
Pyrois acts as a premier Ether main DPS capable of massive bursts and stun manipulation. Their unique ability to cycle through multiple Ultimate branches makes them incredibly flexible for various combat encounters.
Pyrois is an Ether-attribute attacker who thrives on the 'Solar Prominence' mechanic, which is accumulated through combat and specific skill rotations. Players can choose between diverse Ultimate branches to trigger unique buffs, ranging from increased CRIT DMG against stunned targets to sustained energy and damage bonuses. The character features a unique off-field attack integration via Phaethon, rewarding rhythmic switching and precise EX Special Attack timing. Mastering the transition between Celestial Light and core abilities is essential for maximizing damage output.
W-Engine
Sol Exuvia(S5)
S-rank — CRIT Rate, best in slot
Disk Set
The Sky Ablaze (4-PC)
4-PC · Best in slot
Disk 4
CRIT Rate% > CRIT DMG%
Main stat
Disk 5
PEN Ratio% > Ether DMG% > ATK%
Main stat
Disk 6
ATK%
Substats
CRIT Rate >= CRIT DMG = ATK%
Primary damage source.
EX delivers strong damage.
Chain burst.
Passive enhancement.
Negligible.
Prioritize triggering the Additional Ability for the 40% CRIT DMG bonus.
Utilize Nicole's grouping to maximize the effectiveness of Pyrois's high-damage AoE skills.
Review and adjust rotations based on your specific team composition.

ATK%
CRIT Rate increases by 20/23/26/29/32%. When the equipper is Pyrois, using an Ultimate grants the Eclipse effect. When the Eclipse effect is active, DMG dealt by the equipper ignores 16/17.5/19/20.5/22% of Ether RES, lasting 45s. Repeated triggers reset the duration. When the equipper enters combat, they gain the Eclipse effect.
Why it works —Sol Exuvia (S5) provides the highest CRIT Rate scaling and performance efficiency for Pyrois.

ATK%
CRIT Rate increases by 20/23/26/29/32%. When the equipper is Pyrois, using an Ultimate grants the Eclipse effect. When the Eclipse effect is active, DMG dealt by the equipper ignores 16/17.5/19/20.5/22% of Ether RES, lasting 45s. Repeated triggers reset the duration. When the equipper enters combat, they gain the Eclipse effect.
Why it works —Sol Exuvia (S1) remains the baseline gold standard for Pyrois's intended kit design.

CRIT Rate
Increases CRIT Rate by 15/17/19/21/23%. When the equipper deals DMG with a Basic Attack or EX Special Attack, they gain 1 stack of a buff. Each stack increases the equipper's Electric DMG by 12.5/14.5/16.5/18.5/20%, up to 2 stacks. Each stack lasts 40s. The duration of each stack is calculated separately. Can trigger once per use of a skill. At 2 stacks, the wearer's Basic Attack and Ultimate DMG ignore 20/23/26/29/32% of enemy DEF.
Why it works —Cordis Germina offers respectable stats but lacks the synergy provided by the signature engine.

Disk 4
CRIT Rate% > CRIT DMG%
Disk 5
PEN Ratio% > Ether DMG% > ATK%
Disk 6
ATK%

Disk 4
CRIT Rate% > CRIT DMG%
Disk 5
PEN Ratio% > Ether DMG% > ATK%
Disk 6
ATK%
Pyrois
Main DPS
Dialyn
Stun
Astra Yao
Support
High-usage endgame shell featuring Pyrois, Dialyn, Astra Yao. Built around Pyrois's Main DPS role with teammates covering stun, buffs, or secondary damage.
Primary Main DPS — owns the damage / utility identity of this squad.
Opens stun windows so Pyrois can dump burst damage safely.
Buffs and enables Pyrois with low field time and strong team utility.
Upon entering battle, Pyrois gains 30. This effect can trigger once every 180s in Investigation Zone mode. Landing different attacks on enemies grants a certain amount of Solar Prominence, and Pyrois also gains 0.5 Solar Prominence every second while in combat, up to a max of 60. When Pyrois uses different Ultimates, they gain the following effects: - Upper Branch - Ultimate: Total Annihilation: Gain 30 Solar Prominence and enter the state. While in the Mirage state, Pyrois' Ultimate deals 40% increased CRIT DMG against Stunned enemies, and with 30 or more Solar Prominence hold during the 4th hit of Basic Attack: Celestial Light to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. This effect lasts 21s. Repeated triggers reset the duration. - Lower Branch - Ultimate: Triumphant Return: Enter the state. While in the Sunflare state, Energy Generation Rate increases by 15%, and DMG dealt increases by 20%, and triggering a Perfect Block with an EX Special Attack grants 10 Solar Prominence. This effect lasts 200s. Repeated triggers reset the duration. - Left Branch - Ultimate: Unbound Swordstorm: Heavy attacks that hit enemies in the Contamination state deal 450% of ATK as additional DMG. - Right Branch - Ultimate: Eternal Imprisonment: Heavy attacks that hit Stunned enemies trigger the effect, dealing 1125% of ATK as additional DMG. Upon activating this skill, the Stun duration of all currently Stunned enemies is extended by 3s. When the Finishing Move hits, the enemy's Stun state ends.
When another character in your squad is a Stun or Support character: Pyrois' CRIT DMG increases by 40%. Using a Chain Attack grants 300 Decibels.
Performs up to three attacks forward, dealing Ether DMG.
With 30 or more , hold Basic Attack to activate: Unleashes up to four attacks forward, dealing massive Ether DMG. If another character is switched in during the 3rd hit, Pyrois automatically performs the 4th hit off-field. Each hit consumes a certain amount of Solar Prominence. Character is invulnerable during the 3rd and 4th hits.
A quick dash dodge. Character is invulnerable while using this skill.
Delivers a quick slash forward, dealing Ether DMG.
Performs a forward spinning slash, dealing Ether DMG. After using the skill and with 30 or more , hold Icon_Normal to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. Character is invulnerable while using this skill.
Performs a rush attack, dealing Ether DMG.
Quickly charges forward and performs a series of consecutive attacks, dealing massive Ether DMG. If hit by an enemy attack during the charge, triggers a Perfect Block effect, nullifying the damage and increasing the move's Interrupt Level to that of a Heavy Defensive Assist. After using the skill and with 30 or more , hold Basic Attack to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. Character is invulnerable while using this skill.
When an Ultimate or EX Special Attack: Sun's Halo is used, Phaethon performs an assist attack, dealing Ether DMG. This effect can trigger once every 2.5s, and is guaranteed to trigger when using an Ultimate.
Performs a coordinated attack with Phaethon, dealing massive Ether DMG. After using the skill and with 30 or more , press or hold Basic Attack to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. Character is invulnerable while using this skill.
After charging, performs a downward slash, dealing massive Ether DMG. After using the skill and with 30 or more , press or hold Basic Attack to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. Character is invulnerable while using this skill.
Releases an energy burst in the surrounding area, dealing massive
Upon entering the battlefield, Pyrois gains 1,000 Decibels. This effect can trigger once every 180s in Investigation Zone mode. CRIT Rate increases by 8%.
Is it worth getting?
High impact; grants immediate Decibel start and passive CRIT Rate boost.
Using Ultimate: Triumphant Return grants 1,500 Decibels. This effect can trigger once every 180s. Pyrois's Decibel limit increases by 1,000.
Is it worth getting?
Significant utility; extends Decibel capacity and provides better Ultimate uptime.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
Mindscape Effect Hidden
Is it worth getting?
Solid mid-tier Mindscape — worth picking up if you're already invested, not a must-pull alone.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
Mindscape Effect Hidden
Is it worth getting?
Capstone Mindscape — luxury ceiling for whales or dedicated mains.
Pyrois is viable and competitive at M0. First stop: M2. Endgame target: M2.
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