
Nekomata is a high-speed Physical DPS who excels in quick, aggressive combat encounters. She is a strong choice for players looking to capitalize on back-attack mechanics, though she may face stiff competition from newer meta options.
Nekomata is an S-rank Physical Attack Agent defined by her rapid-fire slash attacks and reliance on high-frequency movement. Her kit centers on a Core Passive that rewards precise dodge counters and quick assists with a significant damage boost. By manipulating enemy positioning, she maximizes her potential through consistent back attacks and high-damage EX Special maneuvers.
W-Engine
Cordis Germina
S-rank — CRIT Rate, best in slot
Disk Set
Puffer Electro
4-PC · Best in slot
Disk 4
CRIT Rate% = CRIT DMG%
Main stat
Disk 5
PEN Ratio% >= Physical DMG% = ATK%
Main stat
Disk 6
ATK%
Substats
CRIT Rate >= CRIT DMG = ATK%
Primary damage source.
EX delivers strong damage.
Chain burst.
Passive enhancement.
Negligible.
Initiate with a Dodge Counter or Quick Assist to trigger Stealthy Paws before committing to EX Specials [L85, L127].
Ensure another agent procs Assault to maximize the DMG bonus on Nekomata's subsequent EX Special Attack.
Review and adjust rotations based on your specific team composition.

CRIT Rate
Increases CRIT Rate by 15/17/19/21/23%. When the equipper deals DMG with a Basic Attack or EX Special Attack, they gain 1 stack of a buff. Each stack increases the equipper's Electric DMG by 12.5/14.5/16.5/18.5/20%, up to 2 stacks. Each stack lasts 40s. The duration of each stack is calculated separately. Can trigger once per use of a skill. At 2 stacks, the wearer's Basic Attack and Ultimate DMG ignore 20/23/26/29/32% of enemy DEF.
Why it works —Provides superior CRIT stats and massive DEF shred for sustained damage output [L164-L165].

CRIT Rate
CRIT DMG increases by 50/57.5/65/72.5/80%. When the equipper enters the battlefield, or activates a Chain Attack or Ultimate, they gain 1 stack of Heartstring. Each stack of Heartstring allows the equipper's Chain Attack and Ultimate to ignore 12.5/14.5/16.5/18.5/20% of the target's Fire RES, stacking up to 2 times and lasting 30s. Repeated triggers reset the duration.

CRIT Rate
Increases CRIT DMG by 45/51.75/58.5/65.25/72%. When using an EX Special Attack, Chain Attack, or Ultimate to deal Ice DMG, the equipper gains the Absolute Zero Death Sentence effect for 3s. While Absolute Zero Death Sentence is active, the character ignores 25/28.75/32.5/36.25/40% of the enemy's DEF when landing a hit.

CRIT Rate
Increases Physical DMG by 20/25/30/35/40%. The equipper's DMG increases by 25/31.5/38/44/50% when attacking the enemy from behind.
Why it works —Specifically tailored to Nekomata's kit, granting massive bonuses for back attacks and Physical DMG [L191-L192].

ATK%
Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5/4.4/5.2/6/7% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.
Why it works —Strong stacking ATK buff that is easily maintained by her aggressive playstyle [L200-L201].

ATK%
Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 12/13.8/15.6/17.4/19.2% for 12s.
Why it works —Reliable F2P option that rewards the constant dodging intrinsic to her kit [L209-L210].

Disk 4
CRIT Rate% = CRIT DMG%
Disk 5
PEN Ratio% >= Physical DMG% = ATK%
Disk 6
ATK%

Disk 4
CRIT Rate% = CRIT DMG%
Disk 5
PEN Ratio% >= Physical DMG% = ATK%
Disk 6
ATK%
Nekomata
Primary Attack Agent
Dialyn
Stun
Sunna
Support
High-usage endgame shell featuring Nekomata, Dialyn, Sunna. Built around Nekomata's Primary Attack Agent role with teammates covering stun, buffs, or secondary damage.
Primary Primary Attack Agent — owns the damage / utility identity of this squad.
Opens stun windows so Nekomata can dump burst damage safely.
Buffs and enables Nekomata with low field time and strong team utility.
When Nekomata's Dodge Counter or Quick Assist hits an enemy, her DMG increases by 30% for 6s.
When another character in your squad shares the same Attribute or Faction: After any character inflicts Assault, increases the DMG of Nekomata's next EX Special Attack by 35%, stacking up to 2 times.
Unleashes up to 5 slashes, dealing Physical DMG. On the last hit, there is a 33.3% chance to repeat this hit 3 times.
Slashes enemies in front and passes through them, dealing Physical DMG. Upon activation, there is a 33.3% chance to repeat this attack 3 times.
A rapid dodge. Character is invulnerable while using this skill.
Slashes enemies in front, dealing Physical DMG.
Slashes enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.
Unleashes a downward strike, dealing Physical DMG. Anti-Interrupt level is increased while using this skill.
Unleashes a powerful falling slash that deals massive Physical DMG. Character is invulnerable while using this skill.
Unleashes a powerful slash at enemies ahead in a large area, dealing massive Physical DMG. Character is invulnerable while using this skill.
Unleashes powerful slashes at enemies ahead in a large area, dealing massive Physical DMG. Character is invulnerable while using this skill.
Charge and slash enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.
Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
Slashes enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.
When Nekomata hits an enemy from behind, she ignores 16% of the target's Physical RES. If the enemy is Stunned, all Nekomata's attacks are considered back attacks.
Is it worth getting?
Critical baseline upgrade that significantly enhances back-attack damage and stun synergy.
When there's only one enemy on the field and Nekomata is in combat, her Energy Generation Rate is increased by 25%.
Is it worth getting?
Useful tempo upgrade — smoother resources, stun windows, or rotation uptime.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
When Nekomata uses her EX Special Attack, her CRIT Rate increases by 7% for 15s, stacking up to 2 times, with each stack's duration being calculated separately.
Is it worth getting?
Solid CRIT upgrade — helps hit thresholds and raises personal damage cleanly.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
When Nekomata launches a Chain Attack or uses her Ultimate, her CRIT DMG increases by 18%, stacking up to 3 times, and expiring when she's no longer in-combat. This effect gains maximum stacks immediately on defeating an enemy.
Is it worth getting?
Provides massive CRIT DMG scaling for late-game combat optimization.
Nekomata is viable and competitive at M0. First stop: M2. Endgame target: M2.
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