Theorylytics
Orphie & Magus
FireAttackOBOLS Squad★★★★★ S-Rank

Orphie & Magus

Published Jul 19, 2026 · Updated v3.0
Content Ratings
Shiyu DefenseA
Deadly AssaultA
Hollow ZeroB
Should You Pull?YES

Orphie & Magus provide high-uptime team buffs through their 'Zeroed In' mechanic and excel at consistent, off-field Aftershock damage. Their kit allows for seamless integration into Fire-element squads, making them a top-tier pull for any account prioritizing damage reliability.

Orphie & Magus utilize a unique 'Bottled Heat' resource system to fuel high-damage EX Special Attacks and sustained laser-based Aftershocks [L84, L134]. Their core gameplay revolves around applying the 'Zeroed In' status to squad members, which provides significant ATK buffs and can be extended by triggering Aftershocks. This allows the agent to maintain high offensive pressure both on and off-field while ignoring enemy defenses [L84, L89].

FireAttackOff-Field DPSBuffingDEF ShredAftershockLaser

Overview

Quick Build

W-Engine

Bellicose Blaze

S-rank — ATK, best in slot

Disk Set

Shadow Harmony

4-PC · Best in slot

Disk 4

CRIT DMG% = CRIT Rate%

Main stat

Disk 5

Fire DMG% >= ATK%

Main stat

Disk 6

Energy Regen >= ATK%

Substats

CRIT DMG = CRIT Rate > ATK% > PEN > ATK

Strengths

  • Automatic off-field skill triggering
  • High team-wide ATK buffing via Zeroed In
  • Strong DEF-shred potential in optimized teams
  • Significant invulnerability windows across multiple skills [L119, L129, L134]
  • High damage ceiling with EX Special sequence [L134, L140]

Weaknesses

  • Requires careful Energy management for off-field uptime
  • Bottled Heat resource limits peak performance
  • Team synergy relies heavily on Stun/Support teammates
  • Low firepower phase of Heat Charge reduces interrupt resistance
  • Relies on specific timing for optimal Aftershock frequency

Skill Priority

1
Basic AttackHighest

Primary damage source.

2
Special AttackHigh

EX delivers strong damage.

3
Chain AttackMedium

Chain burst.

4
Core PassiveMedium

Passive enhancement.

5
DodgeLow

Negligible.

Stat Priority

1
CRIT Rate75–80%
2
CRIT DMG150–200%
3
ATK2500+
4
Anomaly Proficiency120+
5
HP10000+
6
PEN RatioAs available
Rotation Priority
Standard Fire

Ensure Orphie & Magus are off-field with sufficient Energy to trigger Crimson Vortex during main DPS windows.

60 Energy
Stun-focused

Prioritize triggering the Forged in Flames passive by keeping a Stun or Support character on the team to maximize DEF ignore.

Support Character

Review and adjust rotations based on your specific team composition.

W-Engines

S-Rank W-Engines

1
Bellicose Blaze

Energy Regen

Increases CRIT Rate by 20/23/26/29/32%. When the equipper triggers an Aftershock that deals Fire DMG, their attacks ignore 15/17.2/19.5/21.7/24% of the target's DEF for 8s. Can stack once every 3s, up to 2 stacks. Repeated triggers reset the duration.

Why it works —Bellicose Blaze provides essential CRIT Rate and consistent DEF ignore, aligning perfectly with their Aftershock-heavy playstyle.

2
Heartstring Nocturne

CRIT Rate

CRIT DMG increases by 50/57.5/65/72.5/80%. When the equipper enters the battlefield, or activates a Chain Attack or Ultimate, they gain 1 stack of Heartstring. Each stack of Heartstring allows the equipper's Chain Attack and Ultimate to ignore 12.5/14.5/16.5/18.5/20% of the target's Fire RES, stacking up to 2 times and lasting 30s. Repeated triggers reset the duration.

Why it works —Heartstring Nocturne offers massive CRIT DMG and valuable Fire RES penetration for high-burst rotations.

3
Severed Innocence

ATK%

CRIT DMG is increased by 30/34.5/39/43.5/48%. When the equipper lands a hit with a Basic Attack, Special Attack, or Aftershock, they gain 1 stack of a buff. Each stack increases the equipper's CRIT DMG by an additional 10/11.5/13/14.5/16%, stacking up to 3 times. The effect lasts for 30s, with each stack's duration calculated separately, and can only be triggered once per use of a skill. With all 3 stacks, the equipper's Electric DMG increases by 20/23/26/29/32%.

4
Myriad Eclipse

CRIT Rate

Increases CRIT DMG by 45/51.75/58.5/65.25/72%. When using an EX Special Attack, Chain Attack, or Ultimate to deal Ice DMG, the equipper gains the Absolute Zero Death Sentence effect for 3s. While Absolute Zero Death Sentence is active, the character ignores 25/28.75/32.5/36.25/40% of the enemy's DEF when landing a hit.

5
Cordis Germina

CRIT Rate

Increases CRIT Rate by 15/17/19/21/23%. When the equipper deals DMG with a Basic Attack or EX Special Attack, they gain 1 stack of a buff. Each stack increases the equipper's Electric DMG by 12.5/14.5/16.5/18.5/20%, up to 2 stacks. Each stack lasts 40s. The duration of each stack is calculated separately. Can trigger once per use of a skill. At 2 stacks, the wearer's Basic Attack and Ultimate DMG ignore 20/23/26/29/32% of enemy DEF.

A-Rank W-Engines

6
Gilded Blossom

ATK%

ATK increases by 6/6.9/7.8/8.7/9.6%, and DMG dealt by EX Special Attacks increases by 15/17.2/19.5/21.8/24%.

Why it works —Gilded Blossom serves as the best F2P option, providing a straightforward boost to ATK and EX Special damage.

7
Marcato Desire

CRIT Rate

When an EX Special Attack or Chain Attack hits an enemy, the equipper's ATK increases by 6/6.9/7.8/8.7/9.6% for 8s. While the target is under an Attribute Anomaly, this effect is increased by an additional 6/6.9/7.8/8.7/9.6%.

Disk Drives

Shadow Harmony (4-PC)
SShadow Harmony (4-PC)Best in Slot
4PCUpon hitting an enemy with an Aftershock or Dash Attack, if the DMG dealt aligns with the equipper's attribute, the equipper gains 1 stack of a buff effect, at most once per use of a skill. For each stack, the equipper's ATK increases by 4%, and CRIT Rate increases by 4%. The effect can stack up to 3 times and lasts for 15s. Repeated triggers reset the duration.
2PCPair with: Swing Jazz, Moonlight Lullaby.
Provides the most consistent support for the damage profiles associated with Orphie & Magus's playstyle.

Disk 4

CRIT DMG% = CRIT Rate%

Disk 5

Fire DMG% >= ATK%

Disk 6

Energy Regen >= ATK%

Astral Voice (4-PC)
AAstral Voice (4-PC)
4PCWhenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one instance of this effect can exist in the same squad.
2PCPair with: Swing Jazz, Moonlight Lullaby.
Strong secondary choice for maximizing damage output during high-intensity combat windows.

Disk 4

CRIT DMG% = CRIT Rate%

Disk 5

Fire DMG% >= ATK%

Disk 6

Energy Regen >= ATK%

Team Compositions

Orphie & Magus

Orphie & Magus

Attack

Soldier 0: Anby

Soldier 0: Anby

Attack

Trigger

Trigger

Stun

High-usage endgame shell featuring Orphie & Magus, Soldier 0: Anby, Trigger. Built around Orphie & Magus's Attack role with teammates covering stun, buffs, or secondary damage.

Agent Synergy
Orphie & Magus
Orphie & MagusAttack

Primary Attack — owns the damage / utility identity of this squad.

Soldier 0: Anby
Soldier 0: AnbyAttack

Attack partner who covers gaps while Orphie & Magus handles the main role.

Trigger
TriggerStun

Opens stun windows so Orphie & Magus can dump burst damage safely.

Skills & Mindscapes

Skills

Core PassiveTaming Wind and Fire

Orphie & Magus's CRIT Rate increases by 12.5%, and Aftershock DMG increases by 42.5%. Orphie & Magus initially gain 100 Bottled Heat, up to a maximum of 125. When Orphie & Magus are off-field, if Special Attack: Corrosive Flash is available and Energy is greater than or equal to 60, consume 30 Energy to automatically trigger EX Special Attack: Crimson Vortex instead. When the laser from EX Special Attack: Heat Charge hits enemies, all squad members gain Zeroed In for 12s. Repeated triggers reset the duration. Zeroed In increases Agent ATK by 130. When Orphie & Magus's initial Energy Regen is greater than or equal to 1.6, for every 0.1 initial Energy Regen above this threshold, ATK increases by an additional 20. The total increase from both initial and additional ATK increases cannot exceed 340. When an Agent with Zeroed In triggers Aftershock, their Zeroed In duration extends by 4s, up to a maximum extension of 20s. The fire blade attack from Basic Attack: High-Pressure Flamethrower, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, EX Special Attack: Fiery Eruption, Chain Attack: Overheated Barrel, and Ultimate: Dance With Fire all count as Aftershock DMG, and using these skills counts as triggering Aftershock.

Additional AbilityForged in Flames

When another character in your squad is a Stun or Support character: Aftershock DMG dealt by Agents with Zeroed In ignores 25% DEF.

Basic AttackBasic Attack: High-Pressure Flamethrower

Unleashes up to 5 attacks in front, followed by a powerful flame blade strike, dealing Physical DMG and Fire DMG.

DodgeDodge: Flickering Flames

A quick dash dodge. Character is invulnerable while using this skill.

DodgeDash Attack: Rush Command

Perform a quick forward attack, dealing Physical DMG.

DodgeDodge Counter: Counter Strike Opportunity

Launch a series of attacks on enemies in front, dealing Physical DMG and Fire DMG. Character is invulnerable while using this skill.

Special AttackSpecial Attack: Blazing Chamber

Thrust forward and perform a tail attack, dealing Fire DMG. Anti-Interrupt level is increased while using this skill.

Special AttackSpecial Attack: Corrosive Flash

Automatically triggers during ally attacks: Unleashes 4 laser Aftershock attacks, dealing Fire DMG. Triggers once per 5s. Upon activating this skill, restore 20 Bottled Heat. Character is invulnerable while using this skill.

Special AttackEX Special Attack: Watch Your Step

Perform a sweeping laser attack forward, dealing Fire DMG. After using this skill, immediately follow up with the powerful fire blade from the Basic Attack. Upon activating this skill, restore 20 Bottled Heat. Character is invulnerable while using this skill.

Special AttackEX Special Attack: Crimson Vortex

When off-field with 60 or more Energy, automatically triggers during ally attacks: Performs a sweeping laser attack in an area around, dealing Fire DMG. Upon activating this skill, restore 20 Bottled Heat. Character is invulnerable while using this skill.

Special AttackEX Special Attack: Heat Charge

Consume 100 Bottled Heat to continuously fire a laser forward, dealing Fire DMG. When firing begins, triggers Quick Assist. After continuous firing for a period, firepower increases, greatly boosting the skill's Interrupt Level. When attacked during firing, will parry enemy attacks and immediately increase firepower. When maximum firing duration is reached, automatically activates EX Special Attack: Fiery Eruption. During the low firepower phase, Anti-Interrupt Level increases and DMG taken is reduced by 40%, while character is invulnerable during the high firepower phase.

Special AttackEX Special Attack: Fiery Eruption

Performs a spinning attack forward, then fires a laser ahead dealing Fire DMG. Character is invulnerable while using this skill.

Chain AttackChain Attack: Overheated Barrel

Perform a spinning attack forward, then fire a laser ahead, dealing Fire DMG. Upon activating this skill, restore 20 points of Bottled Heat. Character is invulnerable while using this skill.

UltimateUltimate: Dance With Fire

Perform a spinning attack forward, then fire a laser ahead, dealing Fire DMG. When leaping into the air, a Quick Assist will be triggered. If the Quick Assist is activated, Orphie & Magus will extend the laser firing

Mindscapes

1
M1
2
M2
3
M3
4
M4
5
M5
6
M6
M1Luxurious Cat HousePull Target

Orphie & Magus' Special Attack: Corrosive Flash, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, and EX Special Attack: Fiery Eruption ignore 15% of target's Fire RES, and Agents with Zeroed In deal 20% increased DMG.

Is it worth getting?

Greatly improves consistency by adding RES shred and increasing DMG for Zeroed In agents.

M2Weird Food ListPull Target

When Orphie & Magus launch an Aftershock, restore 65 Decibels. This effect can trigger once every 4s. After Orphie & Magus use their Ultimate, their ATK increases by 20% for up to 45s.

Is it worth getting?

Essential for resource efficiency as it restores Decibels upon Aftershock, enabling longer rotations.

M3Tactics Manual

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

Is it worth getting?

Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.

M4Pink Holster

Initial duration of Zeroed In increases to 16s, and Orphie & Magus's EX Special Attack: Heat Charge and Ultimate: Dance With Fire DMG increases by 40%.

Is it worth getting?

Straightforward damage bump — nice vertical investment, not mandatory at M0.

M5Ferry Toll

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

Is it worth getting?

Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.

M6Magic SeedPull Target

With enough energy, after the fire blade attack of Basic Attack: High-Pressure Flamethrower, press Special to immediately follow up with EX Special Attack: Crimson Vortex. When the fire blade attack of Basic Attack: High-Pressure Flamethrower is activated, recover 10 Bottled Heat, and the Interrupt Level during the low firepower phase of EX Special Attack: Heat Charge will also increase. When the laser from EX Special Attack: Heat Charge or Ultimate hits enemies, it deals additional Fire DMG equal to 250% of Orphie & Magus's ATK. This effect can trigger once every 0.5s and is counted as EX Special Attack and Aftershock DMG.

Is it worth getting?

Massive damage spike that adds consistent bonus Fire DMG to every laser trigger.

Orphie & Magus is viable and competitive at M0. First stop: M2. Endgame target: M2.

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