased by 30/34.5/39/43.5/48%. When the equipper lands a hit with a Basic Attack, Special Attack, or Aftershock, they gain 1 stack of a buff. Each stack increases the equipper's CRIT DMG by an additional 10/11.5/13/14.5/16%, stacking up to 3 times. The effect lasts for 30s, with each stack's duration calculated separately, and can only be triggered once per use of a skill. With all 3 stacks, the equipper's Electric DMG increases by 20/23/26/29/32%.
Why it works —Severed Innocence offers massive CRIT DMG scaling and provides a direct Electric DMG bonus at max stacks, perfectly matching her aftershock-heavy playstyle.

CRIT Rate
Increases CRIT Rate by 15/17/19/21/23%. When the equipper deals DMG with a Basic Attack or EX Special Attack, they gain 1 stack of a buff. Each stack increases the equipper's Electric DMG by 12.5/14.5/16.5/18.5/20%, up to 2 stacks. Each stack lasts 40s. The duration of each stack is calculated separately. Can trigger once per use of a skill. At 2 stacks, the wearer's Basic Attack and Ultimate DMG ignore 20/23/26/29/32% of enemy DEF.
Why it works —Cordis Germina grants critical stats and DEF ignore, which helps Anby cut through tougher enemies during her primary damage rotations.

CRIT Rate
CRIT DMG increases by 50/57.5/65/72.5/80%. When the equipper enters the battlefield, or activates a Chain Attack or Ultimate, they gain 1 stack of Heartstring. Each stack of Heartstring allows the equipper's Chain Attack and Ultimate to ignore 12.5/14.5/16.5/18.5/20% of the target's Fire RES, stacking up to 2 times and lasting 30s. Repeated triggers reset the duration.

CRIT Rate
When an EX Special Attack or Chain Attack hits an enemy, the equipper's ATK increases by 6/6.9/7.8/8.7/9.6% for 8s. While the target is under an Attribute Anomaly, this effect is increased by an additional 6/6.9/7.8/8.7/9.6%.

ATK%
Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 12/13.8/15.6/17.4/19.2% for 12s.
Why it works —Starlight Engine serves as a reliable F2P option by boosting ATK following defensive maneuvers.

Disk 4
CRIT Rate%
Disk 5
Electric DMG%
Disk 6
ATK%
Soldier 0: Anby
Attack
Orphie & Magus
Attack
Trigger
Stun
High-usage endgame shell featuring Soldier 0: Anby, Orphie & Magus, Trigger. Built around Soldier 0: Anby's Attack role with teammates covering stun, buffs, or secondary damage.
Primary Attack — owns the damage / utility identity of this squad.
Attack partner who covers gaps while Anby: Soldier 0 handles the main role.
Opens stun windows so Anby: Soldier 0 can dump burst damage safely.
Soldier 0 - Anby deals 12.5% more DMG to enemies marked with Silver Star. When an enemy is afflicted with Silver Star, they take additional CRIT DMG from Aftershocks, equal to 15% of Soldier 0 - Anby's CRIT DMG. When marked with a Silver Star, DMG from allies' Aftershocks builds Silver Star charge on the enemy. This effect can trigger once every 5s. The Aftershock CRIT DMG bonus from Silver Star is further increased by 5% of Soldier 0 - Anby's CRIT DMG. When an enemy afflicted with White Thunder is defeated, automatically unleash Special Attack: Thunder Smite on the nearest enemy target.
When another character in your squad is a Stun or Support character: Soldier 0 - Anby's CRIT Rate increases by 10%. When the current active character is Soldier 0 - Anby, all squad members' Aftershocks deal 25% more DMG to enemies marked with Silver Star. Soldier 0 - Anby's Chain Attack and Ultimate are treated as Aftershock DMG.
Press to activate: Perform up to five slashes ahead, dealing Electric DMG. On the 3rd hit of the Basic Attack, enemies are continuously pulled in. After the 4th attack hits the enemy, repeatedly press or hold to quickly pass through enemies in front up to 5 times.
Press to activate. A quick dash dodge. Character is invulnerable while using this skill.
Press during a dodge to activate: Perform a horizontal slash forward, then follow up with a thrust attack, dealing Electric DMG.
Press during a Perfect Dodge to activate. Perform consecutive slashes at enemies in front, dealing Electric DMG. On hit, gain the Voltage Overload state for 15s. Repeated triggers refresh the duration. While in the Voltage Overload state, dodge performance is enhanced. Additionally, when using Basic Attack/Dash Attack/Dodge Counter, if the enemy target has White Thunder, pressing will immediately cancel the current skill and launch Special Attack: Azure Flash. While in this state, if the enemy does not have White Thunder, press to directly launch EX Special Attack: Sundering Bolt. Character is invulnerable while using this skill.
Press to activate. Dash diagonally forward, then unleash a cross slash, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.
When Soldier 0 - Anby's attacks hit an enemy, they apply the Silver Star mark and charges the target. For every one-third of charge, the enemy receives 1 stack of White Thunder, stacking up to 3 times. When the enemy has White Thunder, press to activate: Quickly dash forward, slashing through enemies and dealing multiple hits of Electric DMG. When the skill hits an enemy, it will consume 1 stack of White Thunder to trigger an Aftershock that deals 1 extra instance of Electric DMG. Character is invulnerable while using this skill.
When the additional damage from White Thunder triggers 3 times on the same enemy: A lightning strike will fall at the enemy's location, dealing Electric DMG to enemies within range. This DMG is considered Aftershock DMG.
When Special Attack: Thunder Smite DMG is triggered: If EX Special Attack: Sundering Bolt or Special Attack: Azure Flash is currently being used, then Special Attack: Azure Flash - Boundary will automatically trigger when the current skill ends, unleashing a flurry of slashes that deal multiple instances of Electric DMG. This skill counts as an Aftershock. Character is invulnerable while using this skill.
With enough Energy, hold to activate: Combines her twin swords and throws them forward for a high-speed slash, dealing massive Electric DMG. When the skill hits an enemy, it will fully charge Silver Star. Character is invulnerable while using this skill.
When a Chain Attack is triggered, select the character to activate: Leap forward, then quickly dive and perform a cross slash, dealing massive Electric DMG. Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press to activate. Perform a powerful series of slashes at a large area in front, followed by a lightning strike, dealing massive Electric DMG. When the skill hits an enemy, it will fully charge Silver Star. Character is invulnerable while using this skill.
Press after an Defensive Assist to activate: Dash forward and unleash a series of slashes at enemies ahead, dealing Electric DMG. Character is invulnerable while using this skill.
When the character on field is about to be attacked, press to activate. Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
When the on-field character is launched, press to activate. Repeatedly slash enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.
When Soldier 0 - Anby uses an EX Special Attack to hit an enemy, it triggers the additional DMG from White Thunder 3 times. This effect does not consume any White Thunder stacks.
Is it worth getting?
Early Mindscape with a tangible kit effect — pull if you want a stronger baseline on this agent.
Soldier 0 - Anby's CRIT Rate increases by 12%. When she uses her Ultimate, she gains 6 stacks of Thunder's Cry (max 6 stacks). With Thunder's Cry, when using Special Attack: Azure Flash to hit an enemy with White Thunder, it will consume 1 stack of Thunder's Cry instead. Only 1 stack of Thunder's Cry will be consumed when a single use of a skill hits multiple enemies, and consuming Thunder's Cry will still activate the additional DMG from White Thunder.
Is it worth getting?
Solid CRIT upgrade — helps hit thresholds and raises personal damage cleanly.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
When hitting an enemy marked with Silver Star, Soldier 0 - Anby ignores 12% of the target's Electric RES.
Is it worth getting?
Solid mid-tier Mindscape — worth picking up if you're already invested, not a must-pull alone.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
Upon triggering 6 instances of White Thunder's additional DMG, an electromagnetic vortex will be generated, dealing 1,000% of Soldier 0 - Anby's ATK as Electric DMG. This DMG is considered Aftershock DMG.
Is it worth getting?
Capstone Mindscape — luxury ceiling for whales or dedicated mains.
Anby: Soldier 0 is viable and competitive at M0. First stop: M2. Endgame target: M2.
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