
Cissia is a top-tier Electric Attack powerhouse with unique mechanics that enable massive DEF ignore for the entire squad. She offers incredible flexibility in team compositions and provides significant utility alongside high personal damage output.
Cissia operates through a unique 'Venom' mechanic, which she gains upon entering the field and accumulates via various skills to trigger extra 'Corrode Bone' Electric DMG instances. Her playstyle centers on managing this resource to maintain squad-wide DEF ignore and CRIT DMG buffs, which are amplified by her Core Passive and Additional Ability. By utilizing her 'Serpent's Kiss' and EX Special Attack, players can maximize her damage potential while maintaining high uptime on team support effects. She effectively serves as a carry that rewards technical execution and energy management.
W-Engine
Serpentine Seeker
S-rank — Energy Regen, best in slot
Disk Set
Astral Voice
4-PC · Best in slot
Disk 4
CRIT Rate%
Main stat
Disk 5
Electric DMG%
Main stat
Disk 6
ATK%
Substats
CRIT Rate >= CRIT DMG = ATK%
Primary damage source.
EX delivers strong damage.
Chain burst.
Passive enhancement.
Negligible.
Open with Seed to stun, then swap to Cissia for maximized Venom consumption and chain attacks.
Use Trigger to apply debuffs before cycling into Cissia's EX Special Attack to trigger her high-damage window.
Review and adjust rotations based on your specific team composition.

Energy Regen
CRIT Rate increases by 25/28.8/32.5/36.3/40%. When the equipper consumes at least 20 Energy in a single instance, every 20 Energy consumed grants 3s of a buff: when dealing Electric DMG, ignore 28/31.5/35/38.5/42% of the target's DEF. Repeated triggers extend the duration, up to a maximum of 30s. When entering combat, gain 10s of this buff. While the equipper is not the active character, the duration no longer decreases.
Why it works —Provides optimal CRIT Rate and essential DEF ignore uptime for Cissia.

Energy Regen
Increases CRIT Rate by 20/23/26/29/32%. When the equipper triggers an Aftershock that deals Fire DMG, their attacks ignore 15/17.2/19.5/21.7/24% of the target's DEF for 8s. Can stack once every 3s, up to 2 stacks. Repeated triggers reset the duration.
Why it works —Provides optimal CRIT Rate and essential DEF ignore uptime for Cissia.

CRIT Rate
Increases CRIT Rate by 15/17/19/21/23%. When the equipper deals DMG with a Basic Attack or EX Special Attack, they gain 1 stack of a buff. Each stack increases the equipper's Electric DMG by 12.5/14.5/16.5/18.5/20%, up to 2 stacks. Each stack lasts 40s. The duration of each stack is calculated separately. Can trigger once per use of a skill. At 2 stacks, the wearer's Basic Attack and Ultimate DMG ignore 20/23/26/29/32% of enemy DEF.
Why it works —Provides optimal CRIT Rate and essential DEF ignore uptime for Cissia.

ATK%
CRIT DMG is increased by 30/34.5/39/43.5/48%. When the equipper lands a hit with a Basic Attack, Special Attack, or Aftershock, they gain 1 stack of a buff. Each stack increases the equipper's CRIT DMG by an additional 10/11.5/13/14.5/16%, stacking up to 3 times. The effect lasts for 30s, with each stack's duration calculated separately, and can only be triggered once per use of a skill. With all 3 stacks, the equipper's Electric DMG increases by 20/23/26/29/32%.
Why it works —Provides optimal CRIT Rate and essential DEF ignore uptime for Cissia.

Energy Regen
When launching an EX Special Attack or Chain Attack, Electric DMG from Basic Attacks and Dash Attacks increases by 50/57.5/65/72.5/80% for 10s. This effect can trigger once every 15s.
Why it works —Solid F2P option boosting Basic and Dash attacks after energy usage.

Disk 4
CRIT Rate%
Disk 5
Electric DMG%
Disk 6
ATK%

Disk 4
CRIT Rate%
Disk 5
Electric DMG%
Disk 6
ATK%

Disk 4
CRIT Rate%
Disk 5
Electric DMG%
Disk 6
ATK%
Cissia
DPS
Seed
Attack
Astra Yao
Support
High-usage endgame shell featuring Cissia, Seed, Astra Yao. Built around Cissia's DPS role with teammates covering stun, buffs, or secondary damage.
Primary DPS — owns the damage / utility identity of this squad.
Attack partner who covers gaps while Cissia handles the main role.
Buffs and enables Cissia with low field time and strong team utility.
Upon entering the battlefield, gain 3 Venom. In Investigation Zone mode, this effect can trigger once every 180s. While possessing Venom, consume 1 Venom every 5s while in combat to trigger Corrode Bone, dealing Electric DMG. With Venom, all squad members' Electric DMG ignores 3% of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional 0.52% of the enemy's DEF is ignored, up to a maximum of 12.88% of enemy DEF. This effect lasts until 30s after Venom is depleted. Corrode Bone deals additional Electric DMG equal to 227% of ATK. When there are 1/2 Electric characters in the squad, the Daze dealt by Corrode Bone increases by 40%/60%. When gaining Venom, every 1 excess point of Venom triggers Corrode Bone once.
When another character in your squad is a Stun character or shares the same attribute: While possessing Venom, increases all squad members' CRIT DMG by 40%, with Cissia gaining an additional 10%. The effect lasts until 30s after Venom is depleted.
Launch up to four attacks forward, dealing Electric DMG. When the 4th hit lands, gain 2 points of Venom. Hitting a Stunned enemy grants an additional 1 point of Venom.
With Serpentine Shadow, hold Basic Attack to launch: Cissia leaps into the air and locks onto a target, then slams down, dealing Electric DMG to enemies in the area. While locking on, continue to hold Basic Attack and drag the / to extend the lock-on duration and freely control the landing position. For every 6 points of Venom gained, gain 1 stack of Serpentine Shadow, stacking up to 3 times. Upon entering the battlefield, gain 1 stack of Serpentine Shadow. Using this skill consumes 1 stack of Serpentine Shadow. Upon hitting an enemy, all Venom is consumed to trigger Corrode Bone. Upon activating this skill, a Quick Assist is triggered. Character is invulnerable while using this skill.
Deal Electric DMG to nearby enemies. Each trigger increases CRIT Rate by 6% for 15s, stacking up to 3 times. Repeated triggers refresh the duration.
A quick dash dodge. Character is invulnerable while using this skill.
Dash forward with a swift slash, dealing Electric DMG.
Leap forward and perform a sweeping attack upon landing, dealing Electric DMG. Character is invulnerable while using this skill.
Launches a long-range snake bite forward, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.
With enough Energy, press Special Attack to activate. Unleash multiple long-range snake bites forward, dealing Electric DMG. Grants 5 Energy when the move is used. When activating by holding, consumes additional Energy. For every 20 additional Energy consumed, unleash 1 extra strike that deals Electric DMG, up to a maximum of 60 additional Energy. After activation, gain 3 Venom. For every additional 20 Energy consumed while holding, gain 1 more Venom. After using this skill, it can be immediately followed up with the 4th hit of Basic Attack: Tongue Flick. A Quick Assist is triggered when this skill hits an enemy. Character is invulnerable while using this skill.
Launch multiple attacks ahead, dealing massive Electric DMG. After using this skill, gain 3 Venom. A Quick Assist is triggered when this skill hits an enemy. Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press Ultimate to activate: Deliver a thunderbolt attack in front, dealing massive Electric DMG.After using this skill, obtain 3 Venom. After using this skill, activate Ether Veil: Cold-Blooded, lasting 30s. All squad members' CRIT DMG increases by 5% for the duration. Re-activating Ether Veil: Cold-Blooded a second time will first deactivate the active Ether Veil: Cold-Blooded. A Quick Assist is triggered when this skill hits an enemy. Character is invulnerable while using this skill.
Unleash a series of attacks, dealing Electric DMG. Character is invulnerable while using this skill.
Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
Leaps forward and performs a sweeping attack upon landing, dealing Electric DMG. During this skill, you can quickly chain into Special Attack: Bared Fangs, EX Special Attack: Venomous Bite, and Basic Attack: Serpent's Kiss. Character is invulnerable while using this skill.
The Venom gained upon entering the battlefield increases to 6. The DEF ignore from the Core Passive increases to 140% of its original value, and all squad members ignore 5% of the target's Electric RES. Corrode Bone DMG ignores 10% of the target's Electric RES.
Is it worth getting?
Significant damage increase through DEF ignore scaling.
After a Chain Attack: Gang Operation or Ultimate: Ophidiophobia hits a Stunned enemy, gain an additional 3 Venom. Basic Attack: Serpent's Kiss deals 35% increased DMG.
Is it worth getting?
Useful tempo upgrade — smoother resources, stun windows, or rotation uptime.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
When using an EX Special Attack, Chain Attack, or Ultimate, gain 1 stack of Decidedness, stacking up to 3 times. When using Basic Attack: Serpent's Kiss, consume all Decidedness. Each stack consumed triggers 1 special instance of Corrode Bone that does not consume Venom. This Corrode Bone does not cause Daze.
Is it worth getting?
Greatly improves personal DPS through extra Corrode Bone procs.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
Each time Corrode Bone is triggered, gain 1 stack of Bone-Deep Corrosion. When attacks from any squad member, other than Corrode Bone, hit an enemy, consume 1 stack of Bone-Deep Corrosion to trigger 1 special Corrode Bone. This instance of Corrode Bone cannot inflict Daze, and at most 1 stack of Bone-Deep Corrosion can be consumed every 3s.
Is it worth getting?
High investment for marginal return compared to earlier levels.
Cissia is viable and competitive at M0. First stop: M2. Endgame target: M2.
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