Theorylytics
Soldier 11
FireAttackOBOLS Squad★★★★★ S-Rank

Soldier 11

Published Jul 19, 2026 · Updated v3.0
Content Ratings
Shiyu DefenseA
Deadly AssaultA
Hollow ZeroB
Should You Pull?SITUATIONAL

Soldier 11 is a reliable Fire main DPS who thrives in rhythm-based combat, making her excellent for players who enjoy active timing mechanics. She is best suited for accounts lacking consistent Fire damage or those who value her specific OBOLS Squad synergy.

Soldier 11 revolves around her Fire Suppression mechanic, which requires precise timing to trigger empowered slashes during her Basic Attack string. By maintaining this rhythm, she deals significantly increased damage while unlocking her full basic attack potential [L87, L102]. Her kit is further augmented by Alert Stance and block counters, allowing her to stay aggressive even under pressure from enemy attacks [L107, L137].

Fire DPSRhythm-basedBurst DamageStance-basedOBOLS SquadContinuous FireCounter-Attack

Overview

Quick Build

W-Engine

Heartstring Nocturne

S-rank — CRIT RATE / CRIT DMG, best in slot

Disk Set

Puffer Electro

4-PC · Best in slot

Disk 4

CRIT Rate%

Main stat

Disk 5

Fire DMG%

Main stat

Disk 6

ATK%

Substats

CRIT Rate >= CRIT DMG = ATK%

Strengths

  • High sustained Fire damage output
  • Invulnerability frames during core skills
  • Strong block/counter utility
  • Synergizes well with Fire-focused teams
  • Flexible attack string with rhythm mechanics

Weaknesses

  • High skill ceiling due to timing requirements
  • Damage drops significantly if rhythm is broken
  • Dependent on EX Special for optimal uptime
  • Requires specific team support to maximize RES shred
  • Limited utility outside of pure damage

Skill Priority

1
Basic AttackHighest

Primary damage source.

2
Special AttackHigh

EX delivers strong damage.

3
Chain AttackMedium

Chain burst.

4
Core PassiveMedium

Passive enhancement.

5
DodgeLow

Negligible.

Stat Priority

1
CRIT Rate75–80%
2
CRIT DMG150–200%
3
ATK2500+
4
Anomaly Proficiency120+
5
HP10000+
6
PEN RatioAs available
Rotation Priority
Soldier 11 / Lighter / Sunna

Use Lighter to maximize Stun, then swap to Soldier 11 to unleash the full rhythm combo during the vulnerability window.

Stun-centric
Soldier 11 / Orphie & Magus / Lighter

Rotate Orphie for support buffs before ensuring Soldier 11 enters her Alert Stance to chain into empowered Fire Suppression attacks.

Support-burst

Review and adjust rotations based on your specific team composition.

W-Engines

S-Rank W-Engines

1
Heartstring Nocturne

CRIT Rate

CRIT DMG increases by 50/57.5/65/72.5/80%. When the equipper enters the battlefield, or activates a Chain Attack or Ultimate, they gain 1 stack of Heartstring. Each stack of Heartstring allows the equipper's Chain Attack and Ultimate to ignore 12.5/14.5/16.5/18.5/20% of the target's Fire RES, stacking up to 2 times and lasting 30s. Repeated triggers reset the duration.

Why it works —Heartstring Nocturne provides massive CRIT DMG and essential Fire RES penetration, perfectly aligning with her burst windows.

2
Cordis Germina

CRIT Rate

Increases CRIT Rate by 15/17/19/21/23%. When the equipper deals DMG with a Basic Attack or EX Special Attack, they gain 1 stack of a buff. Each stack increases the equipper's Electric DMG by 12.5/14.5/16.5/18.5/20%, up to 2 stacks. Each stack lasts 40s. The duration of each stack is calculated separately. Can trigger once per use of a skill. At 2 stacks, the wearer's Basic Attack and Ultimate DMG ignore 20/23/26/29/32% of enemy DEF.

Why it works —Cordis Germina offers excellent CRIT Rate and DEF shred at full stacks, providing massive value despite the Electric bonus incompatibility.

3
Myriad Eclipse

CRIT Rate

Increases CRIT DMG by 45/51.75/58.5/65.25/72%. When using an EX Special Attack, Chain Attack, or Ultimate to deal Ice DMG, the equipper gains the Absolute Zero Death Sentence effect for 3s. While Absolute Zero Death Sentence is active, the character ignores 25/28.75/32.5/36.25/40% of the enemy's DEF when landing a hit.

4
Severed Innocence

ATK%

CRIT DMG is increased by 30/34.5/39/43.5/48%. When the equipper lands a hit with a Basic Attack, Special Attack, or Aftershock, they gain 1 stack of a buff. Each stack increases the equipper's CRIT DMG by an additional 10/11.5/13/14.5/16%, stacking up to 3 times. The effect lasts for 30s, with each stack's duration calculated separately, and can only be triggered once per use of a skill. With all 3 stacks, the equipper's Electric DMG increases by 20/23/26/29/32%.

5
The Brimstone

ATK%

Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5/4.4/5.2/6/7% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.

Why it works —The Brimstone is a solid alternative that rewards sustained field time with stacking ATK buffs.

A-Rank W-Engines

6
Starlight Engine

ATK%

Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 12/13.8/15.6/17.4/19.2% for 12s.

Disk Drives

Puffer Electro (4-PC)
SPuffer Electro (4-PC)Best in Slot
4PCUltimate DMG increases by 20%. Launching an Ultimate increases the equipper's ATK by 15% for 12s.
2PCPair with: Woodpecker Electro, Astral Voice, Hormone Punk, Branch & Blade Song, Inferno Metal, Dawn's Bloom.
Increases Ultimate DMG and provides a critical buff to CRIT Rate, maximizing the impact of her heavy-hitting ultimates.

Disk 4

CRIT Rate%

Disk 5

Fire DMG%

Disk 6

ATK%

Woodpecker Electro (4-PC)
AWoodpecker Electro (4-PC)
4PCLanding a critical hit on an enemy with a Basic Attack, Dodge Counter, or EX Special Attack increases the equipper's ATK by 9% for 6s. The buff duration for different skills are calculated separately.
2PCPair with: Puffer Electro, Inferno Metal, Branch & Blade Song, Astral Voice, Hormone Punk, Dawn's Bloom.
Reliably boosts CRIT Rate and Basic/Dodge attack DMG, maintaining pressure across her entire combo rotation.

Disk 4

CRIT Rate%

Disk 5

Fire DMG%

Disk 6

ATK%

Dawn's Bloom (4-PC)
BDawn's Bloom (4-PC)
4PCIncreases Basic Attack DMG by 20%. When equipped by an Attack character, using an EX Special Attack or Ultimate will further increase Basic Attack DMG by 20% for 25s. Repeated triggers reset the duration.
2PCPair with: Woodpecker Electro, Astral Voice, Hormone Punk, Branch & Blade Song, Inferno Metal, Puffer Electro.

Disk 4

CRIT Rate%

Disk 5

Fire DMG%

Disk 6

ATK%

Team Compositions

Soldier 11

Soldier 11

Attack

Lighter

Lighter

Stun

Sunna

Sunna

Support

Solid shell for Soldier 11: Soldier 11, Lighter, Sunna. Keeps a clear stun / support / damage split around Soldier 11.

Agent Synergy
Soldier 11
Soldier 11Attack

Primary Attack — owns this squad's damage identity.

Lighter
LighterStun

Opens stun windows for Soldier 11's burst.

Sunna
SunnaSupport

Buffs and enables Soldier 11 with low field time.

Skills & Mindscapes

Skills

CoreHeatwave

When triggering Fire Suppression during a Basic Attack or Dash Attack, increase that attack's DMG by 35%.

CoreFields of Fire

When another character in your squad shares the same Attribute or Faction: Soldier 11 deals 10% more Fire DMG. When attacking Stunned enemies, this effect is further enhanced by an additional 22.5%.

BasicWarmup Sparks

Unleashes up to 4 slashes, dealing Physical DMG.

BasicFire Suppression

Press Basic Attack at the right moment to activate: Launches a stronger slash, dealing Fire DMG. When Fire Suppression is guaranteed to trigger, pressing Basic Attack when the attack is about to end speeds up the transition into the next hit of Basic Attack. When Fire Suppression is guaranteed to trigger, the 5th hit of the Basic Attack string unlocks. Activating a Chain Attack or Ultimate powers up her next Basic Attack 5th hit. A strengthened Basic Attack 5th hit will consume all remaining guaranteed Fire Suppression activations to deal additional Fire DMG per activation spent. After triggering a Perfect Dodge, the current Basic Attack hit count is retained for 5s. After performing a Dodge Counter, pressing Basic Attack resumes the Basic Attack from the retained hit count.

BasicFire Assault

Hold Basic Attack to activate: Basic Attack: Fire Charge. Release Basic Attack while Basic Attack: Fire Charge is activated to launch Basic Attack: Fire Assault. If attacked by an enemy during Basic Attack: Fire Assault or the moment Basic Attack: Fire Charge is activated, a Block Counter can be triggered, negating that instance of DMG and granting 3 guaranteed triggers of Fire Suppression. Press Basic Attack to follow up with the 3rd hit of a Basic Attack, up to 8 times. While charging, tilting the stick/joystick launches Basic Attack: Blazing Rush.

DodgeTempered Fire

Press Dodge to dodge. A rapid dodge. Character is invulnerable while using this skill.

DodgeDash Attack: Blazing Fire

Press Basic Attack during a dodge to activate. Slashes enemies in front, dealing Physical DMG.

DodgeDash Attack: Fire Suppression

Press Basic Attack during a dodge to activate. Slashes enemies in front, dealing Fire DMG.

DodgeDodge Counter: Backdraft

Press Basic Attack during a Perfect Dodge to activate. Executes a powerful slash against enemies in front, dealing massive Fire DMG. Character is invulnerable while using this skill.

SpecialSpecial Attack: Raging Fire

Press Special Attack to activate. Slashes enemies nearby, dealing Fire DMG. Anti-Interrupt level is increased while using this skill.

SpecialEX Special Attack: Fervent Fire

With enough energy, press Special Attack to activate. Executes a powerful slash against enemies nearby, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, Soldier 11's Basic Attacks and Dash Attacks are guaranteed to trigger Fire Suppression for up to 30s or 8 times. After using this skill, press Basic Attack to immediately follow up with the 4th hit of a Basic Attack. Soldier 11 enters the Alert Stance after using this skill. While in Alert Stance, if hit during a Basic Attack, triggers Basic Attack: Fire Charge to block the attack, followed by Basic Attack: Fire Assault. After Basic Attack: Fire Assault is performed, press Basic Attack to resume Basic Attack from the retained Basic Attack hit count.

ChainChain Attack: Uplifting Flame

When a Chain Attack is triggered, select the character to activate. Slashes enemies in a small area ahead, then executes a powerful upwards slash, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, Soldier 11's Basic Attacks and Dash Attacks are guaranteed to trigger Fire Suppression for up to 30s or 8 times. After using this skill, press Basic Attack to immediately follow up with the 4th hit of a Basic Attack. Soldier 11 enters the Alert Stance after using this skill. While in Alert Stance, if hit during a Basic Attack, triggers Basic Attack: Fire Charge to block the attack, followed by Basic Attack: Fire Assault. After Basic Attack: Fire Assault is performed, press Basic Attack to resume Basic Attack from the retained Basic Attack hit count.

UltimateUltimate: Bellowing Flame

When Decibel Rating is at Maximum, press Ultimate to activate. Slashes enemies nearby, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, Soldier 11's Basic Attacks and Dash Attacks are guaranteed to trigger Fire Suppression for up to 30s or 8 times. After using this skill, press Basic Attack to immediately follow up with the 4th hit of a Basic Attack. Soldier 11 enters the Alert Stance after using this skill. While in Alert Stance, if hit during a Basic Attack, triggers Basic Attack: Fire Charge to block the attack, followed by Basic Attack: Fire Assault. After Basic Attack: Fire Assault is performed, press Basic Attack to resume Basic Attack from the retained Basic Attack hit count.

AssistAssist Follow-Up: Reignition

Press Basic Attack after a Defensive Assist to activate. Charge and cross slash enemies in front, dealing Fire DMG. Character is invulnerable while using this skill.

AssistDefensive Assist: Hold the Line

When the character on field is about to be attacked, press Assist to activate. Parries the enemy's attack, inflicting massive Daze. Character is invulnerable while using this skill.

AssistQuick Assist: Covering Fire

When the on-field character is launched, press Assist to activate. Slashes enemies in front, dealing Fire DMG. Character is invulnerable while using this skill.

Mindscapes

1
M1
2
M2
3
M3
4
M4
5
M5
6
M6
M1Rapid HeatPull Target

When Soldier 11 enters combat or switches in, if her Energy is less than 40, her Energy is recovered to 80. This effect can trigger once every 50s.

Is it worth getting?

High energy efficiency boost for faster setup.

M2Scorching Convergence

When triggering Fire Suppression, Basic Attack, Dash Attack, and Dodge Counter DMG increases by 3%, up to 12 stacks, lasting 15s, with the duration of each stack calculated separately.

Is it worth getting?

Straightforward damage bump — nice vertical investment, not mandatory at M0.

M3Elite Soldier

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

Is it worth getting?

Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.

M4Indulgent Blaze

If Fire Suppression is triggered during the 1st, 2nd, or 3rd hit of Soldier 11's Basic Attack or a Dash Attack, Anti-Interrupt Level increases and DMG received is reduced by 18% during skill activation. If Fire Suppression is triggered during the 4th hit of her Basic Attack, she becomes invulnerable during skill activation.

Is it worth getting?

Straightforward damage bump — nice vertical investment, not mandatory at M0.

M5Perfect Soldier

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

Is it worth getting?

Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.

M6Scorching FlowPull Target

When Soldier 11 uses her EX Special Attack, Chain Attack, or Ultimate, she gains 8 stacks of Charge (max 8 stacks). When Fire Suppression is triggered, 1 stack of Charge is consumed, causing the current move to ignore 25% of the target's Fire RES.

Is it worth getting?

Ultimate damage output and massive RES shred.

Soldier 11 is viable and competitive at M0. First stop: M2. Endgame target: M2.

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