
Billy is a solid, accessible Physical attacker who excels at mid-to-long-range sustained damage. He is a great investment for new players needing a reliable main DPS before pulling for high-tier limited units.
Billy acts as a precise physical damage dealer, utilizing his unique Crouching Shot mechanic to sustain high-output pierce damage from distance. His toolkit relies on positioning and timing, as he can transition into Rolling Shots to reposition while maintaining his onslaught. He gains significant damage buffs through his Core Passive when remaining stationary, encouraging players to master the balance between aggressive firing and strategic movement.
W-Engine
The Brimstone(S5)
S-rank — ATK, best in slot
Disk Set
Woodpecker Electro(4-PC)
4-PC · Best in slot
Disk 4
CRIT Rate%
Main stat
Disk 5
Physical DMG%
Main stat
Disk 6
ATK%
Substats
CRIT Rate >= CRIT DMG = ATK%
Primary damage source.
EX delivers strong damage.
Chain burst.
Passive enhancement.
Negligible.
Initiate with support, swap to Billy for EX Special followed by Crouching Shot for maximum duration.
Prioritize Chain Attacks into Ultimate to utilize the 50% stacking damage bonus.
Review and adjust rotations based on your specific team composition.

ATK%
Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5/4.4/5.2/6/7% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.
Why it works —The Brimstone provides unparalleled ATK scaling, making it the best-in-slot for Billy.

ATK
The equipper's DMG ignores 20/22/24/26/28% of the target's Physical RES. When the equipper activates an Ether Veil, the equipper's DMG increases by 25/28.7/32.5/36.2/40% and CRIT DMG increases by 25/28.7/32.5/36.2/40% for 40s. Repeated triggers reset the duration.
Why it works —Cloudcleave Radiance offers excellent CRIT DMG support to maximize his piercing hits.

CRIT Rate
CRIT DMG increases by 50/57.5/65/72.5/80%. When the equipper enters the battlefield, or activates a Chain Attack or Ultimate, they gain 1 stack of Heartstring. Each stack of Heartstring allows the equipper's Chain Attack and Ultimate to ignore 12.5/14.5/16.5/18.5/20% of the target's Fire RES, stacking up to 2 times and lasting 30s. Repeated triggers reset the duration.

ATK%
Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5/4.4/5.2/6/7% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.

CRIT Rate
Increases Physical DMG by 20/25/30/35/40%. The equipper's DMG increases by 25/31.5/38/44/50% when attacking the enemy from behind.
Why it works —Steel Cushion provides critical CRIT Rate bonuses to ensure consistent damage output.

Disk 4
CRIT Rate%
Disk 5
Physical DMG%
Disk 6
ATK%

Disk 4
CRIT Rate%
Disk 5
Physical DMG%
Disk 6
ATK%

Disk 4
CRIT Rate%
Disk 5
Physical DMG%
Disk 6
ATK%
Billy
DPS
Dialyn
Stun
Sunna
Support
Reliable shell for Billy: Billy, Dialyn, Sunna. Covers stun, support, and damage roles around Billy's DPS kit.
Primary DPS — defines this squad's game plan.
Builds Daze so Billy can capitalize on stun windows.
Buffs and enables Billy with strong team utility.
Billy's DMG increases by 25% when he enters Crouching Shot during his Basic Attack. The effect ends if he moves, returns to standby, or is knocked back or launched by an attack.
When another character in your squad shares the same Attribute or Faction: After Billy uses a Chain Attack, the DMG of his next Ultimate is increased by 50%, stacking up to 2 times. This effect resets whenever an Ultimate is activated.
Unleashes a piercing attack, dealing Physical DMG. Repeatedly press or hold to enter Crouching Shot to extend the attack duration. Drag the joystick during Crouching Shot to launch Rolling Shot and adjust the character's position, dealing Physical DMG. Stop pressing or holding during Crouching Shot to launch Finishing Shot at enemies in front, dealing Physical DMG.
Press Dodge to dodge. A rapid dodge. Character is invulnerable while using this skill.
When dragging the Moving during a dodge, press Basic Attack: Launches a piercing attack at nearby enemies within a large area, dealing Physical DMG. When not dragging the Moving during a dodge, press Basic Attack: Launches a piercing attack at enemies in a line, dealing Physical DMG.
Press Basic Attack during a Perfect Dodge to activate. Pierces enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.
Press Special Attack to activate. Performs up to 3 piercing attacks in a line, dealing Physical DMG. Anti-Interrupt level is increased while using this skill.
With enough energy, press Special Attack to activate. Launches a powerful piercing attack in a straight line, dealing massive Physical DMG. Character is invulnerable while using this skill.
When a Chain Attack is triggered, select the character to activate. Unleashes a powerful piercing attack at surrounding enemies in a large area, dealing massive Physical DMG. Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press Ultimate to activate. Unleashes a powerful piercing attack at surrounding enemies in a large area, dealing massive Physical DMG. Character is invulnerable while using this skill.
Press Special Attack after an Evasive Assist to activate. Pierce enemies in a large area in front, dealing Physical DMG. Character is invulnerable while using this skill.
When the character on field is about to be attacked, press Assist to activate. Dodges the enemy's attack and activates Vital View. Character is invulnerable while using this skill.
When the on-field character is launched, press Assist to activate. Launches a piercing attack at enemies in front, dealing Physical DMG. Character is invulnerable during the attack.
When Billy hits an enemy with a Dash Attack or Dodge Counter, he gains an additional 2.7 Energy. Can trigger once every 5s.
Is it worth getting?
Useful tempo upgrade — smoother resources, stun windows, or rotation uptime.
Billy's Dodge Counter DMG increases by 25%. Rolling Shots during his Basic Attacks count as dodges, making Billy Invulnerable during skill activation and able to trigger Perfect Dodges. When a Rolling Shot triggers a Perfect Dodge, it will automatically follow up a Dodge Counter.
Is it worth getting?
Highly impactful for survival and countering.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
When Billy hits an enemy with his EX Special Attack, the skill's CRIT Rate increases based on the distance from the enemy. The closer he is to the target, the greater the effect, up to a maximum increase of 32%.
Is it worth getting?
Greatly enhances EX Special damage scaling.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
When Billy accumulates 10 hits on enemies or triggers a Perfect Dodge, his DMG increases by 6%, stacking up to 5 times. The effect resets is he is knocked back or launched by an enemy.
Is it worth getting?
Straightforward damage bump — nice vertical investment, not mandatory at M0.
Billy is viable and competitive at M0. First stop: M2. Endgame target: M2.
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