Theorylytics
Pyrois
EtherAttackUnknown Faction★★★★★ S-Rank

Pyrois

Published Jul 19, 2026 · Updated v3.0
Content Ratings
Shiyu DefenseA
Deadly AssaultA
Hollow ZeroB
Should You Pull?YES

Pyrois acts as a premier Ether main DPS capable of massive bursts and stun manipulation. Their unique ability to cycle through multiple Ultimate branches makes them incredibly flexible for various combat encounters.

Pyrois is an Ether-attribute attacker who thrives on the 'Solar Prominence' mechanic, which is accumulated through combat and specific skill rotations. Players can choose between diverse Ultimate branches to trigger unique buffs, ranging from increased CRIT DMG against stunned targets to sustained energy and damage bonuses. The character features a unique off-field attack integration via Phaethon, rewarding rhythmic switching and precise EX Special Attack timing. Mastering the transition between Celestial Light and core abilities is essential for maximizing damage output.

EtherAttackerBurstUltimate VersatilityOff-field SynergyInvulnerability FramesStun Manipulation

Overview

Quick Build

W-Engine

Sol Exuvia(S5)

S-rank — CRIT Rate, best in slot

Disk Set

The Sky Ablaze (4-PC)

4-PC · Best in slot

Disk 4

CRIT Rate% > CRIT DMG%

Main stat

Disk 5

PEN Ratio% > Ether DMG% > ATK%

Main stat

Disk 6

ATK%

Substats

CRIT Rate >= CRIT DMG = ATK%

Strengths

  • High base damage scaling on Ether attacks
  • Access to multiple utility-focused Ultimate branches
  • Strong invulnerability frames during signature combos
  • Excellent synergy with Stun and Support characters
  • Ability to extend enemy Stun states

Weaknesses

  • Dependent on Solar Prominence management
  • Rotationally complex for optimal performance
  • Vulnerable during startup of specific animations
  • Requires specific team compositions for Additional Ability
  • Decibel management requires frequent skill usage

Skill Priority

1
Basic AttackHighest

Primary damage source.

2
Special AttackHigh

EX delivers strong damage.

3
Chain AttackMedium

Chain burst.

4
Core PassiveMedium

Passive enhancement.

5
DodgeLow

Negligible.

Stat Priority

1
CRIT Rate75–80%
2
CRIT DMG150–200%
3
ATK2500+
4
Anomaly Proficiency120+
5
HP10000+
6
PEN RatioAs available
Rotation Priority
Pyrois, Dialyn, Astra Yao

Prioritize triggering the Additional Ability for the 40% CRIT DMG bonus.

Stun/Support presence
Pyrois, Trigger, Nicole

Utilize Nicole's grouping to maximize the effectiveness of Pyrois's high-damage AoE skills.

Ether synergy

Review and adjust rotations based on your specific team composition.

W-Engines

S-Rank W-Engines

1
Sol Exuvia
Sol ExuviaSF2P Best

ATK%

CRIT Rate increases by 20/23/26/29/32%. When the equipper is Pyrois, using an Ultimate grants the Eclipse effect. When the Eclipse effect is active, DMG dealt by the equipper ignores 16/17.5/19/20.5/22% of Ether RES, lasting 45s. Repeated triggers reset the duration. When the equipper enters combat, they gain the Eclipse effect.

Why it works —Sol Exuvia (S5) provides the highest CRIT Rate scaling and performance efficiency for Pyrois.

2
Sol Exuvia
Sol ExuviaAF2P Best

ATK%

CRIT Rate increases by 20/23/26/29/32%. When the equipper is Pyrois, using an Ultimate grants the Eclipse effect. When the Eclipse effect is active, DMG dealt by the equipper ignores 16/17.5/19/20.5/22% of Ether RES, lasting 45s. Repeated triggers reset the duration. When the equipper enters combat, they gain the Eclipse effect.

Why it works —Sol Exuvia (S1) remains the baseline gold standard for Pyrois's intended kit design.

3
Cordis Germina

CRIT Rate

Increases CRIT Rate by 15/17/19/21/23%. When the equipper deals DMG with a Basic Attack or EX Special Attack, they gain 1 stack of a buff. Each stack increases the equipper's Electric DMG by 12.5/14.5/16.5/18.5/20%, up to 2 stacks. Each stack lasts 40s. The duration of each stack is calculated separately. Can trigger once per use of a skill. At 2 stacks, the wearer's Basic Attack and Ultimate DMG ignore 20/23/26/29/32% of enemy DEF.

Why it works —Cordis Germina offers respectable stats but lacks the synergy provided by the signature engine.

Disk Drives

The Sky Ablaze (4-PC)
SThe Sky Ablaze (4-PC)Best in Slot
4PCWhen the equipper is an Ether attribute Agent, their CRIT DMG increases by 30%. When the equipper uses an EX Special Attack or Ultimate, their ATK increases by 10% for 30s. Repeated triggers reset the duration.
2PC2pc — Ether DMG +10%
Optimal set for maximizing Ether damage output and burst potential.

Disk 4

CRIT Rate% > CRIT DMG%

Disk 5

PEN Ratio% > Ether DMG% > ATK%

Disk 6

ATK%

Puffer Electro (4-PC)
APuffer Electro (4-PC)Farmable
4PCUltimate DMG increases by 20%. Launching an Ultimate increases the equipper's ATK by 15% for 12s.
2PC2pc — PEN Ratio +8%
Reliable F2P choice that provides consistent combat buffs when specialized sets are unavailable.

Disk 4

CRIT Rate% > CRIT DMG%

Disk 5

PEN Ratio% > Ether DMG% > ATK%

Disk 6

ATK%

Team Compositions

Pyrois

Pyrois

Main DPS

Dialyn

Dialyn

Stun

Astra Yao

Astra Yao

Support

High-usage endgame shell featuring Pyrois, Dialyn, Astra Yao. Built around Pyrois's Main DPS role with teammates covering stun, buffs, or secondary damage.

Agent Synergy
Pyrois
PyroisMain DPS

Primary Main DPS — owns the damage / utility identity of this squad.

Dialyn
DialynStun

Opens stun windows so Pyrois can dump burst damage safely.

Astra Yao
Astra YaoSupport

Buffs and enables Pyrois with low field time and strong team utility.

Skills & Mindscapes

Skills

Core PassiveRadiant Chariot

Upon entering battle, Pyrois gains 30. This effect can trigger once every 180s in Investigation Zone mode. Landing different attacks on enemies grants a certain amount of Solar Prominence, and Pyrois also gains 0.5 Solar Prominence every second while in combat, up to a max of 60. When Pyrois uses different Ultimates, they gain the following effects: - Upper Branch - Ultimate: Total Annihilation: Gain 30 Solar Prominence and enter the state. While in the Mirage state, Pyrois' Ultimate deals 40% increased CRIT DMG against Stunned enemies, and with 30 or more Solar Prominence hold during the 4th hit of Basic Attack: Celestial Light to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. This effect lasts 21s. Repeated triggers reset the duration. - Lower Branch - Ultimate: Triumphant Return: Enter the state. While in the Sunflare state, Energy Generation Rate increases by 15%, and DMG dealt increases by 20%, and triggering a Perfect Block with an EX Special Attack grants 10 Solar Prominence. This effect lasts 200s. Repeated triggers reset the duration. - Left Branch - Ultimate: Unbound Swordstorm: Heavy attacks that hit enemies in the Contamination state deal 450% of ATK as additional DMG. - Right Branch - Ultimate: Eternal Imprisonment: Heavy attacks that hit Stunned enemies trigger the effect, dealing 1125% of ATK as additional DMG. Upon activating this skill, the Stun duration of all currently Stunned enemies is extended by 3s. When the Finishing Move hits, the enemy's Stun state ends.

Additional AbilityGlorious Legion

When another character in your squad is a Stun or Support character: Pyrois' CRIT DMG increases by 40%. Using a Chain Attack grants 300 Decibels.

Basic AttackEmberglow

Performs up to three attacks forward, dealing Ether DMG.

Basic AttackCelestial Light

With 30 or more , hold Basic Attack to activate: Unleashes up to four attacks forward, dealing massive Ether DMG. If another character is switched in during the 3rd hit, Pyrois automatically performs the 4th hit off-field. Each hit consumes a certain amount of Solar Prominence. Character is invulnerable during the 3rd and 4th hits.

DodgeTwilight

A quick dash dodge. Character is invulnerable while using this skill.

Dash AttackSunrise

Delivers a quick slash forward, dealing Ether DMG.

Dodge CounterFirst Light

Performs a forward spinning slash, dealing Ether DMG. After using the skill and with 30 or more , hold Icon_Normal to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. Character is invulnerable while using this skill.

Special AttackFading Rays

Performs a rush attack, dealing Ether DMG.

EX Special AttackSun's Halo

Quickly charges forward and performs a series of consecutive attacks, dealing massive Ether DMG. If hit by an enemy attack during the charge, triggers a Perfect Block effect, nullifying the damage and increasing the move's Interrupt Level to that of a Heavy Defensive Assist. After using the skill and with 30 or more , hold Basic Attack to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. Character is invulnerable while using this skill.

Special AttackAssault Directive

When an Ultimate or EX Special Attack: Sun's Halo is used, Phaethon performs an assist attack, dealing Ether DMG. This effect can trigger once every 2.5s, and is guaranteed to trigger when using an Ultimate.

Chain AttackCeremonial March

Performs a coordinated attack with Phaethon, dealing massive Ether DMG. After using the skill and with 30 or more , press or hold Basic Attack to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. Character is invulnerable while using this skill.

UltimateTotal Annihilation

After charging, performs a downward slash, dealing massive Ether DMG. After using the skill and with 30 or more , press or hold Basic Attack to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. Character is invulnerable while using this skill.

UltimateTriumphant Return

Releases an energy burst in the surrounding area, dealing massive

Mindscapes

1
M1
2
M2
3
M3
4
M4
5
M5
6
M6
M1Shadows of Twilight PastPull Target

Upon entering the battlefield, Pyrois gains 1,000 Decibels. This effect can trigger once every 180s in Investigation Zone mode. CRIT Rate increases by 8%.

Is it worth getting?

High impact; grants immediate Decibel start and passive CRIT Rate boost.

M2Blazing CavalryPull Target

Using Ultimate: Triumphant Return grants 1,500 Decibels. This effect can trigger once every 180s. Pyrois's Decibel limit increases by 1,000.

Is it worth getting?

Significant utility; extends Decibel capacity and provides better Ultimate uptime.

M3Chains of Fate

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

Is it worth getting?

Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.

M4Balefire Horizon

Mindscape Effect Hidden

Is it worth getting?

Solid mid-tier Mindscape — worth picking up if you're already invested, not a must-pull alone.

M5Youthful Guardian

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

Is it worth getting?

Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.

M6Morning Star at Dawn

Mindscape Effect Hidden

Is it worth getting?

Capstone Mindscape — luxury ceiling for whales or dedicated mains.

Pyrois is viable and competitive at M0. First stop: M2. Endgame target: M2.

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