
Soldier 11 is a reliable Fire main DPS who thrives in rhythm-based combat, making her excellent for players who enjoy active timing mechanics. She is best suited for accounts lacking consistent Fire damage or those who value her specific OBOLS Squad synergy.
Soldier 11 revolves around her Fire Suppression mechanic, which requires precise timing to trigger empowered slashes during her Basic Attack string. By maintaining this rhythm, she deals significantly increased damage while unlocking her full basic attack potential [L87, L102]. Her kit is further augmented by Alert Stance and block counters, allowing her to stay aggressive even under pressure from enemy attacks [L107, L137].
W-Engine
Heartstring Nocturne
S-rank — CRIT RATE / CRIT DMG, best in slot
Disk Set
Puffer Electro
4-PC · Best in slot
Disk 4
CRIT Rate%
Main stat
Disk 5
Fire DMG%
Main stat
Disk 6
ATK%
Substats
CRIT Rate >= CRIT DMG = ATK%
Primary damage source.
EX delivers strong damage.
Chain burst.
Passive enhancement.
Negligible.
Use Lighter to maximize Stun, then swap to Soldier 11 to unleash the full rhythm combo during the vulnerability window.
Rotate Orphie for support buffs before ensuring Soldier 11 enters her Alert Stance to chain into empowered Fire Suppression attacks.
Review and adjust rotations based on your specific team composition.

CRIT Rate
CRIT DMG increases by 50/57.5/65/72.5/80%. When the equipper enters the battlefield, or activates a Chain Attack or Ultimate, they gain 1 stack of Heartstring. Each stack of Heartstring allows the equipper's Chain Attack and Ultimate to ignore 12.5/14.5/16.5/18.5/20% of the target's Fire RES, stacking up to 2 times and lasting 30s. Repeated triggers reset the duration.
Why it works —Heartstring Nocturne provides massive CRIT DMG and essential Fire RES penetration, perfectly aligning with her burst windows.

CRIT Rate
Increases CRIT Rate by 15/17/19/21/23%. When the equipper deals DMG with a Basic Attack or EX Special Attack, they gain 1 stack of a buff. Each stack increases the equipper's Electric DMG by 12.5/14.5/16.5/18.5/20%, up to 2 stacks. Each stack lasts 40s. The duration of each stack is calculated separately. Can trigger once per use of a skill. At 2 stacks, the wearer's Basic Attack and Ultimate DMG ignore 20/23/26/29/32% of enemy DEF.
Why it works —Cordis Germina offers excellent CRIT Rate and DEF shred at full stacks, providing massive value despite the Electric bonus incompatibility.

CRIT Rate
Increases CRIT DMG by 45/51.75/58.5/65.25/72%. When using an EX Special Attack, Chain Attack, or Ultimate to deal Ice DMG, the equipper gains the Absolute Zero Death Sentence effect for 3s. While Absolute Zero Death Sentence is active, the character ignores 25/28.75/32.5/36.25/40% of the enemy's DEF when landing a hit.

ATK%
CRIT DMG is increased by 30/34.5/39/43.5/48%. When the equipper lands a hit with a Basic Attack, Special Attack, or Aftershock, they gain 1 stack of a buff. Each stack increases the equipper's CRIT DMG by an additional 10/11.5/13/14.5/16%, stacking up to 3 times. The effect lasts for 30s, with each stack's duration calculated separately, and can only be triggered once per use of a skill. With all 3 stacks, the equipper's Electric DMG increases by 20/23/26/29/32%.

ATK%
Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5/4.4/5.2/6/7% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.
Why it works —The Brimstone is a solid alternative that rewards sustained field time with stacking ATK buffs.

ATK%
Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 12/13.8/15.6/17.4/19.2% for 12s.

Disk 4
CRIT Rate%
Disk 5
Fire DMG%
Disk 6
ATK%

Disk 4
CRIT Rate%
Disk 5
Fire DMG%
Disk 6
ATK%

Disk 4
CRIT Rate%
Disk 5
Fire DMG%
Disk 6
ATK%
Soldier 11
Attack
Lighter
Stun
Sunna
Support
Solid shell for Soldier 11: Soldier 11, Lighter, Sunna. Keeps a clear stun / support / damage split around Soldier 11.
Primary Attack — owns this squad's damage identity.
Opens stun windows for Soldier 11's burst.
Buffs and enables Soldier 11 with low field time.
When triggering Fire Suppression during a Basic Attack or Dash Attack, increase that attack's DMG by 35%.
When another character in your squad shares the same Attribute or Faction: Soldier 11 deals 10% more Fire DMG. When attacking Stunned enemies, this effect is further enhanced by an additional 22.5%.
Unleashes up to 4 slashes, dealing Physical DMG.
Press Basic Attack at the right moment to activate: Launches a stronger slash, dealing Fire DMG. When Fire Suppression is guaranteed to trigger, pressing Basic Attack when the attack is about to end speeds up the transition into the next hit of Basic Attack. When Fire Suppression is guaranteed to trigger, the 5th hit of the Basic Attack string unlocks. Activating a Chain Attack or Ultimate powers up her next Basic Attack 5th hit. A strengthened Basic Attack 5th hit will consume all remaining guaranteed Fire Suppression activations to deal additional Fire DMG per activation spent. After triggering a Perfect Dodge, the current Basic Attack hit count is retained for 5s. After performing a Dodge Counter, pressing Basic Attack resumes the Basic Attack from the retained hit count.
Hold Basic Attack to activate: Basic Attack: Fire Charge. Release Basic Attack while Basic Attack: Fire Charge is activated to launch Basic Attack: Fire Assault. If attacked by an enemy during Basic Attack: Fire Assault or the moment Basic Attack: Fire Charge is activated, a Block Counter can be triggered, negating that instance of DMG and granting 3 guaranteed triggers of Fire Suppression. Press Basic Attack to follow up with the 3rd hit of a Basic Attack, up to 8 times. While charging, tilting the stick/joystick launches Basic Attack: Blazing Rush.
Press Dodge to dodge. A rapid dodge. Character is invulnerable while using this skill.
Press Basic Attack during a dodge to activate. Slashes enemies in front, dealing Physical DMG.
Press Basic Attack during a dodge to activate. Slashes enemies in front, dealing Fire DMG.
Press Basic Attack during a Perfect Dodge to activate. Executes a powerful slash against enemies in front, dealing massive Fire DMG. Character is invulnerable while using this skill.
Press Special Attack to activate. Slashes enemies nearby, dealing Fire DMG. Anti-Interrupt level is increased while using this skill.
With enough energy, press Special Attack to activate. Executes a powerful slash against enemies nearby, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, Soldier 11's Basic Attacks and Dash Attacks are guaranteed to trigger Fire Suppression for up to 30s or 8 times. After using this skill, press Basic Attack to immediately follow up with the 4th hit of a Basic Attack. Soldier 11 enters the Alert Stance after using this skill. While in Alert Stance, if hit during a Basic Attack, triggers Basic Attack: Fire Charge to block the attack, followed by Basic Attack: Fire Assault. After Basic Attack: Fire Assault is performed, press Basic Attack to resume Basic Attack from the retained Basic Attack hit count.
When a Chain Attack is triggered, select the character to activate. Slashes enemies in a small area ahead, then executes a powerful upwards slash, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, Soldier 11's Basic Attacks and Dash Attacks are guaranteed to trigger Fire Suppression for up to 30s or 8 times. After using this skill, press Basic Attack to immediately follow up with the 4th hit of a Basic Attack. Soldier 11 enters the Alert Stance after using this skill. While in Alert Stance, if hit during a Basic Attack, triggers Basic Attack: Fire Charge to block the attack, followed by Basic Attack: Fire Assault. After Basic Attack: Fire Assault is performed, press Basic Attack to resume Basic Attack from the retained Basic Attack hit count.
When Decibel Rating is at Maximum, press Ultimate to activate. Slashes enemies nearby, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, Soldier 11's Basic Attacks and Dash Attacks are guaranteed to trigger Fire Suppression for up to 30s or 8 times. After using this skill, press Basic Attack to immediately follow up with the 4th hit of a Basic Attack. Soldier 11 enters the Alert Stance after using this skill. While in Alert Stance, if hit during a Basic Attack, triggers Basic Attack: Fire Charge to block the attack, followed by Basic Attack: Fire Assault. After Basic Attack: Fire Assault is performed, press Basic Attack to resume Basic Attack from the retained Basic Attack hit count.
Press Basic Attack after a Defensive Assist to activate. Charge and cross slash enemies in front, dealing Fire DMG. Character is invulnerable while using this skill.
When the character on field is about to be attacked, press Assist to activate. Parries the enemy's attack, inflicting massive Daze. Character is invulnerable while using this skill.
When the on-field character is launched, press Assist to activate. Slashes enemies in front, dealing Fire DMG. Character is invulnerable while using this skill.
When Soldier 11 enters combat or switches in, if her Energy is less than 40, her Energy is recovered to 80. This effect can trigger once every 50s.
Is it worth getting?
High energy efficiency boost for faster setup.
When triggering Fire Suppression, Basic Attack, Dash Attack, and Dodge Counter DMG increases by 3%, up to 12 stacks, lasting 15s, with the duration of each stack calculated separately.
Is it worth getting?
Straightforward damage bump — nice vertical investment, not mandatory at M0.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
If Fire Suppression is triggered during the 1st, 2nd, or 3rd hit of Soldier 11's Basic Attack or a Dash Attack, Anti-Interrupt Level increases and DMG received is reduced by 18% during skill activation. If Fire Suppression is triggered during the 4th hit of her Basic Attack, she becomes invulnerable during skill activation.
Is it worth getting?
Straightforward damage bump — nice vertical investment, not mandatory at M0.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
When Soldier 11 uses her EX Special Attack, Chain Attack, or Ultimate, she gains 8 stacks of Charge (max 8 stacks). When Fire Suppression is triggered, 1 stack of Charge is consumed, causing the current move to ignore 25% of the target's Fire RES.
Is it worth getting?
Ultimate damage output and massive RES shred.
Soldier 11 is viable and competitive at M0. First stop: M2. Endgame target: M2.
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