
Hugo is a high-ceiling Ice Attack specialist who excels at exploiting Stun windows with his massive Totalize damage multipliers. Pull if you have established Ice supports like Lycaon, but consider skipping if you lack a reliable Stun-focused team core.
Hugo is an Ice-attribute Attack unit who utilizes the 'Dark Abyss Reverb' state to significantly boost his critical stats. His primary gameplay loop revolves around the 'Totalize' effect, which consumes an enemy's Stunned state to unleash massive damage multipliers. Players must manage his ability to trigger these bursts carefully, as they effectively end the target's stun duration for a calculated damage payoff.
W-Engine
Myriad Eclipse
S-rank — CRIT Rate/DMG/DEF Ignore, best in slot
Disk Set
Hormone Punk
4-PC · Best in slot
Disk 4
CRIT DMG% > CRIT Rate%
Main stat
Disk 5
Ice DMG% > ATK% = PEN Ratio%
Main stat
Disk 6
ATK%
Substats
CRIT Rate > CRIT DMG > ATK% > Flat ATK > PEN
Primary damage source.
EX delivers strong damage.
Chain burst.
Passive enhancement.
Negligible.
Use Lycaon to establish the stun window, then rotate Hugo in for his EX Special Punishment to trigger Totalize.
Ensure Dark Abyss Reverb is active before committing to Ultimate: Blaspheme for maximum multiplier scaling.
Review and adjust rotations based on your specific team composition.

CRIT Rate
Increases CRIT DMG by 45/51.75/58.5/65.25/72%. When using an EX Special Attack, Chain Attack, or Ultimate to deal Ice DMG, the equipper gains the Absolute Zero Death Sentence effect for 3s. While Absolute Zero Death Sentence is active, the character ignores 25/28.75/32.5/36.25/40% of the enemy's DEF when landing a hit.
Why it works —Provides massive CRIT DMG and DEF ignore on EX/Chain/Ult, perfectly aligning with his burst-heavy playstyle.

CRIT Rate
Increases CRIT Rate by 15/17/19/21/23%. When the equipper deals DMG with a Basic Attack or EX Special Attack, they gain 1 stack of a buff. Each stack increases the equipper's Electric DMG by 12.5/14.5/16.5/18.5/20%, up to 2 stacks. Each stack lasts 40s. The duration of each stack is calculated separately. Can trigger once per use of a skill. At 2 stacks, the wearer's Basic Attack and Ultimate DMG ignore 20/23/26/29/32% of enemy DEF.
Why it works —Great for CRIT Rate, though Electric DMG buffs are largely wasted on Hugo's Ice kit.

CRIT Rate
CRIT DMG increases by 50/57.5/65/72.5/80%. When the equipper enters the battlefield, or activates a Chain Attack or Ultimate, they gain 1 stack of Heartstring. Each stack of Heartstring allows the equipper's Chain Attack and Ultimate to ignore 12.5/14.5/16.5/18.5/20% of the target's Fire RES, stacking up to 2 times and lasting 30s. Repeated triggers reset the duration.

CRIT Rate
Increases Physical DMG by 20/25/30/35/40%. The equipper's DMG increases by 25/31.5/38/44/50% when attacking the enemy from behind.

CRIT Rate
When an EX Special Attack or Chain Attack hits an enemy, the equipper's ATK increases by 6/6.9/7.8/8.7/9.6% for 8s. While the target is under an Attribute Anomaly, this effect is increased by an additional 6/6.9/7.8/8.7/9.6%.

Disk 4
CRIT DMG% > CRIT Rate%
Disk 5
Ice DMG% > ATK% = PEN Ratio%
Disk 6
ATK%

Disk 4
CRIT DMG% > CRIT Rate%
Disk 5
Ice DMG% > ATK% = PEN Ratio%
Disk 6
ATK%
Hugo
Ice Attack DPS
Lighter
Stun
Lycaon
Stun
Solid shell for Hugo: Hugo, Lighter, Lycaon. Keeps a clear stun / support / damage split around Hugo.
Primary Ice Attack DPS — owns this squad's damage identity.
Opens stun windows for Hugo's burst.
Opens stun windows for Hugo's burst.
When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT DMG increases by 25%. When there are 1/2 Stun characters in your squad, Hugo's ATK increases by 25/75. When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the DMG Multiplier of the skill's Finishing Move by 500%. Additionally, the Totalize effect further increases the skill's DMG multiplier based on the remaining Stun time of the enemy when triggered: for each remaining second of Stun time from the portion that is less than or equal to 5s, the skill's DMG multiplier increases by 140%; for each remaining second of Stun time from the portion between 5 and 15s, the skill's DMG multiplier increases by 50%. The total increase can raise the skill's DMG multiplier by a maximum of 1700%. After Hugo triggers the Totalize effect, the enemy's Stunned state will immediately end. Based on the remaining Stun time at the moment Totalize is triggered, a certain amount of Daze will be accumulated. For every second of Stun time remaining, 5% Daze is accumulated, up to a maximum Daze equivalent to 25% of the enemy's maximum Daze. When EX Special Attack: Soul Hunter - Punishment hits an enemy, if the enemy is not Stunned, the Daze accumulated by the skill increases by 20%.
When another character in your squad is a Stun character or shares the same attribute: Chain Attack: Trick of Fate's DMG increases by 15%, with a further increase of 35% against normal enemies. When Totalize is triggered, the DMG dealt by the skill increases by 40%. EX Special Attack: Soul Hunter - Punishment generates an additional 20 Energy when triggering Totalize on normal enemies. The Energy generation effect can trigger once every 30s.
Press Basic Attack to activate: Perform up to four attacks forward, dealing Physical DMG and Ice DMG. The fourth attack is a shot. During this attack, hold Basic Attack to charge and perform a charged shot. Anti-Interrupt level is increased during the fourth attack.
After the 4th hit of Basic Attack: Dark Abyss Quartet, the shot of Dodge Counter: Phantasm - Slash, or the shot of Quick Assist: Elegy, press or hold Basic Attack to activate: Throw the scythe forward to perform a slash, followed by a shot, dealing Ice DMG. During the shot, hold Basic Attack to charge and perform a charged shot. Anti-Interrupt level is increased while using this skill.
Press Dodge to activate. A quick dash dodge. Character is invulnerable while using this skill.
Press Basic Attack during a dodge to activate: Launch a dashing attack at enemies in front, dealing Physical DMG.
Press Basic Attack during a Perfect Dodge to activate. Performs a series of attacks on enemies in front, dealing Ice DMG. During the skill, hold Basic Attack to launch a shot. During the shot, hold Basic Attack to charge and perform a charged shot. The shot is considered a Basic Attack, with its DMG treated as Basic Attack DMG. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is Invulnerable during the slashes and shooting retreat of the skill.
Press Special Attack to activate. Spins the scythe and then unleashes a forward slash, dealing Ice DMG. Anti-Interrupt level is increased while using this skill.
With enough Energy, press Special Attack to activate. Spins the scythe and then executes a powerful upward attack, dealing massive Ice DMG. This skill is not counted as a heavy attack. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is invulnerable while using this skill.
When a Chain Attack is triggered, select the character to activate: Dash forward to perform a slash across a large area, then launch a shot, dealing massive Ice DMG. The shot activated by this skill is considered a charged shot. Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press Ultimate to activate. Throws the scythe in a powerful spinning attack, then catches the scythe and launches a slash in a large area, dealing massive Ice DMG. This skill is not counted as a heavy attack. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is invulnerable while using this skill.
When triggering the Totalize effect in the Dark Abyss Reverb state, the skill's CRIT Rate is increased by an additional 12%, and CRIT DMG by 30%.
Is it worth getting?
Solid CRIT upgrade — helps hit thresholds and raises personal damage cleanly.
When Ultimate: Blaspheme triggers Totalize, it will not end the enemy's Stunned state. Additionally, when Totalize is triggered, the skill will ignore 15% of the enemy's DEF.
Is it worth getting?
Strong value — DEF shred / ignore amplifies the whole squad's damage.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
After a Charged Shot hits an enemy, Hugo's attacks against that target will ignore 12% of that target's Ice RES for 15s, repeated triggers reset the duration.
Is it worth getting?
Solid mid-tier Mindscape — worth picking up if you're already invested, not a must-pull alone.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
All shooting attacks that hit enemies trigger the Dark Abyss Reverb state, lasting up to 6s, and repeated triggers reset the duration. Additionally, whenever any skill triggers the Totalize effect, that DMG is further increased by 60%. The Finishing Move of EX Special Attack: Soul Hunter - Punishment also triggers the Totalize effect when hitting an enemy that isn't Stunned, boosting the DMG multiplier of the Finishing Move by a fixed 1,000 %.
Is it worth getting?
Useful tempo upgrade — smoother resources, stun windows, or rotation uptime.
Hugo is viable and competitive at M0. First stop: M2. Endgame target: M2.
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